/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef cyCamera_h
#define cyCamera_h
/////////////////////////////////////////////////////////////////////////////
//
// NAME: cyCamera
//
// PURPOSE: Class wrapper to map camera functions to plasma2 message
//
#include "hsTypes.h"
#include "../pnKeyedObject/plKey.h"
class pyKey;
#include
#include "pyGlueHelpers.h"
class cyCamera
{
protected:
plKey fSender;
plKey fTheCam;
cyCamera();
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptCamera);
PYTHON_CLASS_NEW_DEFINITION;
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a cyCamera object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(cyCamera); // converts a PyObject to a cyCamera (throws error if not correct type)
static void AddPlasmaClasses(PyObject *m);
// setters
void SetSender(plKey &sender);
// Save the current state of the virtual camera
// NOTE: doesn't work by itself at the moment
virtual void Push(pyKey& newCamKey);
// Restore the state of the virtual camera with a previously saved setting
virtual void Pop(pyKey& oldCamKey);
// Send controlKey commands to the virtual camera (should be like a pass thru)
virtual void ControlKey(Int32 controlKey, hsBool activated);
/////////////////////////////////////////////////////////////////////////////
//
// Function : TransitionTo
// PARAMETERS : newCamKey - what to switch the camera to
// : time - how long it takes to transition to new camera
//
// PURPOSE : Transition to a new camera (position and settings)
//
virtual void TransitionTo(pyKey& newCamKey, double time, hsBool save);
virtual void SetEnableFirstPersonOverride(hsBool state);
virtual void EnableFirstPersonOverride() { SetEnableFirstPersonOverride(true); }
virtual void DisableFirstPersonOverride() { SetEnableFirstPersonOverride(false); }
virtual void UndoFirstPerson();
virtual hsScalar GetFOV();
virtual void SetFOV(hsScalar fov, double t);
virtual void SetSmootherCam(hsBool state);
virtual hsBool IsSmootherCam();
virtual void SetWalkAndVerticalPan(hsBool state);
virtual hsBool IsWalkAndVerticalPan();
virtual void SetStayInFirstPerson(hsBool state);
virtual hsBool IsStayInFirstPerson();
virtual void SetAspectRatio(float aspectratio);
virtual float GetAspectRatio();
virtual void RefreshFOV();
};
#endif // cyCamera_h