/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plConvexVolume_inc #define plConvexVolume_inc #include "pnSceneObject/plObjInterface.h" struct hsPlane3; struct hsPoint3; struct hsMatrix44; class hsResMgr; // A convex volume defined by several boundary planes // For now it assumes the user won't add planes that make it concave class plConvexVolume : public plCreatable { public: plConvexVolume(); ~plConvexVolume(); CLASSNAME_REGISTER( plConvexVolume ); GETINTERFACE_ANY( plConvexVolume, plCreatable ); void Update(const hsMatrix44 &l2w); bool AddPlane(const hsPlane3 &plane); void SetNumPlanesAndClear(const uint32_t num); void SetPlane(const hsPlane3 &plane, const uint32_t index); // If you only care about the test, call this. Otherwise call ResolvePoint. bool IsInside(const hsPoint3 &pos) const; // returns true if the point was inside the volume, and thus moved outward. bool ResolvePoint(hsPoint3 &pos) const; // returns true if the point was inside and pos and velocity updated to bounce off offending plane. // input bounce==1.f for perfect bounce, bounce==0 to slide. bool BouncePoint(hsPoint3 &pos, hsVector3 &velocity, float bounce, float friction) const; inline bool TestPlane(const hsPoint3 &pos, const hsPlane3 &plane) const; // Is the point inside the plane? virtual void Read(hsStream* s, hsResMgr *mgr); virtual void Write(hsStream* s, hsResMgr *mgr); //virtual bool MsgReceive(plMessage* msg); protected: void IClear(); hsPlane3 *fLocalPlanes; hsPlane3 *fWorldPlanes; uint32_t fNumPlanes; }; inline bool plConvexVolume::TestPlane(const hsPoint3 &pos, const hsPlane3 &plane) const { float dis = plane.fN.InnerProduct(pos); dis += plane.fD; if( dis >= 0.f ) return false; return true; } #endif