/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plDistribComponent_inc #define plDistribComponent_inc const Class_ID DISTRIBUTOR_COMP_CID_OLD(0x490b247f, 0x56f60a0e); #include "../MaxConvert/plDistributor.h" class plMaxNode; class plDistributor; class plDistribInstTab; class plExportProgressBar; class plDistTree; //Class that accesses the paramblock below. class plDistribComponent_old : public plComponent { public: enum { kTemplates = 0, kSpacing, kRndPosRadius, kAlignVecX, kAlignVecY, kAlignVecZ, kAlignWgt, kPolarRange, kAzimuthRange, kOverallProb, kPolarBunch, kScaleLoX, kScaleLoY, kScaleLoZ, kScaleHiX, kScaleHiY, kScaleHiZ, kReplicants, kProbTexmap, kProbColorChan, kSeedLocked, kSeed, kNextSeed, kRemapFromLo, kRemapFromHi, kRemapToLo, kRemapToHi, kAngProbX, kAngProbY, kAngProbZ, kAngProbHi, kAngProbLo, kFadeInTran, kFadeInOpaq, kFadeOutTran, kFadeOutOpaq, kFadeInActive, kWindBone, kLockScaleXY, kLockScaleXYZ, kWindBoneActive, kIsolation, kNumParams }; plMeshCacheTab fDistCache; void ISetProbTexmap(plDistributor& distrib); INode* IMakeOne(plDistribInstTab& nodes); BOOL IValidateFade(Box3& fade); public: plDistribComponent_old(); void DeleteThis() { delete this; } BOOL Distribute(plDistribInstTab& reps, plExportProgressBar& bar, plDistTree* dt=nil); void Done(); void Clear(); void Preview(); // See notes below Box3 GetFade(); BOOL IsFlexible() const; float GetIsoPriority() const; plDistributor::IsoType GetIsolation() const; // SetupProperties - Internal setup and write-only set properties on the MaxNode. No reading // of properties on the MaxNode, as it's still indeterminant. virtual hsBool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg); virtual hsBool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg) { return true; } virtual hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg) { return true; } }; // GetFade() notes. // Fade returned as follows: // Box3.Min()[0] == fadeInTransparent // Box3.Min()[1] == fadeInOpaque // Box3.Max()[0] == fadeOutTransparent // Box3.Max()[1] == fadeOutOpaque // // Box3.Min()[2] == 0 turns off fadein. // Box3.Max()[2] == 0 turns off fadeout. // // In all cases, max(Min()[0],Min()[1]) <= min(Max()[0], Max()[1]) // // Also, either Min()[0] <= Min()[1] && Max()[0] >= Max()[1] // or Min()[0] >= Min()[1] && Max()[0] <= Max()[1] // that is, we either start transparent, go to opaque and back to transparent, // or we start opaque, go transparent, and back to opaque. // Makes sense if you think about it. // // If Min()[0] == Min()[1], there is no fade in, we start transparent or opaque // as determined by Max()[0] and Max()[1]. // Same for equal Maxs. // Naturally, Min()[0] == Min()[1] && Max()[0] == Max()[1] turns the whole thing off. // #endif // plDistribComponent_inc