/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "hsTypes.h" #include "plShaderTable.h" #include "plShader.h" using namespace plShaderID; /////////////////////////////////////////////////////////////////////// // Includes for compiled shaders /////////////////////////////////////////////////////////////////////// #include "vs_WaveFixedFin6.h" #include "ps_WaveFixed.h" #include "vs_CompCosines.h" #include "ps_CompCosines.h" #include "vs_ShoreLeave6.h" #include "ps_ShoreLeave6.h" #include "vs_WaveRip.h" #include "ps_WaveRip.h" #include "vs_WaveDec1Lay.h" #include "vs_WaveDec2Lay11.h" #include "vs_WaveDec2Lay12.h" #include "vs_WaveDecEnv.h" #include "ps_CbaseAbase.h" #include "ps_CalphaAbase.h" #include "ps_CalphaAMult.h" #include "ps_CalphaAadd.h" #include "ps_CaddAbase.h" #include "ps_CaddAMult.h" #include "ps_CaddAAdd.h" #include "ps_CmultAbase.h" #include "ps_CmultAMult.h" #include "ps_CmultAAdd.h" #include "ps_WaveDecEnv.h" #include "vs_WaveGraph2.h" #include "ps_WaveGraph.h" #include "vs_WaveGridFin.h" #include "ps_WaveGrid.h" #include "vs_BiasNormals.h" #include "ps_BiasNormals.h" #include "vs_ShoreLeave7.h" #include "vs_WaveRip7.h" #include "ps_MoreCosines.h" #include "vs_WaveDec1Lay_7.h" #include "vs_WaveDec2Lay11_7.h" #include "vs_WaveDec2Lay12_7.h" #include "vs_WaveDecEnv_7.h" #include "vs_WaveFixedFin7.h" #include "vs_GrassShader.h" #include "ps_GrassShader.h" plShaderTableInst::plShaderTableInst() : fFlags(0) { } plShaderTableInst::~plShaderTableInst() { } void plShaderTableInst::Register(const plShaderDecl* decl) { hsAssert(decl->GetID() && (decl->GetID() < plShaderID::kNumShaders), "Unexpected registration"); fTable[decl->GetID()] = decl; } plShaderTableInst& plShaderTable::IMakeInstance() { static plShaderTableInst inst; fInst = &inst; return *fInst; } plShaderTableInst* plShaderTable::fInst;