#=============================================== # Changing an SDL record? Be sure to leave the # legacy record intact and make changes in # a new copy of the record. - eap #=============================================== # # State Description for a morph sequence modifier # STATEDESC MorphSet { VERSION 2 VAR PLKEY mesh[1] DEFAULT=nil VAR BYTE weights[] DEFAULT=0 } STATEDESC MorphSequence { VERSION 2 # User data. The avatar sets this so that it can later differentiate between # various records in the vault VAR BYTE targetID[1] DEFAULT=0 VAR $MorphSet morphs[] }