/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef PLGRASSSHADERMOD_INC #define PLGRASSSHADERMOD_INC #include "pnModifier/plModifier.h" class plSceneObject; class hsGMaterial; class plShader; class plGrassWave { public: plGrassWave() : fDistX(0.F), fDistY(0.F), fDistZ(0.F), fDirX(0.F), fDirY(0.F), fSpeed(0.F) {} hsScalar fDistX; hsScalar fDistY; hsScalar fDistZ; hsScalar fDirX; hsScalar fDirY; hsScalar fSpeed; void Write(hsStream *s); void Read(hsStream *s); }; class plGrassShaderMod : public plModifier { public: plGrassShaderMod() : fTarget(nil), fMaterial(nil), fVShader(nil), fPShader(nil) {} ~plGrassShaderMod(); void ResetWaves(); void RefreshWaves(); virtual int GetNumTargets() const { return fTarget ? 1 : 0; } virtual plSceneObject* GetTarget(int w) const { return fTarget; } virtual void AddTarget(plSceneObject *object); virtual void RemoveTarget(plSceneObject *object); virtual hsBool MsgReceive(plMessage *msg); virtual void Write(hsStream *stream, hsResMgr *mgr); virtual void Read(hsStream *stream, hsResMgr *mgr); CLASSNAME_REGISTER( plGrassShaderMod ); GETINTERFACE_ANY( plGrassShaderMod, plModifier ); enum { kRefGrassVS, kRefGrassPS, kRefMaterial, }; enum { kNumWaves = 4, }; plGrassWave fWaves[kNumWaves]; protected: virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty); virtual void IApplyDynamic() {}; // dummy function required by base class void ISetupShaders(); void IRefreshWaves(plShader *vShader); plSceneObject *fTarget; hsGMaterial *fMaterial; plShader *fVShader; plShader *fPShader; }; namespace plGrassVS { enum { kLocalToNDC = 0, kNumericConsts = 4, kAppConsts = 5, kPiConsts = 6, kSinConsts = 7, kWaveDistX = 8, kWaveDistY = 9, kWaveDistZ = 10, kWaveDirX = 11, kWaveDirY = 12, kWaveSpeed = 13, kNumConsts = 14, }; }; #endif // PLGRASSSHADERMOD