/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plExcludeRegionModifier_inc #define plExcludeRegionModifier_inc #include "../pnModifier/plSingleModifier.h" #include "hsMatrix44.h" #include "hsTemplates.h" #include "../plModifier/plSDLModifier.h" // // Moves all of the avatars out of the area it's SceneObject occupies and makes it // physical on clear message. Makes the SO non-physical again on release message. // class plExcludeRegionSDLModifier; class plExcludeRegionModifier : public plSingleModifier { protected: enum { kBlockCameras, }; std::vector fSafePoints; // Safe positions to move avatars to hsTArray fContainedAvatars; // Avatars inside our volume plExcludeRegionSDLModifier *fSDLModifier; hsBool fSeek; // use smart seek or teleport? hsScalar fSeekTime; // how long to seek for virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return true; } void ISetPhysicalState(bool cleared); int IFindClosestSafePoint(plKey avatar); bool ICheckSubworlds(plKey avatar); void IMoveAvatars(); friend class plExcludeRegionSDLModifier; public: plExcludeRegionModifier(); ~plExcludeRegionModifier(); CLASSNAME_REGISTER(plExcludeRegionModifier); GETINTERFACE_ANY(plExcludeRegionModifier, plSingleModifier); virtual void Read(hsStream* stream, hsResMgr* mgr); virtual void Write(hsStream* stream, hsResMgr* mgr); virtual hsBool MsgReceive(plMessage* msg); virtual void AddTarget(plSceneObject* so); virtual void RemoveTarget( plSceneObject *so ); void AddSafePoint(plKey& key); void UseSmartSeek() { fSeek = true; } void SetSeekTime(hsScalar s) { fSeekTime = s; } void SetBlockCameras(bool block) { fFlags.SetBit(kBlockCameras, block); } }; class plExcludeRegionSDLModifier : public plSDLModifier { protected: plExcludeRegionModifier* fXRegion; void IPutCurrentStateIn(plStateDataRecord* dstState); void ISetCurrentStateFrom(const plStateDataRecord* srcState); public: plExcludeRegionSDLModifier(); plExcludeRegionSDLModifier(plExcludeRegionModifier* xregion); CLASSNAME_REGISTER(plExcludeRegionSDLModifier); GETINTERFACE_ANY(plExcludeRegionSDLModifier, plSDLModifier); const char* GetSDLName() const { return kSDLXRegion; } }; #endif // plExcludeRegionModifier_inc