add_definitions(-D_LIB) add_subdirectory(plAgeDescription) add_subdirectory(plAgeLoader) add_subdirectory(plAudible) #add_subdirectory(plAudio) # TODO: DirectX #add_subdirectory(plAudioCore) # TODO: DirectX add_subdirectory(plAvatar) add_subdirectory(plCompression) add_subdirectory(plContainer) #add_subdirectory(plDeviceSelector) # Not being used by any current slns add_subdirectory(plDrawable) add_subdirectory(plEncryption) add_subdirectory(plFile) #add_subdirectory(plGClip) # Not being used by any current slns #add_subdirectory(plGeometry) # Not being used by any current slns #add_subdirectory(plGImage) add_subdirectory(plGLight) #add_subdirectory(plGRenderProcs) # Not being used by any current slns #add_subdirectory(plInputCore) # TODO: DirectX add_subdirectory(plInterp) add_subdirectory(plIntersect) add_subdirectory(plJPEG) add_subdirectory(plMath) add_subdirectory(plMessage) #add_subdirectory(plModifier) # TODO: PhysX #add_subdirectory(plNetClient) # TODO: STLport add_subdirectory(plNetClientComm) add_subdirectory(plNetClientRecorder) #add_subdirectory(plNetCommon) # TODO: STLport add_subdirectory(plNetGameLib) add_subdirectory(plNetMessage) add_subdirectory(plNetTransport) add_subdirectory(plParticleSystem) add_subdirectory(plPhysical) #add_subdirectory(plPhysX) # TODO: PhysX #add_subdirectory(plPipeline) # TODO: Bink, DirectX add_subdirectory(plProgressMgr) add_subdirectory(plResMgr) add_subdirectory(plScene) add_subdirectory(plSDL) #add_subdirectory(plSDLBrowser) # Not being used by any current slns add_subdirectory(plSockets) add_subdirectory(plStatGather) add_subdirectory(plStatusLog) add_subdirectory(plStreamLogger) add_subdirectory(plSurface) add_subdirectory(plTransform) add_subdirectory(plUnifiedTime) add_subdirectory(plUUID) add_subdirectory(plVault) #add_subdirectory(plWinStrBlock) # Not being used by any current slns #add_subdirectory(plWndCtrls) # Not being used by any current slns