/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef PLASMA_MAX_H
#define PLASMA_MAX_H
class BitmapManager;
class Texmap;
#include "max.h"
#include "guplib.h"
#include "hsTypes.h"
#include
#define PLASMA_MAX_CLASSID Class_ID(0x3d494269, 0x103c5c5f)
extern ClassDesc* GetGUPDesc();
typedef void (*TextureSetFunc)(Texmap* texmap, int iBmp, UInt64 assetId);
struct TexInfo
{
Texmap* texmap;
int iBmp;
std::string texName;
};
class PlasmaMax : public GUP
{
public:
PlasmaMax();
~PlasmaMax() {}
// GUP Methods
DWORD Start();
void Stop();
enum ControlVals
{
// Pass this to Control and get back a jvArray* of all the textures in the scene
kGetTextures,
// Pass this to Control and get back a pointer to the TextureSetFunc
kGetTextureSetFunc,
};
DWORD Control(DWORD parameter);
};
#endif