/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////
//
// pyNotify - a wrapper class to provide interface to send a NotifyMsg
//
//////////////////////////////////////////////////////////////////////
#include "plgDispatch.h"
#include "../pnMessage/plNotifyMsg.h"
#include "pyKey.h"
#include "plPythonFileMod.h"
#include "pyGeometry3.h"
#include "pyNotify.h"
pyNotify::pyNotify()
{
fSenderKey = nil;
fNetPropagate = true;
fNetForce = false;
fBuildMsg.fType = plNotifyMsg::kActivator;
fBuildMsg.fState = 0.0f;
fBuildMsg.fID = 0;
}
pyNotify::pyNotify(pyKey& selfkey)
{
fSenderKey = selfkey.getKey();
fNetPropagate = true;
fNetForce = false;
fBuildMsg.fType = plNotifyMsg::kActivator;
fBuildMsg.fState = 0.0f;
fBuildMsg.fID = 0;
// loop though adding the ones that want to be notified of the change
int j;
for ( j=0 ; jgetKey());
}
void pyNotify::SetNetPropagate(hsBool propagate)
{
fNetPropagate = propagate;
}
void pyNotify::SetNetForce(hsBool state)
{
fNetForce = state;
}
void pyNotify::SetActivateState(hsScalar state)
{
fBuildMsg.SetState(state);
}
void pyNotify::SetType(Int32 type)
{
fBuildMsg.fType = type;
}
//////////////////////////////////////////////////
// Add event record helpers
//////////////////////////////////////////////////
void pyNotify::AddCollisionEvent( hsBool enter, pyKey* other, pyKey* self )
{
fBuildMsg.AddCollisionEvent(enter, other ? other->getKey() : plKey(),
self ? self->getKey() : plKey() );
}
void pyNotify::AddPickEvent( hsBool enabled, pyKey* other, pyKey* self, pyPoint3 hitPoint)
{
fBuildMsg.AddPickEvent( other ? other->getKey() : plKey(),
self ? self->getKey() : plKey(),
enabled,
hitPoint.fPoint );
}
void pyNotify::AddControlKeyEvent( Int32 key, hsBool down )
{
fBuildMsg.AddControlKeyEvent(key,down);
}
void pyNotify::AddVarNumber(const char* name, hsScalar number)
{
fBuildMsg.AddVariableEvent(name,number);
}
void pyNotify::AddVarKey(const char* name, pyKey* key)
{
fBuildMsg.AddVariableEvent(name, key ? key->getKey() : plKey() );
}
void pyNotify::AddFacingEvent( hsBool enabled, pyKey* other, pyKey* self, hsScalar dot)
{
fBuildMsg.AddFacingEvent( other ? other->getKey() : plKey(),
self ? self->getKey() : plKey(),
dot, enabled);
}
void pyNotify::AddContainerEvent( hsBool entering, pyKey* contained, pyKey* container)
{
fBuildMsg.AddContainerEvent( container ? container->getKey() : plKey(),
contained ? contained->getKey() : plKey() ,
entering);
}
void pyNotify::AddActivateEvent( hsBool active, hsBool activate )
{
fBuildMsg.AddActivateEvent(activate);
}
void pyNotify::AddCallbackEvent( Int32 event )
{
fBuildMsg.AddCallbackEvent(event);
}
void pyNotify::AddResponderState(Int32 state)
{
fBuildMsg.AddResponderStateEvent(state);
}
void pyNotify::Send()
{
if (!fReceivers.Count()) // Notify msgs must have receivers, can't be bcast by type
return;
// create new notify message to do the actual send with
plNotifyMsg* pNMsg = TRACKED_NEW plNotifyMsg;
if ( fNetPropagate )
pNMsg->SetBCastFlag(plMessage::kNetPropagate);
else
pNMsg->SetBCastFlag(plMessage::kNetPropagate,false);
// set whether this should be forced over the network (ignoring net-cascading)
if ( fNetForce )
pNMsg->SetBCastFlag(plMessage::kNetForce);
// copy data and event records to new NotifyMsg
pNMsg->fType = fBuildMsg.fType;
pNMsg->fState = fBuildMsg.fState;
pNMsg->fID = fBuildMsg.fID;
// need to recreate all the events in the new message by Adding them
int i;
for ( i=0; iAddEvent( pED );
}
// add receivers
// loop though adding the ones that want to be notified of the change
int j;
for ( j=0 ; jAddReceiver(fReceivers[j]);
pNMsg->SetSender(fSenderKey);
plgDispatch::MsgSend( pNMsg );
}