/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
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non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
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*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plDynamicTextMsg Header //
// Message wrapper for commands to plDynamicTextMap. //
// //
//////////////////////////////////////////////////////////////////////////////
#include "plgDispatch.h"
#include "../plMessage/plDynamicTextMsg.h"
#include "pyKey.h"
#include "plPythonFileMod.h"
#include "pyColor.h"
#include "pyImage.h"
#include "../plGImage/plDynamicTextMap.h"
#include "pyDynamicText.h"
pyDynamicText::pyDynamicText()
{
IInit();
}
pyDynamicText::pyDynamicText(pyKey& key)
{
IInit();
fReceivers.Append(key.getKey());
}
pyDynamicText::pyDynamicText(plKey key)
{
IInit();
fReceivers.Append(key);
}
void pyDynamicText::IInit()
{
fSenderKey = nil;
fNetPropagate = false;
fNetForce = false;
fWrap = false;
fClip = false;
}
// methods that will be exposed to Python
void pyDynamicText::SetSender(pyKey& selfKey)
{
fSenderKey = selfKey.getKey();
}
void pyDynamicText::ClearReceivers()
{
fReceivers.Reset();
}
void pyDynamicText::AddReceiver(pyKey& key)
{
fReceivers.Append(key.getKey());
}
void pyDynamicText::SetNetPropagate(hsBool propagate)
{
fNetPropagate = propagate;
}
void pyDynamicText::SetNetForce(hsBool force)
{
fNetForce = force;
}
//////////////////////////////////////////////
// internal methods
//////////////////////////////////////////////
plDynamicTextMsg* pyDynamicText::ICreateDTMsg()
{
// must have a receiver!
if ( fReceivers.Count() > 0 )
{
plDynamicTextMsg* pMsg = TRACKED_NEW plDynamicTextMsg;
if ( fSenderKey )
pMsg->SetSender(fSenderKey);
if ( fNetPropagate )
pMsg->SetBCastFlag(plMessage::kNetPropagate);
if ( fNetForce )
pMsg->SetBCastFlag(plMessage::kNetForce);
// add all our receivers to the message receiver list
int i;
for ( i=0; iAddReceiver(fReceivers[i]);
}
return pMsg;
}
else
return nil;
}
//////////////////////////////////////////////
// dynamicText commands
//////////////////////////////////////////////
//
// Need to determine whether to send over the network (netpropagate) or not
//
void pyDynamicText::ClearToColor( pyColor& color )
{
// create message
plDynamicTextMsg* pMsg = ICreateDTMsg();
if ( pMsg )
{
pMsg->ClearToColor(color.getColor());
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
}
}
void pyDynamicText::Flush( void )
{
// create message
plDynamicTextMsg* pMsg = ICreateDTMsg();
if ( pMsg )
{
pMsg->Flush();
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
}
}
void pyDynamicText::PurgeImage( void )
{
// create message
plDynamicTextMsg* pMsg = ICreateDTMsg();
if ( pMsg )
{
pMsg->PurgeImage();
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
}
}
void pyDynamicText::SetTextColor( pyColor& color )
{
SetTextColor2(color,false);
}
void pyDynamicText::SetTextColor2( pyColor& color, bool blockRGB )
{
// create message
plDynamicTextMsg* pMsg = ICreateDTMsg();
if ( pMsg )
{
pMsg->SetTextColor(color.getColor(),blockRGB);
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
}
}
void pyDynamicText::SetFont( const char *facename, Int16 size )
{
// create message
plDynamicTextMsg* pMsg = ICreateDTMsg();
if ( pMsg )
{
pMsg->SetFont(facename,size);
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
}
}
void pyDynamicText::FillRect( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, pyColor& color )
{
// create message
plDynamicTextMsg* pMsg = ICreateDTMsg();
if ( pMsg )
{
pMsg->FillRect(left,top,right,bottom,color.getColor());
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
}
}
void pyDynamicText::FrameRect( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom, pyColor& color )
{
// create message
plDynamicTextMsg* pMsg = ICreateDTMsg();
if ( pMsg )
{
pMsg->FrameRect(left,top,right,bottom,color.getColor());
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
}
}
void pyDynamicText::SetClipping( UInt16 clipLeft, UInt16 clipTop, UInt16 clipRight, UInt16 clipBottom)
{
fClip = true;
fClipLeft = clipLeft;
fClipTop = clipTop;
fClipRight = clipRight;
fClipBottom = clipBottom;
}
void pyDynamicText::UnsetClipping()
{
fClip = false;
}
void pyDynamicText::SetWrapping( UInt16 wrapWidth, UInt16 wrapHeight )
{
fWrap = true;
fWrapWidth = wrapWidth;
fWrapHeight = wrapHeight;
}
void pyDynamicText::UnsetWrapping()
{
fWrap = false;
}
//
// Draw text paying attention to Clipping and Wrapping if user wanted it
//
void pyDynamicText::DrawText( Int16 x, Int16 y, const char *text )
{
// create message
plDynamicTextMsg* pMsg = ICreateDTMsg();
if ( pMsg )
{
// The priority is:
// 1) wrap (if you wrap you probably don't need to clip)
// 2) clip
// 3) just draw
if ( fWrap )
pMsg->DrawWrappedString(x,y,fWrapWidth,fWrapHeight,text);
else if ( fClip )
pMsg->DrawClippedString(x,y,fClipLeft,fClipTop,fClipRight,fClipBottom,text);
else
pMsg->DrawString(x,y,text);
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
}
}
void pyDynamicText::DrawTextW( Int16 x, Int16 y, std::wstring text )
{
// create message
plDynamicTextMsg* pMsg = ICreateDTMsg();
if ( pMsg )
{
// The priority is:
// 1) wrap (if you wrap you probably don't need to clip)
// 2) clip
// 3) just draw
if ( fWrap )
pMsg->DrawWrappedString(x,y,fWrapWidth,fWrapHeight,text.c_str());
else if ( fClip )
pMsg->DrawClippedString(x,y,fClipLeft,fClipTop,fClipRight,fClipBottom,text.c_str());
else
pMsg->DrawString(x,y,text.c_str());
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
}
}
//
// Draw an image on the DynamicMap
//
void pyDynamicText::DrawImage( UInt16 x, UInt16 y, pyImage& image, hsBool respectAlpha )
{
// create message
plDynamicTextMsg* pMsg = ICreateDTMsg();
if ( pMsg )
{
pMsg->DrawImage( x, y, image.GetKey(), respectAlpha);
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
}
}
//
// Draw an image on the DynamicMap
//
void pyDynamicText::DrawImageClipped( UInt16 x, UInt16 y, pyImage& image, UInt16 cx, UInt16 cy, UInt16 cw, UInt16 ch,
hsBool respectAlpha )
{
// create message
plDynamicTextMsg* pMsg = ICreateDTMsg();
if ( pMsg )
{
pMsg->DrawClippedImage( x, y, image.GetKey(), cx, cy, cw, ch, respectAlpha);
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
}
}
UInt16 pyDynamicText::GetWidth( void )
{
// We better just pick our first key. Note that the ONLY time we should be getting multiple receivers
// is if the export process ends up creating multiple copies of the material. Now, WHY you'd be wanting
// to draw all of them is a question for wiser men, but they should all be the same size regardless
if( fReceivers.GetCount() == 0 )
return 0;
plDynamicTextMap *dtMap = plDynamicTextMap::ConvertNoRef( fReceivers[ 0 ]->ObjectIsLoaded() );
if( dtMap == nil )
return 0;
return (UInt16)dtMap->GetWidth();
}
UInt16 pyDynamicText::GetHeight( void )
{
// We better just pick our first key. Note that the ONLY time we should be getting multiple receivers
// is if the export process ends up creating multiple copies of the material. Now, WHY you'd be wanting
// to draw all of them is a question for wiser men, but they should all be the same size regardless
if( fReceivers.GetCount() == 0 )
return 0;
plDynamicTextMap *dtMap = plDynamicTextMap::ConvertNoRef( fReceivers[ 0 ]->ObjectIsLoaded() );
if( dtMap == nil )
return 0;
return (UInt16)dtMap->GetHeight();
}
void pyDynamicText::CalcTextExtents( std::wstring text, unsigned &width, unsigned &height )
{
width = 0;
height = 0;
if (fReceivers.GetCount() == 0)
return;
plDynamicTextMap* dtMap = plDynamicTextMap::ConvertNoRef(fReceivers[0]->ObjectIsLoaded());
if (!dtMap)
return;
width = dtMap->CalcStringWidth(text.c_str(), (UInt16*)&height);
}
void pyDynamicText::SetJustify(UInt8 justify)
{
plDynamicTextMsg* pMsg = ICreateDTMsg();
if (pMsg)
{
pMsg->SetJustify(justify);
plgDispatch::MsgSend(pMsg);
}
}
void pyDynamicText::SetLineSpacing(Int16 spacing)
{
plDynamicTextMsg* pMsg = ICreateDTMsg();
if (pMsg)
{
pMsg->SetLineSpacing(spacing);
plgDispatch::MsgSend(pMsg);
}
}
plKey pyDynamicText::GetImage()
{
if (fReceivers.GetCount() > 0)
return fReceivers[0];
else
return nil;
}