/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
//                                                                           //
//  plDXBufferRefs.h - Hardware Vertex and Index Buffer DeviceRef            //
//                      Definitions                                          //
//  Cyan, Inc.                                                               //
//                                                                           //
//// Version History //////////////////////////////////////////////////////////
//                                                                           //
//  4.25.2001 mcn - Created.                                                 //
//                                                                           //
///////////////////////////////////////////////////////////////////////////////

#ifndef _plDXBufferRefs_h
#define _plDXBufferRefs_h

#include "hsMatrix44.h"
#include "hsGeometry3.h"
#include "hsTemplates.h"
#include "plDXDeviceRef.h"

struct IDirect3DVertexShader9;

//// Definitions //////////////////////////////////////////////////////////////

class plDXVertexBufferRef : public plDXDeviceRef
{
    public:
        IDirect3DVertexBuffer9* fD3DBuffer;
        UInt32                  fCount;
        UInt32                  fIndex;
        UInt32                  fVertexSize;
        Int32                   fOffset;
        UInt8                   fFormat;

        plGBufferGroup*         fOwner;
        UInt8*                  fData;
        IDirect3DDevice9*       fDevice; // For releasing the VertexShader

        UInt32                  fRefTime;

        enum {
            kRebuiltSinceUsed   = 0x10, // kDirty = 0x1 is in hsGDeviceRef
            kVolatile           = 0x20,
            kSkinned            = 0x40
        };

        hsBool HasFlag(UInt32 f) const { return 0 != (fFlags & f); }
        void SetFlag(UInt32 f, hsBool on) { if(on) fFlags |= f; else fFlags &= ~f; }

        hsBool RebuiltSinceUsed() const { return HasFlag(kRebuiltSinceUsed); }
        void SetRebuiltSinceUsed(hsBool b) { SetFlag(kRebuiltSinceUsed, b); }

        hsBool Volatile() const { return HasFlag(kVolatile); }
        void SetVolatile(hsBool b) { SetFlag(kVolatile, b); }

        hsBool Skinned() const { return HasFlag(kSkinned); }
        void SetSkinned(hsBool b) { SetFlag(kSkinned, b); }

        hsBool Expired(UInt32 t) const { return Volatile() && (IsDirty() || (fRefTime != t)); }
        void SetRefTime(UInt32 t) { fRefTime = t; }

        void                    Link( plDXVertexBufferRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); }
        plDXVertexBufferRef*    GetNext() { return (plDXVertexBufferRef *)fNext; }

        plDXVertexBufferRef() :
            fD3DBuffer(nil),
            fCount(0),
            fIndex(0),
            fVertexSize(0),
            fOffset(0),
            fOwner(nil),
            fData(nil),
            fFormat(0),
            fRefTime(0),
            fDevice(nil)
        {
        }

        virtual ~plDXVertexBufferRef();
        void    Release();
};

class plDXIndexBufferRef : public plDXDeviceRef
{
    public:
        IDirect3DIndexBuffer9*  fD3DBuffer;
        UInt32                  fCount;
        UInt32                  fIndex;
        Int32                   fOffset;
        plGBufferGroup*         fOwner;
        UInt32                  fRefTime;
        D3DPOOL                 fPoolType;

        enum {
            kRebuiltSinceUsed   = 0x10, // kDirty = 0x1 is in hsGDeviceRef
            kVolatile           = 0x20
        };

        hsBool HasFlag(UInt32 f) const { return 0 != (fFlags & f); }
        void SetFlag(UInt32 f, hsBool on) { if(on) fFlags |= f; else fFlags &= ~f; }

        hsBool RebuiltSinceUsed() const { return HasFlag(kRebuiltSinceUsed); }
        void SetRebuiltSinceUsed(hsBool b) { SetFlag(kRebuiltSinceUsed, b); }

        hsBool Volatile() const { return HasFlag(kVolatile); }
        void SetVolatile(hsBool b) { SetFlag(kVolatile, b); }

        hsBool Expired(UInt32 t) const { return Volatile() && (IsDirty() || (fRefTime != t)); }
        void SetRefTime(UInt32 t) { fRefTime = t; }

        void                    Link( plDXIndexBufferRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); }
        plDXIndexBufferRef* GetNext() { return (plDXIndexBufferRef *)fNext; }

        plDXIndexBufferRef() :
            fD3DBuffer(nil),
            fCount(0),
            fIndex(0),
            fOffset(0),
            fOwner(nil),
            fRefTime(0),
            fPoolType(D3DPOOL_MANAGED)
        {
        }

        virtual ~plDXIndexBufferRef();
        void    Release();
};


#endif // _plDXBufferRefs_h