/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
//                                                                          //
//  plTextureExportLog - Lil' utility class for collating and writing out   //
//                       a log of all textures exported, or rather, in the  //
//                       resManager, or rather, the ones passed in to this  //
//                       sucker.                                            //
//                                                                          //
//////////////////////////////////////////////////////////////////////////////

#ifndef _plTextureExportLog_h
#define _plTextureExportLog_h


//// Class Definition ////////////////////////////////////////////////////////

class plBitmap;
class hsStream;

class plTextureExportLog
{
    protected:

        char    *fFileName;

        // Tiny linked list helper
        class plBMapNode
        {
            public:
                UInt32      fRank;  // Sort with biggest first
                plBitmap    *fBitmap;
                plBMapNode  *fNextNode;
        };

        plBMapNode  *fNodeList;


        void    IAddBMapNode( UInt32 rank, plBitmap *bMap );
        void    IWriteTabbedString( hsStream *stream, const char *string, Int8 numTabs );

    public: 

        plTextureExportLog( const char *fileName );
        ~plTextureExportLog();

        void    AddTexture( plBitmap *texture );
        void    Write( void );
};


#endif //_plTextureExportLog_h