/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "hsTypes.h" #include "plLayerDepth.h" plLayerDepth::plLayerDepth() { SetZFlags(hsGMatState::kZNoZRead | hsGMatState::kZNoZWrite); SetBlendFlags(hsGMatState::kBlendAdd); SetMiscFlags(hsGMatState::kMiscRestartPassHere | hsGMatState::kMiscTroubledLoner); SetPreshadeColor(hsColorRGBA().Set(0,0,0,1.f)); SetRuntimeColor(hsColorRGBA().Set(0,0,0,1.f)); SetAmbientColor(hsColorRGBA().Set(0.1f, 0.1f, 0.1f, 1.f)); SetOpacity(1.f); *fTexture = nil; } plLayerDepth::~plLayerDepth() { }