/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plSoundSDLModifier_inc #define plSoundSDLModifier_inc #include "../plModifier/plSDLModifier.h" // // This modifier is responsible for sending and recving // an object's audio state. // class plStateDataRecord; class plSoundSDLModifier : public plSDLModifier { protected: // var labels static char kStrVolume[]; static char kStrTime[]; static char kStrPlaying[]; static char kStrSounds[]; void IPutCurrentStateIn(plStateDataRecord* dstState); void ISetCurrentStateFrom(const plStateDataRecord* srcState); public: CLASSNAME_REGISTER( plSoundSDLModifier ); GETINTERFACE_ANY( plSoundSDLModifier, plSDLModifier); const char* GetSDLName() const { return kSDLSound; } }; #endif // plSoundSDLModifier_inc