/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "hsTypes.h" #include "hsWindows.h" class hsStream; class plAnimStage; enum StageTypes { // Data for the multistage kMultiStage, // Stage types kStandard }; class plBaseStage { protected: char* fName; static BOOL CALLBACK IStaticDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); virtual BOOL IDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); HWND ICreateDlg(int dialogID, char* title); void IDestroyDlg(HWND hDlg); void IBaseClone(plBaseStage* clone); public: plBaseStage(); virtual ~plBaseStage(); // From StageTypes virtual int GetType()=0; // Derived classes need to call this from their implementation virtual void Read(hsStream *stream); virtual void Write(hsStream *stream); virtual void CreateDlg()=0; virtual void DestroyDlg()=0; virtual plAnimStage* CreateStage()=0; virtual plBaseStage* Clone()=0; const char* GetName(); void SetName(const char* name); }; class plStandardStage : public plBaseStage { protected: static HWND fDlg; char *fAnimName; UInt32 fNumLoops; bool fLoopForever; UInt8 fForward; UInt8 fBackward; UInt8 fStageAdvance; UInt8 fStageRegress; UInt8 fNotify; bool fUseGlobalCoord; bool fDoAdvanceTo; UInt32 fAdvanceTo; bool fDoRegressTo; UInt32 fRegressTo; BOOL IDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); void IInitDlg(); void IGetAnimName(); public: plStandardStage(); ~plStandardStage(); int GetType() { return kStandard; } void Read(hsStream *stream); void Write(hsStream *stream); void CreateDlg(); void DestroyDlg(); plAnimStage* CreateStage(); plBaseStage* Clone(); };