/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef pfMarkerMgr_h_inc #define pfMarkerMgr_h_inc #include "../pnKeyedObject/hsKeyedObject.h" #include class plStatusLog; //////////////////////////////////////////////////////////////////////////////// class pfMarkerMsg; class pfMarkerGame; class pfMarkerInfo; class pfMarkerMgr : public hsKeyedObject { protected: friend class pfMarkerInfo; friend class pfMarkerInfoOwned; // Because for some reason if I ask for my key, the refs hit zero when I release it (0 initial refs?) plKey fMyKey; plStatusLog* fLog; static pfMarkerMgr* fInstance; bool fShowingLocalMarkers; bool fMarkersRespawn; UInt32 fSelectedMarker; static const UInt32 kNoMarkerSelected; std::map fMarkers; // key is marker id number void IInit(); void IShutdown(); pfMarkerInfo* IFindMarker(plKey markerKey, UInt32& id); void IUpdate(); void IMarkerHit(plKey markerKey, plKey playerKey); pfMarkerMgr(); ~pfMarkerMgr(); public: CLASSNAME_REGISTER(pfMarkerMgr); GETINTERFACE_ANY(pfMarkerMgr, hsKeyedObject); static pfMarkerMgr* Instance(); static void Shutdown(); hsBool MsgReceive(plMessage* msg); void AddMarker(double x, double y, double z, UInt32 id, bool justCreated); void RemoveMarker(UInt32 id); void RemoveAllMarkers(); void ClearSelectedMarker(); void SetSelectedMarker(UInt32 id); UInt32 GetSelectedMarker(); void SetMarkersRespawn(bool respawn) {fMarkersRespawn = respawn;} bool GetMarkersRespawn() {return fMarkersRespawn;} void CaptureMarker(UInt32 id, bool captured); // for QUEST games (no teams) void CaptureMarker(UInt32 id, int team); // for TEAM games (0 = not captured) // Shows your markers locally, so you can see where they are void LocalShowMarkers(bool show = true); bool AreLocalMarkersShowing(); }; #endif // pfMarkerMgr_h_inc