/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#include "pfGameScoreMgr.h"

#include "pnUtils/pnUtils.h"
#include "plNetGameLib/plNetGameLib.h"
#include "pnNetProtocol/pnNetProtocol.h"

//============================================================================
pfGameScore::pfGameScore()
{
}

pfGameScore::~pfGameScore()
{
    pfGameScoreMgr::GetInstance()->RemoveCachedScore(scoreId);
}

void pfGameScore::Init(
    unsigned sid,
    unsigned oid,
    UInt32 createTime,
    const char gname[],
    unsigned gType,
    int val
) {
    scoreId     = sid;
    ownerId     = oid;
    createdTime = createTime;
    gameType    = gType;
    value       = val;

    StrCopy(gameName, gname, arrsize(gameName));
    pfGameScoreMgr::GetInstance()->AddCachedScore(this);
}

void pfGameScore::CopyFrom(
    const pfGameScore* score
) {
    scoreId     = score->scoreId;
    ownerId     = score->ownerId;
    createdTime = score->createdTime;
    gameType    = score->gameType;
    value       = score->value;

    StrCopy(gameName, score->gameName, arrsize(gameName));
}

//============================================================================
pfGameScoreMgr::pfGameScoreMgr()
{
}

pfGameScoreMgr* pfGameScoreMgr::GetInstance()
{
    static pfGameScoreMgr s_instance;
    return &s_instance;
}

void pfGameScoreMgr::AddCachedScore(pfGameScore * score)
{
    GameScoreLink * scoreLink = fScores.Find(score->scoreId);
    if (scoreLink == nil)
    {
        GameScoreLink * link = TRACKED_NEW GameScoreLink(score);
        fScores.Add(link);
    }
    else
        scoreLink->score->CopyFrom(score);
}

void pfGameScoreMgr::RemoveCachedScore(unsigned scoreId)
{
    if (GameScoreLink * link = fScores.Find(scoreId))
    {
        DEL(link);
    }
}

//============================================================================
struct NetWaitOp
{
    ENetError   result;
    bool        complete;
};

static void WaitOpCallback(
    ENetError   result,
    void *      param
) {
    NetWaitOp * op = (NetWaitOp *)param;

    op->result = result;
    op->complete = true;
}

//============================================================================
// CreateScore
//============================================================================
struct CreateScoreOp : NetWaitOp
{
    pfGameScore * score;
};

static void CreateScoreCallback(
    ENetError   result,
    void *      param,
    unsigned    scoreId,
    UInt32      createdTime,
    unsigned    ownerId,
    const char* gameName,
    unsigned    gameType,
    int         value
) {
    CreateScoreOp * op = (CreateScoreOp*)param;
    op->result = result;

    if (IS_NET_SUCCESS(result)) {
        op->score->Init(
            scoreId,
            ownerId,
            createdTime,
            gameName,
            gameType,
            value
        );
    }
    else
        op->score->scoreId = 0;

    op->complete = true;
}

ENetError pfGameScoreMgr::CreateScore(
    unsigned        ownerId,
    const char*     gameName,
    unsigned        gameType,
    int             value,
    pfGameScore&    score
) {
    CreateScoreOp param;
    MemZero(&param, sizeof(CreateScoreOp));
    param.score = &score;

    NetCliAuthScoreCreate(
        ownerId,
        gameName,
        gameType,
        value,
        CreateScoreCallback,
        &param
    );

    while (!param.complete) {
        NetClientUpdate();
        AsyncSleep(10);
    }

    return param.result;
}

//============================================================================
// DeleteScore
//============================================================================
ENetError pfGameScoreMgr::DeleteScore(
    unsigned scoreId
) {
    NetWaitOp param;
    MemZero(&param, sizeof(NetWaitOp));

    NetCliAuthScoreDelete(
        scoreId,
        WaitOpCallback,
        &param
    );

    while (!param.complete) {
        NetClientUpdate();
        AsyncSleep(10);
    }

    return param.result;
}

//============================================================================
// GetScores
//============================================================================
struct GetScoresOp : NetWaitOp
{
    pfGameScore***  scores;
    int*            scoreCount;
};

static void GetScoresCallback(
    ENetError           result,
    void *              param,
    const NetGameScore  scores[],
    unsigned            scoreCount
) {
    GetScoresOp * op = (GetScoresOp*)param;
    op->result = result;

    if (IS_NET_SUCCESS(result)) {
        *(op->scores) = TRACKED_NEW pfGameScore*[scoreCount];
        *(op->scoreCount) = scoreCount;

        for (int i = 0; i < scoreCount; ++i) {
            pfGameScore* score = TRACKED_NEW pfGameScore();
            score->IncRef();

            char tempGameName[kMaxGameScoreNameLength];
            StrToAnsi(tempGameName, scores[i].gameName, arrsize(tempGameName));

            score->Init(
                scores[i].scoreId,
                scores[i].ownerId,
                scores[i].createdTime,
                tempGameName,
                scores[i].gameType,
                scores[i].value
            );

            (*op->scores)[i] = score;
        }
    }
    else {
        *(op->scores) = nil;
        op->scoreCount = 0;
    }

    op->complete = true;
}

ENetError pfGameScoreMgr::GetScoresIncRef(
    unsigned        ownerId,
    const char*     gameName,
    pfGameScore**&  outScoreList,
    int&            outScoreListCount
) {
    GetScoresOp param;
    MemZero(&param, sizeof(GetScoresOp));
    param.scores        = &outScoreList;
    param.scoreCount    = &outScoreListCount;

    NetCliAuthScoreGetScores(
        ownerId,
        gameName,
        GetScoresCallback,
        &param
    );

    while (!param.complete) {
        NetClientUpdate();
        AsyncSleep(10);
    }

    return param.result;
}

//============================================================================
// AddPoints
//============================================================================
ENetError pfGameScoreMgr::AddPoints(
    unsigned    scoreId,
    int         numPoints
) {
    NetWaitOp param;
    MemZero(&param, sizeof(NetWaitOp));

    NetCliAuthScoreAddPoints(
        scoreId,
        numPoints,
        WaitOpCallback,
        &param
    );

    while (!param.complete) {
        NetClientUpdate();
        AsyncSleep(10);
    }

    if (IS_NET_SUCCESS(param.result)) {
        if (GameScoreLink * link = fScores.Find(scoreId)) {
            link->score->value += numPoints;
        }
    }

    return param.result;
}

//============================================================================
// TransferPoints
//============================================================================
ENetError pfGameScoreMgr::TransferPoints(
    unsigned    srcScoreId,
    unsigned    destScoreId,
    int         numPoints
) {
    NetWaitOp param;
    MemZero(&param, sizeof(NetWaitOp));

    NetCliAuthScoreTransferPoints(
        srcScoreId,
        destScoreId,
        numPoints,
        WaitOpCallback,
        &param
    );

    while (!param.complete) {
        NetClientUpdate();
        AsyncSleep(10);
    }

    if (IS_NET_SUCCESS(param.result)) {
        if (GameScoreLink * link = fScores.Find(srcScoreId)) {
            link->score->value -= numPoints;
        }
        if (GameScoreLink * link = fScores.Find(destScoreId)) {
            link->score->value += numPoints;
        }
    }

    return param.result;
}

//============================================================================
// SetPoints
//============================================================================
ENetError pfGameScoreMgr::SetPoints(
    unsigned    scoreId,
    int         numPoints
) {
    NetWaitOp param;
    MemZero(&param, sizeof(NetWaitOp));

    NetCliAuthScoreSetPoints(
        scoreId,
        numPoints,
        WaitOpCallback,
        &param
    );

    while (!param.complete) {
        NetClientUpdate();
        AsyncSleep(10);
    }

    if (IS_NET_SUCCESS(param.result)) {
        if (GameScoreLink * link = fScores.Find(scoreId)) {
            link->score->value = numPoints;
        }
    }

    return param.result;
}

//============================================================================
// GetRankList
//============================================================================

struct GetRanksOp : NetWaitOp
{
    NetGameRank***  ranks;
    int*            rankCount;
};

static void GetRanksCallback(
    ENetError           result,
    void *              param,
    const NetGameRank   ranks[],
    unsigned            rankCount
) {
    GetRanksOp * op = (GetRanksOp*)param;
    op->result = result;

    if (IS_NET_SUCCESS(result)) {
        *(op->ranks) = TRACKED_NEW NetGameRank*[rankCount];
        *(op->rankCount) = rankCount;

        for (int i = 0; i < rankCount; ++i) {
            NetGameRank * rank = TRACKED_NEW NetGameRank;

            rank->rank  = ranks[i].rank;
            rank->score = ranks[i].score;
            StrCopy(rank->name, ranks[i].name, arrsize(rank->name));

            (*op->ranks)[i] = rank;
        }
    }
    else {
        *(op->ranks) = nil;
        op->rankCount = 0;
    }

    op->complete = true;
}

ENetError pfGameScoreMgr::GetRankList(
    unsigned        ownerId,
    unsigned        scoreGroup,
    unsigned        parentFolderId,
    const char *    gameName,
    unsigned        timePeriod,
    unsigned        numResults,
    unsigned        pageNumber,
    bool            sortDesc,
    NetGameRank**&  outRankList,
    int&            outRankListCount
) {
    GetRanksOp param;
    MemZero(&param, sizeof(GetRanksOp));
    param.ranks     = &outRankList;
    param.rankCount = &outRankListCount;

    NetCliAuthScoreGetRankList(
        ownerId,
        scoreGroup,
        parentFolderId,
        gameName,
        timePeriod,
        numResults,
        pageNumber,
        sortDesc,
        GetRanksCallback,
        &param
    );

    while (!param.complete) {
        NetClientUpdate();
        AsyncSleep(10);
    }

    return param.result;
}