/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "hsTypes.h" #include "hsMemory.h" #include "hsSfxObjDistShade.h" #include "hsStream.h" #include "../plPipeline/plPipeline.h" #include "../plGeometry/hsTriangle3.h" #include "../plIntersect/hsBounds.h" #include "../plDrawable/plDrawable.h" static hsScalar globalScale = 1.f; hsSfxObjDistShade::hsSfxObjDistShade() : fMinDist(0), fMaxDist(0), fTreeCnt(0) { } hsSfxObjDistShade::~hsSfxObjDistShade() { } hsScalar hsSfxObjDistShade::IShadeFromDist(hsScalar dist) { if( dist <= fTable[0].fDistDel ) return fTable[0].fShade; int i; for( i = 0; (i < fTable.GetCount()) && (dist >= fTable[i].fDistDel); i++ ) dist -= fTable[i].fDistDel; if( i >= fTable.GetCount() ) return fTable[fTable.GetCount()-1].fShade; dist *= fTable[i-1].fDistNorm; hsScalar shade0 = fTable[i-1].fShade; hsScalar shade1 = fTable[i].fShade; return shade0 + dist * (shade1 - shade0); } hsBool32 hsSfxObjDistShade::ISetShade(plDrawable* refObj) { hsPoint3 refPos; if( fFlags & kByBoundsCenter ) { const hsBounds3Ext& bnd = refObj->GetWorldBounds(); if( kBoundsNormal != bnd.GetType() ) return true; refPos = bnd.GetCenter(); } else { refObj->GetLocalToWorld().GetTranslate(&refPos); } hsPoint3 vPos; if( GetObjectRef(1) ) { GetObjectRef(1)->GetLocalToWorld().GetTranslate(&vPos); } else { vPos = fPipeline->GetViewPositionWorld(); } hsScalar dist = hsVector3(&vPos, &refPos).Magnitude(); hsScalar shade = IShadeFromDist(dist); hsColorRGBA col = fColorizer.GetCurrentColor(); if( fColorizer.Colorizing() ) { col.r *= shade; col.g *= shade; col.b *= shade; } else { col.r = shade; col.g = shade; col.b = shade; } fColorizer.PushColorize(col, false); return true; } hsBool32 hsSfxObjDistShade::BeginObject(plPipeline* pipe, plDrawable* obj) { hsGRenderProcs::BeginObject(pipe, obj); plDrawable* refObj = fFlags & kObjectRefs ? GetObjectRef(0) : nil; if( !refObj ) refObj = obj; return ISetShade(refObj); } void hsSfxObjDistShade::MakeTable(float* distList, float* shadeList, int num) { fTable.Reset(); if( !num ) return; int i; for( i = 0; i < num; i++ ) { hsSfxDfTableEntry* t = fTable.Append(); t->fDistDel = distList[i]; t->fShade = shadeList[i]; } for( i = num-1; i > 0; i-- ) fTable[i].fDistDel -= fTable[i-1].fDistDel; for( i = 0; i < num-1; i++ ) fTable[i].fDistNorm = hsScalarInvert(fTable[i+1].fDistDel); fTable[num-1].fDistNorm = 0; hsAssert(fTable.GetCount() == num, "Mismatch making table"); int iMin; for( iMin = 0; (iMin < fTable.GetCount())&&(fTable[iMin].fShade <= 0); iMin++ ); fMinDist = fTable[0].fDistDel; for( i = 1; i < iMin; i++ ) fMinDist += fTable[i].fDistDel; int iMax; for( iMax = fTable.GetCount()-1; (iMax >= 0)&&(fTable[iMax].fShade <= 0); iMax-- ); if( ++iMax >= fTable.GetCount() ) iMax = fTable.GetCount()-1; fMaxDist = fTable[0].fDistDel; for( i = 1; i <= iMax; i++ ) fMaxDist += fTable[i].fDistDel; } void hsSfxObjDistShade::Read(hsStream* s) { fTable.Reset(); fMinDist = s->ReadSwapScalar(); fMaxDist = s->ReadSwapScalar(); Int32 cnt = s->ReadSwap32(); if( cnt ) { hsSfxDfTableEntry* arr = new hsSfxDfTableEntry[cnt]; int i; for( i = 0; i < cnt; i++ ) { arr[i].fDistDel = s->ReadSwapScalar(); arr[i].fDistNorm = s->ReadSwapScalar(); arr[i].fShade = s->ReadSwapScalar(); } fTable.SetArray(arr, cnt); } } void hsSfxObjDistShade::Write(hsStream* s) { s->WriteSwapScalar(fMinDist); s->WriteSwapScalar(fMaxDist); s->WriteSwap32(fTable.GetCount()); for( fTable.First(); fTable.More(); fTable.Plus() ) { s->WriteSwapScalar(fTable.Current().fDistDel); s->WriteSwapScalar(fTable.Current().fDistNorm); s->WriteSwapScalar(fTable.Current().fShade); } }