/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
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non-source form of such a combination shall include the source code for
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work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
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*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
//                                                                           //
//  plDynamicTextMap Class Header                                            //
//  I derived from plMipmap not because I inherit a lot of the functionality,//
//  but because this acts very very much like a mipmap with one mip level.   //
//  The only difference is that the actual data gets generated on the fly,   //
//  instead of converted at export time. However, to the outside world,      //
//  we're just a plain old mipmap, and I'd like to keep it that way.         //
//                                                                           //
//  Note that we are also of a fixed format--ARGB8888. Keeps things nice and //
//  simple that way.                                                         //
//                                                                           //
//  Cyan, Inc.                                                               //
//                                                                           //
//// Version History //////////////////////////////////////////////////////////
//                                                                           //
//  1.14.2002 mcn - Created.                                                 //
//  10.28.2002 mcn - Changing the arrangement a bit. Now we have a single    //
//                   writable "creation" surface that actually generates     //
//                   data, which then copies out on a flush to the actual    //
//                   mipmap data. This is slower because it requires two     //
//                   copies (second one when we prepare to write to a new    //
//                   surface, unless kDiscard is specified as a flush option)//
//                   but it lets us allocate only one OS surface, which saves//
//                   us on Win98/ME where we're very limited in terms of     //
//                   available OS surfaces.                                  //
//                   To facilitate this, we create a new abstract class to   //
//                   encapsulate the actual GDI functionality of Windows.    //
//                   This way, we have two options when creating DTMaps:     //
//                   allocate an OS writer per surface, which lets us avoid  //
//                   the copy problem mentioned above, or allocate one to    //
//                   share. This will also let us optimize by switching to   //
//                   non-shared writers once we write a non-OS-reliant       //
//                   writer/text renderer.                                   //
//                                                                           //
///////////////////////////////////////////////////////////////////////////////

#ifndef _plDynamicTextMap_h
#define _plDynamicTextMap_h

#include "plMipmap.h"
#include "hsColorRGBA.h"

struct hsMatrix44;

//// Class Definition /////////////////////////////////////////////////////////

class plFont;
class plDynamicTextMap : public plMipmap
{
    protected:

        uint16_t      fVisWidth, fVisHeight;

        virtual uint32_t  Read( hsStream *s );
        virtual uint32_t  Write( hsStream *s );

    public:
        //// Public Flags ////

        enum Justify
        {
            kLeftJustify = 0,
            kCenter,
            kRightJustify
        };

        //// Public Data /////
        
        
        //// Public Members ////


        plDynamicTextMap();
        plDynamicTextMap( uint32_t width, uint32_t height, hsBool hasAlpha = false, uint32_t extraWidth = 0, uint32_t extraHeight = 0 );
        virtual ~plDynamicTextMap();

        CLASSNAME_REGISTER( plDynamicTextMap );
        GETINTERFACE_ANY( plDynamicTextMap, plMipmap );


        void            Create( uint32_t width, uint32_t height, hsBool hasAlpha, uint32_t extraWidth = 0, uint32_t extraHeight = 0 );
        void            SetNoCreate( uint32_t width, uint32_t height, hsBool hasAlpha );

        virtual void    Reset( void );

        virtual void    Read( hsStream *s, hsResMgr *mgr ) { hsKeyedObject::Read( s, mgr ); this->Read( s ); }
        virtual void    Write( hsStream *s, hsResMgr *mgr ) { hsKeyedObject::Write( s, mgr ); this->Write( s ); }

        virtual uint8_t   GetNumLevels( void ) const { return 1; }

        virtual void        Colorize( void ) { ; }
        virtual plMipmap    *Clone( void );
        virtual void        CopyFrom( plMipmap *source );


        /// Operations to perform on the text block

        hsBool  IsValid() { return IIsValid(); }

        // allow the user of the DynaTextMap that they are done with the image... for now
        // ... the fImage will be re-created on the next operation that requires the image
        void    PurgeImage();

        void    ClearToColor( hsColorRGBA &color );

        enum FontFlags
        {
            kFontBold       = 0x01,
            kFontItalic     = 0x02,
            kFontShadowed   = 0x04
        };

        void    SetFont( const char *face, uint16_t size, uint8_t fontFlags = 0, hsBool antiAliasRGB = true );
        void    SetFont( const wchar_t *face, uint16_t size, uint8_t fontFlags = 0, hsBool antiAliasRGB = true );
        void    SetLineSpacing( int16_t spacing );
        void    SetTextColor( hsColorRGBA &color, hsBool blockRGB = false );
        void    SetJustify( Justify j );

        void    DrawString( uint16_t x, uint16_t y, const char *text );
        void    DrawString( uint16_t x, uint16_t y, const wchar_t *text );
        void    DrawClippedString( int16_t x, int16_t y, const char *text, uint16_t width, uint16_t height );
        void    DrawClippedString( int16_t x, int16_t y, const wchar_t *text, uint16_t width, uint16_t height );
        void    DrawClippedString( int16_t x, int16_t y, const char *text, uint16_t clipX, uint16_t clipY, uint16_t width, uint16_t height );
        void    DrawClippedString( int16_t x, int16_t y, const wchar_t *text, uint16_t clipX, uint16_t clipY, uint16_t width, uint16_t height );
        void    DrawWrappedString( uint16_t x, uint16_t y, const char *text, uint16_t width, uint16_t height, uint16_t *lastX = nil, uint16_t *lastY = nil );
        void    DrawWrappedString( uint16_t x, uint16_t y, const wchar_t *text, uint16_t width, uint16_t height, uint16_t *lastX = nil, uint16_t *lastY = nil );
        uint16_t  CalcStringWidth( const char *text, uint16_t *height = nil );
        uint16_t  CalcStringWidth( const wchar_t *text, uint16_t *height = nil );
        void    CalcWrappedStringSize( const char *text, uint16_t *width, uint16_t *height, uint32_t *firstClippedChar = nil, uint16_t *maxAscent = nil, uint16_t *lastX = nil, uint16_t *lastY = nil );
        void    CalcWrappedStringSize( const wchar_t *text, uint16_t *width, uint16_t *height, uint32_t *firstClippedChar = nil, uint16_t *maxAscent = nil, uint16_t *lastX = nil, uint16_t *lastY = nil );
        void    FillRect( uint16_t x, uint16_t y, uint16_t width, uint16_t height, hsColorRGBA &color );
        void    FrameRect( uint16_t x, uint16_t y, uint16_t width, uint16_t height, hsColorRGBA &color );
        void    SetFirstLineIndent( int16_t indent );

        enum DrawMethods
        {
            kImgNoAlpha,        // Just copy color data, force alpha to full if present
            kImgBlend,          // Blend color onto dest using src alpha, keep dest alpha
            kImgSprite          // Copy color data and alphas
        };
        void    DrawImage( uint16_t x, uint16_t y, plMipmap *image, DrawMethods method = kImgNoAlpha );
        void    DrawClippedImage( uint16_t x, uint16_t y, plMipmap *image, uint16_t srcClipX, uint16_t srcClipY, 
                                uint16_t srcClipWidth, uint16_t srcClipHeight, DrawMethods method = kImgNoAlpha );

        void    FlushToHost( void );

        hsBool  MsgReceive( plMessage *msg );

        uint16_t  GetVisibleWidth( void ) { return fVisWidth; }
        uint16_t  GetVisibleHeight( void ) { return fVisHeight; }

        // Since the dynamic text can actually create a texture bigger than you were expecting,
        // you want to be able to apply a layer texture transform that will compensate. This
        // function will give you that transform. Just feed it into plLayer->SetTransform().

        hsMatrix44  GetLayerTransform( void );

        void    SetInitBuffer( uint32_t *buffer );

        // Gets for font values
        Justify     GetFontJustify( void ) const { return fJustify; }
        const char  *GetFontFace( void ) const { return fFontFace; }
        uint16_t      GetFontSize( void ) const { return fFontSize; }
        hsBool      GetFontAARGB( void ) const { return fFontAntiAliasRGB; }
        hsColorRGBA GetFontColor( void ) const { return fFontColor; }
        hsBool      GetFontBlockRGB( void ) const { return fFontBlockRGB; }
        int16_t       GetLineSpacing( void ) const { return fLineSpacing; }

        plFont      *GetCurrFont( void ) const { return fCurrFont; }

        virtual void    Swap( plDynamicTextMap *other );

    protected:

        //// Protected Members ////

        hsBool      IIsValid( void );
        void        IClearFromBuffer( uint32_t *clearBuffer );

        uint32_t      *IAllocateOSSurface( uint16_t width, uint16_t height );
        void        IDestroyOSSurface( void );

        hsBool      fHasAlpha, fShadowed;

        Justify     fJustify;
        char        *fFontFace;
        uint16_t      fFontSize;
        uint8_t       fFontFlags;
        hsBool      fFontAntiAliasRGB;
        hsColorRGBA fFontColor;
        hsBool      fFontBlockRGB;
        int16_t       fLineSpacing;

        plFont      *fCurrFont;

        uint32_t      *fInitBuffer;
        
        hsBool      fHasCreateBeenCalled;
};


#endif // _plDynamicTextMap_h