/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
//                                                                          //
//  pnBuildDates.cpp                                                        //
//                                                                          //
//  Thanks to there not being a pre-build step in MSVC, we have to do this  //
//  kluge instead. Basically, as a post-build step, we run a custom app     //
//  that inserts the date and time as string resources into the client EXE. //
//  Then, on startup, the static class here gets inited and we load the     //
//  string resources into our char strings.                                 //
//                                                                          //
//////////////////////////////////////////////////////////////////////////////

#include "hsWindows.h"
#include "pnTimer/pnBuildDates.h"

char    pnBuildDates::fBuildDate[ 128 ] = __DATE__;
char    pnBuildDates::fBuildTime[ 128 ] = __TIME__;

// This forces our constructor to run on app load
static  pnBuildDates    staticObjToForceResLoad;

#if HS_BUILD_FOR_WIN32
HINSTANCE   sModuleHandle = GetModuleHandle( NULL );
#endif

pnBuildDates::pnBuildDates()
{
    // Note; these are int konstants so we don't have to worry about sharing symbols
    // across apps (in this case, our custom app that updates these strings on post-build)
    IGetString( 1000, fBuildDate, sizeof( fBuildDate ) - 1 );
    IGetString( 1001, fBuildTime, sizeof( fBuildTime ) - 1 );
}

void    pnBuildDates::IGetString( int resID, char *destBuffer, int size )
{
#if HS_BUILD_FOR_WIN32
    HRSRC rsrc = ::FindResource( sModuleHandle, MAKEINTRESOURCE( resID ), RT_RCDATA );

    if( rsrc != NULL )
    {
        HGLOBAL handle = ::LoadResource( sModuleHandle, rsrc );

        if( handle != NULL )
        {
            char *str = (char *)::LockResource( handle );
            strncpy( destBuffer, str, size );
            UnlockResource( handle );
        }
    }
#endif
}