/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "plExcludeRegionModifier.h"
#include "../plMessage/plExcludeRegionMsg.h"
#include "hsTemplates.h"
#include "hsResMgr.h"
#include "../pnSceneObject/plCoordinateInterface.h"
#include "plDetectorLog.h"
// For MsgReceive
#include "../plMessage/plCollideMsg.h"
#include "../pnSceneObject/plSceneObject.h"
// For IClear and IRelease
#include "../pnMessage/plWarpMsg.h"
#include "../plMessage/plAvatarMsg.h"
#include "plPhysical.h"
#include "../plPhysical/plSimDefs.h"
#include "../plAvatar/plAvCallbackAction.h"
#include "../plAvatar/plAvBrainGeneric.h"
#include "../plSDL/plSDL.h"
#include "../pnMessage/plSDLModifierMsg.h"
//for hack
#include "../plPhysX/plPXPhysical.h"
#include "../plPhysX/plPXPhysicalControllerCore.h"
#include "NxCapsule.h"
static plPhysical* GetPhysical(plSceneObject* obj)
{
if (obj)
{
const plSimulationInterface* si = obj->GetSimulationInterface();
if (si)
return si->GetPhysical();
}
return nil;
}
plExcludeRegionModifier::plExcludeRegionModifier() :
fSDLModifier(nil),
fSeek(false),
fSeekTime(10.0f)
{
}
plExcludeRegionModifier::~plExcludeRegionModifier()
{
}
void plExcludeRegionModifier::Read(hsStream* stream, hsResMgr* mgr)
{
plSingleModifier::Read(stream, mgr);
int numPoints = stream->ReadSwap32();
for (int i = 0; i < numPoints; i++)
{
fSafePoints.push_back(mgr->ReadKey(stream));
}
fSeek = stream->ReadBool();
fSeekTime = stream->ReadSwapScalar();
}
void plExcludeRegionModifier::Write(hsStream* stream, hsResMgr* mgr)
{
plSingleModifier::Write(stream, mgr);
int numPoints = fSafePoints.size();
stream->WriteSwap32(numPoints);
for (int i = 0; i < numPoints; i++)
{
mgr->WriteKey(stream,fSafePoints[i]);
}
stream->WriteBool(fSeek);
stream->WriteSwapScalar(fSeekTime);
}
void plExcludeRegionModifier::ISetPhysicalState(bool cleared)
{
plPhysical* phys = GetPhysical(GetTarget());
if (phys)
{
phys->ExcludeRegionHack(cleared);
if (cleared)
{
phys->AddLOSDB(plSimDefs::kLOSDBUIBlockers);
if (HasFlag(kBlockCameras))
phys->AddLOSDB(plSimDefs::kLOSDBCameraBlockers);
}
else
{
phys->RemoveLOSDB(plSimDefs::kLOSDBUIBlockers);
if (HasFlag(kBlockCameras))
phys->RemoveLOSDB(plSimDefs::kLOSDBCameraBlockers);
}
}
}
hsBool plExcludeRegionModifier::MsgReceive(plMessage* msg)
{
plExcludeRegionMsg *exclMsg = plExcludeRegionMsg::ConvertNoRef(msg);
if (exclMsg)
{
if (exclMsg->GetCmd() == plExcludeRegionMsg::kClear)
{
DetectorLogSpecial("Clearing exclude region %s", GetKeyName());
IMoveAvatars();
fContainedAvatars.Reset();
ISetPhysicalState(true);
}
else if (exclMsg->GetCmd() == plExcludeRegionMsg::kRelease)
{
DetectorLogSpecial("Releasing exclude region %s", GetKeyName());
ISetPhysicalState(false);
}
GetTarget()->DirtySynchState(kSDLXRegion, exclMsg->fSynchFlags);
return true;
}
// Avatar entering or exiting our volume. Only the owner of the SO logs this since
// it does all the moving at clear time.
plCollideMsg *collideMsg = plCollideMsg::ConvertNoRef(msg);
if (collideMsg)
{
if (collideMsg->fEntering)
{
//DetectorLogSpecial("Avatar enter exclude region %s",GetKeyName());
fContainedAvatars.Append(collideMsg->fOtherKey);
}
else
{
//DetectorLogSpecial("Avatar exit exclude region %s",GetKeyName());
int idx = fContainedAvatars.Find(collideMsg->fOtherKey);
if (idx != fContainedAvatars.kMissingIndex)
fContainedAvatars.Remove(idx);
}
return true;
}
return plSingleModifier::MsgReceive(msg);
}
void plExcludeRegionModifier::AddTarget(plSceneObject* so)
{
if (so)
{
delete fSDLModifier;
fSDLModifier = TRACKED_NEW plExcludeRegionSDLModifier(this);
so->AddModifier(fSDLModifier);
}
plSingleModifier::SetTarget(so);
}
void plExcludeRegionModifier::RemoveTarget( plSceneObject *so )
{
if (so && fSDLModifier)
{
so->RemoveModifier(fSDLModifier);
delete fSDLModifier;
fSDLModifier = nil;
}
plSingleModifier::RemoveTarget(so);
}
void plExcludeRegionModifier::AddSafePoint(plKey& key)
{
fSafePoints.push_back(key);
}
int plExcludeRegionModifier::IFindClosestSafePoint(plKey avatar)
{
float closestDist = 0.f;
int closestIdx = -1;
plSceneObject* avObj = plSceneObject::ConvertNoRef(avatar->GetObjectPtr());
if (!avObj)
return -1;
hsVector3 avPos;
avObj->GetCoordinateInterface()->GetLocalToWorld().GetTranslate(&avPos);
for (int i = 0; i < fSafePoints.size(); i++)
{
plSceneObject* safeObj = plSceneObject::ConvertNoRef(fSafePoints[i]->GetObjectPtr());
hsVector3 safePos;
safeObj->GetCoordinateInterface()->GetLocalToWorld().GetTranslate(&safePos);
float dist = (safePos - avPos).Magnitude();
if (dist < closestDist || closestIdx == -1)
{
closestDist = dist;
closestIdx = i;
}
}
return closestIdx;
}
// check to make sure that the avatar and the exclude region are in the same subworld
bool plExcludeRegionModifier::ICheckSubworlds(plKey avatar)
{
plSceneObject* avObj = plSceneObject::ConvertNoRef(avatar->GetObjectPtr());
if (avObj)
{
// get the avatar modifier
const plArmatureMod *avMod = (plArmatureMod*)avObj->GetModifierByType(plArmatureMod::Index());
if (avMod)
{
// get the avatar controller
plPhysicalControllerCore* avController = avMod->GetController();
if (avController)
{
// get physical of the detector region
plPhysical* phys = GetPhysical(GetTarget());
if (phys)
{
// are they in the same subworld?
if ( phys->GetWorldKey() == avController->GetSubworld() )
return true;
else
return false;
}
}
}
}
return false;
}
// Move avatars out of volume
void plExcludeRegionModifier::IMoveAvatars()
{
//some reason this is not always finding all avatars might have something to do with
//Physx trigger flutter. Adding in brute force method
/*
for (int i = 0; i < fContainedAvatars.Count(); i++)
{
if ( ICheckSubworlds(fContainedAvatars[i]) )
{
int closestIdx = IFindClosestSafePoint(fContainedAvatars[i]);
if (closestIdx != -1)
{
plAvSeekMsg* msg = TRACKED_NEW plAvSeekMsg;
msg->SetBCastFlag(plMessage::kPropagateToModifiers);
msg->AddReceiver(fContainedAvatars[i]);
msg->fSmartSeek = fSeek;
msg->fDuration = fSeekTime;
msg->fSeekPoint = fSafePoints[closestIdx];
msg->fFlags |= plAvSeekMsg::kSeekFlagUnForce3rdPersonOnFinish;
msg->Send();
}
}
}
*/
plPXPhysical* phys =(plPXPhysical*) GetPhysical(GetTarget());
if (phys)
{
plKey DetectorWorldKey = phys->GetWorldKey();
int numControllers = plPXPhysicalControllerCore::GetNumberOfControllersInThisSubWorld(phys->GetWorldKey());
if (numControllers > 0)
{
plPXPhysicalControllerCore** controllers = TRACKED_NEW plPXPhysicalControllerCore*[numControllers];
int actualCount = plPXPhysicalControllerCore::GetControllersInThisSubWorld(phys->GetWorldKey(), numControllers, controllers);
for (int i=0;iGetWorldSpaceCapsule(cap);
if(phys->OverlapWithCapsule(cap))
{
plSceneObject* so = plSceneObject::ConvertNoRef(controllers[i]->GetOwner()->ObjectIsLoaded());
const plArmatureMod* constAvMod = (plArmatureMod*)so->GetModifierByType(plArmatureMod::Index());
if(constAvMod)
{
plAvBrainGeneric *curGenBrain = (plAvBrainGeneric *)constAvMod->FindBrainByClass(plAvBrainGeneric::Index());
// *** warning; if there's more than one generic brain active, this will only look at the first
if (curGenBrain && curGenBrain->GetType() == plAvBrainGeneric::kLadder)
{
plAvBrainGenericMsg* pMsg = TRACKED_NEW plAvBrainGenericMsg(
nil,
constAvMod->GetKey(),
plAvBrainGenericMsg::kGotoStage,
-1,
false,
0.0,
false,
false,
0.0
);
pMsg->Send();
}
else
{
int closestIdx = IFindClosestSafePoint(controllers[i]->GetOwner());
if (closestIdx != -1)
{
plAvSeekMsg* msg = TRACKED_NEW plAvSeekMsg;
msg->SetBCastFlag(plMessage::kPropagateToModifiers);
msg->AddReceiver(controllers[i]->GetOwner());
msg->fSmartSeek = fSeek;
msg->fDuration = fSeekTime;
msg->fSeekPoint = fSafePoints[closestIdx];
msg->fFlags |= plAvSeekMsg::kSeekFlagUnForce3rdPersonOnFinish;
msg->Send();
}
}
}
}
}
delete[] controllers;
}
}
}
///////////////////////////////////////////////////////////////////////////////
plExcludeRegionSDLModifier::plExcludeRegionSDLModifier() : fXRegion(nil)
{
}
plExcludeRegionSDLModifier::plExcludeRegionSDLModifier(plExcludeRegionModifier* xregion) :
fXRegion(xregion)
{
}
static const char* kXRegionSDLCleared = "cleared";
void plExcludeRegionSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState)
{
plSimpleStateVariable* var = dstState->FindVar(kXRegionSDLCleared);
if (var)
{
plPhysical* phys = GetPhysical(GetTarget());
if (phys)
{
//bool cleared = phys->GetGroup() == plSimDefs::kGroupStatic;
bool cleared = phys->GetGroup() == plSimDefs::kGroupExcludeRegion;
var->Set(cleared);
}
}
}
void plExcludeRegionSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState)
{
plSimpleStateVariable* var = srcState->FindVar(kXRegionSDLCleared);
if (var)
{
bool cleared;
var->Get(&cleared);
DetectorLogSpecial("SDL %s exclude region %s", cleared ? "clearing" : "releasing", fXRegion->GetKeyName());
fXRegion->ISetPhysicalState(cleared);
}
}