/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/

#ifndef plLayer_inc
#define plLayer_inc

#include "hsTemplates.h"
#include "plLayerInterface.h"

class plLayer : public plLayerInterface
{
protected:
public:
    plLayer();
    virtual ~plLayer();

    CLASSNAME_REGISTER( plLayer );
    GETINTERFACE_ANY( plLayer, plLayerInterface );

    virtual UInt32          Eval(double secs, UInt32 frame, UInt32 ignore);

    virtual void            Read(hsStream* s, hsResMgr* mgr);
    virtual void            Write(hsStream* s, hsResMgr* mgr);

    virtual hsBool          MsgReceive(plMessage* msg);

    // Flat layer specifics
    plLayer& InitToDefault();

    void SetBlendFlags(UInt32 f) { fState->fBlendFlags = f; }
    void SetClampFlags(UInt32 f) { fState->fClampFlags = f; }
    void SetShadeFlags(UInt32 f) { fState->fShadeFlags = f; }
    void SetZFlags(UInt32 f) { fState->fZFlags = f; }
    void SetMiscFlags(UInt32 f) { fState->fMiscFlags = f; }
    void SetState(const hsGMatState& state);

    void SetTexture(plBitmap* t) { *fTexture = t; }

    void SetPreshadeColor(const hsColorRGBA& col) { *fPreshadeColor = col; }
    void SetRuntimeColor( const hsColorRGBA& col ) { *fRuntimeColor = col; }
    void SetAmbientColor(const hsColorRGBA& col) { *fAmbientColor = col; }
    void SetSpecularColor(const hsColorRGBA& col) { *fSpecularColor = col; }
    void SetOpacity(hsScalar a) { *fOpacity = a; }
    void SetTransform(const hsMatrix44& xfm);
    void SetUVWSrc(UInt32 chan) { *fUVWSrc = chan; }
    void SetLODBias(hsScalar f) { *fLODBias = f; }
    void SetSpecularPower(hsScalar f) { *fSpecularPower = f; }

    void SetVertexShader(plShader* shader) { *fVertexShader = shader; }
    void SetPixelShader(plShader* shader) { *fPixelShader = shader; }

    void SetBumpEnvMatrix(const hsMatrix44& xfm);

    static plLayerInterface* DefaultLayer();

    // Copies all the fields from the original layer given, not including the texture
    void CloneNoTexture( plLayerInterface *original );
};

#endif // plLayerInterfaceStack_inc