/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef hsSearchVersion_inc #define hsSearchVersion_inc #include "HeadSpin.h" /* do a template of lists to search for a matching entry. basic idea is that you start off with an array of buckets and you know that you will get at least one, possibly several, in each bucket. when you go to search, you already know which bucket it will be in if it's there. even as the array is being filled, each filled entry in each bucket has a valid forever index, as well as it's key value. so array is fixed length, index into array has no bearing on forever index, elements of array can grow, and at all times the used forever indices form a contiguous set from 0 to max forever index. */ template class hsVersionNode { protected: T fData; int32_t fIndex; hsVersionNode* fNext; public: hsVersionNode(const uint32_t idx, const T &data) : fIndex(idx), fNext(nil) { fData = data; } ~hsVersionNode() { delete fNext; } hsVersionNode* Next() const { return fNext; } int32_t Index() const { return fIndex; } inline void Append(hsVersionNode* next); inline int operator==(const T& o) const; int operator!=(const T& o) const { return !(this->operator==(o)); } T& GetData() { return fData; } }; template int hsVersionNode::operator==(const T& data) const { return fData == data; } template void hsVersionNode::Append(hsVersionNode* next) { if( fNext ) fNext->Append(next); else fNext = next; } template class hsSearchVersion { protected: uint32_t fLength; hsVersionNode** fArray; uint32_t fNextIndex; uint32_t fNumIndex; uint32_t fIncIndex; T** fBackArray; void ICheckBackArray(); public: hsSearchVersion(uint32_t len, uint32_t inc = 0); ~hsSearchVersion(); T& operator[]( int32_t index ); int32_t Find(int where, const T& what, bool forceUnique=false); uint32_t GetCount() const { return fNextIndex; } }; template T& hsSearchVersion::operator[]( int32_t index ) { hsDebugCode(hsThrowIfBadParam((uint32_t)index >= (uint32_t)fNextIndex);) return *fBackArray[index]; } template hsSearchVersion::hsSearchVersion(uint32_t len, uint32_t inc) : fNextIndex(0) { fIncIndex = inc ? inc : len; fLength = len; fArray = new hsVersionNode*[fLength]; HSMemory::Clear(fArray, fLength*sizeof(*fArray)); fBackArray = new T*[fNumIndex = fLength]; } template hsSearchVersion::~hsSearchVersion() { int i; for( i = 0; i < fLength; i++ ) delete fArray[i]; delete [] fArray; delete [] fBackArray; } template void hsSearchVersion::ICheckBackArray() { if( fNextIndex >= fNumIndex ) { T** newBackArray = new T*[fNumIndex + fIncIndex]; HSMemory::BlockMove(fBackArray, newBackArray, fNextIndex*sizeof(T*)); delete [] fBackArray; fBackArray = newBackArray; fNumIndex += fIncIndex; } } template int32_t hsSearchVersion::Find(int where, const T&what, bool forceUnique) { hsVersionNode* curr = fArray[where]; ICheckBackArray(); if( !curr ) { hsVersionNode* next = new hsVersionNode(fNextIndex, what); fArray[where] = next; fBackArray[fNextIndex] = &next->GetData(); return fNextIndex++; } if( *curr == what ) return curr->Index(); while( curr->Next() && (forceUnique || (*curr->Next() != what)) ) curr = curr->Next(); if( curr->Next() ) return curr->Next()->Index(); hsVersionNode* next = new hsVersionNode(fNextIndex, what); curr->Append(next); fBackArray[fNextIndex] = &next->GetData(); return fNextIndex++; } #endif // hsSearchVersion_inc