/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "hsMatrix44.h" #include "plLayerSDLModifier.h" #include "../plSDL/plSDL.h" #include "../plSurface/plLayerAnimation.h" // static vars char plLayerSDLModifier::kStrAtc[]="atc"; char plLayerSDLModifier::kStrPassThruChannels[]="passThruChannels"; char plLayerSDLModifier::kStrTransform[]="transform"; char plLayerSDLModifier::kStrChannelData[]="channelData"; //char plLayerSDLModifier::kStrPreShadeColor[]="preshadeColor"; //char plLayerSDLModifier::kStrRuntimeColor[]="runtimeColor"; //char plLayerSDLModifier::kStrAmbientColor[]="ambientColor"; //char plLayerSDLModifier::kStrOpacity[]="opacity"; plKey plLayerSDLModifier::GetStateOwnerKey() const { return fLayerAnimation ? fLayerAnimation->GetKey() : nil; } // // Copy atc from current state into sdl // void plLayerSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState) { plLayerAnimation* layer=GetLayerAnimation(); hsAssert(layer, "nil layer animation"); plSDStateVariable* atcVar = dstState->FindSDVar(kStrAtc); plStateDataRecord* atcStateDataRec = atcVar->GetStateDataRecord(0); IPutATC(atcStateDataRec, &layer->GetTimeConvert()); int passThru=layer->fPassThruChannels; dstState->FindVar(kStrPassThruChannels)->Set(passThru); int transformSize = 0; if (layer->fTransform && (layer->fOwnedChannels & plLayerInterface::kTransform)) transformSize = 16; plSimpleStateVariable *transformVar = dstState->FindVar(kStrTransform); if (transformVar->GetCount() != transformSize) transformVar->Alloc(transformSize); if (transformSize > 0) { int i,j; for(i=0;i<4;i++) { for(j=0;j<4;j++) { float f=layer->fTransform->fMap[i][j]; transformVar->Set(&f, i*4+j); } } } int channelDataSize = 0; if (layer->fPreshadeColor && (layer->fOwnedChannels & plLayerInterface::kPreshadeColor)) channelDataSize += 3; if (layer->fRuntimeColor && (layer->fOwnedChannels & plLayerInterface::kRuntimeColor)) channelDataSize += 3; if (layer->fAmbientColor && (layer->fOwnedChannels & plLayerInterface::kAmbientColor)) channelDataSize += 3; if (layer->fOpacity && (layer->fOwnedChannels & plLayerInterface::kOpacity)) channelDataSize += 1; plSimpleStateVariable *channelVar = dstState->FindVar(kStrChannelData); if (channelVar->GetCount() != channelDataSize) channelVar->Alloc(channelDataSize); int channelIdx = 0; if (layer->fPreshadeColor && (layer->fOwnedChannels & plLayerInterface::kPreshadeColor)) { channelVar->Set((UInt8)(layer->fPreshadeColor->r * 255), channelIdx++); channelVar->Set((UInt8)(layer->fPreshadeColor->g * 255), channelIdx++); channelVar->Set((UInt8)(layer->fPreshadeColor->b * 255), channelIdx++); } if (layer->fRuntimeColor && (layer->fOwnedChannels & plLayerInterface::kRuntimeColor)) { channelVar->Set((UInt8)(layer->fRuntimeColor->r * 255), channelIdx++); channelVar->Set((UInt8)(layer->fRuntimeColor->g * 255), channelIdx++); channelVar->Set((UInt8)(layer->fRuntimeColor->b * 255), channelIdx++); } if (layer->fAmbientColor && (layer->fOwnedChannels & plLayerInterface::kAmbientColor)) { channelVar->Set((UInt8)(layer->fAmbientColor->r * 255), channelIdx++); channelVar->Set((UInt8)(layer->fAmbientColor->g * 255), channelIdx++); channelVar->Set((UInt8)(layer->fAmbientColor->b * 255), channelIdx++); } if (layer->fOpacity && (layer->fOwnedChannels & plLayerInterface::kOpacity)) channelVar->Set((UInt8)(*layer->fOpacity * 255), channelIdx++); } // // Change the object's animation state to reflect what is specified in the // stateDataRecord. // void plLayerSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState) { plLayerAnimation* layer=GetLayerAnimation(); hsAssert(layer, "nil layer animation"); plSDStateVariable* atcVar = srcState->FindSDVar(kStrAtc); plStateDataRecord* atcStateDataRec = atcVar->GetStateDataRecord(0); ISetCurrentATC(atcStateDataRec, &layer->GetTimeConvert()); int pass; if (srcState->FindVar(kStrPassThruChannels)->Get(&pass)) layer->fPassThruChannels=pass; plSimpleStateVariable *transformVar = srcState->FindVar(kStrTransform); if (transformVar->IsUsed() && transformVar->GetCount() == 16) { int i,j; for(i=0;i<4;i++) { for(j=0;j<4;j++) { float f; srcState->FindVar(kStrTransform)->Get(&f, i*4+j); layer->fTransform->fMap[i][j]=f; } } } plSimpleStateVariable *channelVar = srcState->FindVar(kStrChannelData); int channelIdx = 0; UInt8 val; if (layer->fPreshadeColor && (layer->fOwnedChannels & plLayerInterface::kPreshadeColor)) { channelVar->Get(&val, channelIdx++); layer->fPreshadeColor->r = val / 255.f; channelVar->Get(&val, channelIdx++); layer->fPreshadeColor->g = val / 255.f; channelVar->Get(&val, channelIdx++); layer->fPreshadeColor->b = val / 255.f; } if (layer->fRuntimeColor && (layer->fOwnedChannels & plLayerInterface::kRuntimeColor)) { channelVar->Get(&val, channelIdx++); layer->fRuntimeColor->r = val / 255.f; channelVar->Get(&val, channelIdx++); layer->fRuntimeColor->g = val / 255.f; channelVar->Get(&val, channelIdx++); layer->fRuntimeColor->b = val / 255.f; } if (layer->fAmbientColor && (layer->fOwnedChannels & plLayerInterface::kAmbientColor)) { channelVar->Get(&val, channelIdx++); layer->fAmbientColor->r = val / 255.f; channelVar->Get(&val, channelIdx++); layer->fAmbientColor->g = val / 255.f; channelVar->Get(&val, channelIdx++); layer->fAmbientColor->b = val / 255.f; } if (layer->fOpacity && (layer->fOwnedChannels & plLayerInterface::kOpacity)) { channelVar->Get(&val, channelIdx++); *layer->fOpacity = val / 255.f; } layer->fCurrentTime = -1.f; // force an eval }