/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #if 0//ndef PL_ANTI_GRAV_ACTION_H #define PL_ANTI_GRAV_ACTION_H #include "plAvCallbackAction.h" class plSwimRegionInterface; class plAntiGravAction : public plAnimatedCallbackAction { public: plAntiGravAction(plHKPhysical *physical, plAGApplicator *rootApp); /** Return the type of the action as defined in the enum plSimDefs::ActionType. Used to retrieve actions by entity/type indexing, and to reuse actions that can be shared between entities. */ virtual plSimDefs::ActionType GetType(); /** Called by Havok at substep frequency. */ void apply(Havok::Subspace &s, Havok::hkTime time); void SetSurface(plSwimRegionInterface *region, hsScalar surfaceHeight); hsScalar GetBuoyancy() { return fBuoyancy; } hsBool IsOnGround() { return fOnGround; } hsBool HadContacts() { return fHadContacts; } protected: void IAdjustBuoyancy(); hsBool fOnGround; hsBool fHadContacts; hsScalar fBuoyancy; hsScalar fSurfaceHeight; plSwimRegionInterface *fCurrentRegion; }; #endif