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You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////////////// // // // plDrawableGenerator Header // // // // Static helper class for creating various kind of drawable primitives. // // Can be very useful for visualization stuff ;) // // // //// Version History ///////////////////////////////////////////////////////// // // // 5.15.2001 mcn - Created. // // // ////////////////////////////////////////////////////////////////////////////// #ifndef _plDrawableGenerator_h #define _plDrawableGenerator_h #include "hsTemplates.h" #include "hsBounds.h" #include "hsMatrix44.h" class hsGMaterial; class plDrawableSpans; class plGeometrySpan; struct hsColorRGBA; //// Class Definition //////////////////////////////////////////////////////// class plDrawableGenerator { public: // Set the colors for the faux lighting on generated drawables static void SetFauxLightColors( hsColorRGBA &lite, hsColorRGBA &dark ); // Refills a drawable previously created with GenerateDrawable with the new data. New data // must match previous data in counts. hsBool RegenerateDrawable( UInt32 vertCount, hsPoint3 *positions, hsVector3 *normals, hsPoint3 *uvws, UInt32 uvwsPerVtx, hsColorRGBA *origColors, hsBool fauxShade, const hsColorRGBA* multColor, UInt32 numIndices, UInt16 *indices, hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended, UInt32 diIndex, plDrawableSpans *destDraw ); // Generates a drawable based on the vertex/index data given // uvws is an array vertCount*uvwsPerVtx long in order [uvw(s) for vtx0, uvw(s) for vtx1, ...], or is nil static plDrawableSpans *GenerateDrawable( UInt32 vertCount, hsPoint3 *positions, hsVector3 *normals, hsPoint3 *uvws, UInt32 uvwsPerVtx, hsColorRGBA *origColors, hsBool fauxShade, const hsColorRGBA* multColor, UInt32 numIndices, UInt16 *indices, hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended = false, hsTArray *retIndex = nil, plDrawableSpans *toAddTo = nil ); // Generates a spherical drawable static plDrawableSpans *GenerateSphericalDrawable( const hsPoint3& localPos, hsScalar radius, hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended = false, const hsColorRGBA* multColor = nil, hsTArray *retIndex = nil, plDrawableSpans *toAddTo = nil, hsScalar qualityScalar = 1.f ); // Generates a rectangular drawable static plDrawableSpans *GenerateBoxDrawable( hsScalar width, hsScalar height, hsScalar depth, hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended = false, const hsColorRGBA* multColor = nil, hsTArray *retIndex = nil, plDrawableSpans *toAddTo = nil ); // Generate a rectangular drawable based on a corner and three vectors static plDrawableSpans *GenerateBoxDrawable( const hsPoint3 &corner, const hsVector3 &xVec, const hsVector3 &yVec, const hsVector3 &zVec, hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended = false, const hsColorRGBA* multColor = nil, hsTArray *retIndex = nil, plDrawableSpans *toAddTo = nil ); // Generates a bounds-based drawable static plDrawableSpans *GenerateBoundsDrawable( hsBounds3Ext *bounds, hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended = false, const hsColorRGBA* multColor = nil, hsTArray *retIndex = nil, plDrawableSpans *toAddTo = nil ); // Generates a conical drawable static plDrawableSpans *GenerateConicalDrawable( hsScalar radius, hsScalar height, hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended = false, const hsColorRGBA* multColor = nil, hsTArray *retIndex = nil, plDrawableSpans *toAddTo = nil ); // Generates a general conical drawable based on a center and direction static plDrawableSpans *GenerateConicalDrawable( hsPoint3 &apex, hsVector3 &direction, hsScalar radius, hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended = false, const hsColorRGBA* multColor = nil, hsTArray *retIndex = nil, plDrawableSpans *toAddTo = nil ); // Generates a drawable representing 3 axes static plDrawableSpans *GenerateAxesDrawable( hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended = false, const hsColorRGBA* multColor = nil, hsTArray *retIndex = nil, plDrawableSpans *toAddTo = nil ); // Generate a planar drawable based on a corner and two vectors static plDrawableSpans *GeneratePlanarDrawable( const hsPoint3 &corner, const hsVector3 &xVec, const hsVector3 &yVec, hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended = false, const hsColorRGBA* multColor = nil, hsTArray *retIndex = nil, plDrawableSpans *toAddTo = nil ); protected: // Shade the vertices given based on a quick fake directional light. // If origColors is non-nil, it must be an array of length count. Each outColor[i] *= origColor[i]. // If multColor is non-nil, modulate the output by multColor. static void IQuickShadeVerts( UInt32 count, hsVector3 *normals, hsColorRGBA *colors, hsColorRGBA* origColors = nil, const hsColorRGBA* multColor = nil ); // Take the vertex and connectivity info supplied and fill out a geometry span with it. // Output span is ready to be added to a Drawable, or refreshed in a Drawable if it's // already in the SourceSpans. static void IFillSpan( UInt32 vertCount, hsPoint3 *positions, hsVector3 *normals, hsPoint3 *uvws, UInt32 uvwsPerVtx, hsColorRGBA *origColors, hsBool fauxShade, const hsColorRGBA* multColor, UInt32 numIndices, UInt16 *indices, hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended, plGeometrySpan* span ); static hsColorRGBA fLiteColor; static hsColorRGBA fDarkColor; }; #endif // _plDrawableGenerator_h