#=============================================== # Changing an SDL record? Be sure to leave the # legacy record intact and make changes in # a new copy of the record. - eap #=============================================== # # State Description for a morph sequence modifier # 99% of the particle systems won't need this (and won't save state) # This is intended for cloned systems that attach to the avatar. # STATEDESC ParticleSystem { VERSION 1 VAR INT numParticles[1] DEFAULT=0 }