/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef hsSfxIntenseAlpha_inc #define hsSfxIntenseAlpha_inc #include "hsGRenderProcs.h" #include "hsGeometry3.h" class hsSfxIntenseAlpha : public hsGRenderProcs { protected: hsVector3 fDirViewPerp; hsVector3 fDirScreen; hsScalar fOpacityScale; hsScalar fOpacityMax; hsScalar fMinAlpha; public: hsSfxIntenseAlpha(); virtual ~hsSfxIntenseAlpha(); void SetMinAlpha(hsScalar s) { fMinAlpha = s; } hsScalar GetMinAlpha() { return fMinAlpha; } virtual void ProcessPreInterpShadeVerts(hsExpander& vList); virtual void Read(hsStream* s); virtual void Write(hsStream* s); virtual const char* GetLabel() const { return "hsSfxIntenseAlpha"; } virtual ProcType GetType() const { return kTypeIntenseAlpha; } CLASSNAME_REGISTER( hsSfxIntenseAlpha ); GETINTERFACE_ANY( hsSfxIntenseAlpha, hsGRenderProcs ); }; #endif // hsSfxIntenseAlpha_inc