/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ /***************************************************************************** * * $/Plasma20/Sources/Plasma/NucleusLib/pnNetCli/pnNetCli.h * ***/ #ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETCLI_PNNETCLI_H #define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETCLI_PNNETCLI_H /***************************************************************************** * * How to create a message sender/receiver: 1. Define message ids enum { kMsgMoveObject, kMsgPlayerJoin, kMsgPing, kMsgPingReply, // etc. }; 2. Define packed message structures #include struct MoveObject { dword messageId; dword objectId; float newPos[3]; }; struct PlayerJoin { dword messageId; dword playerId; wchar name[kPlayerNameMaxLength]; byte data[kPlayerDataMaxLength]; dword vaultDataLen; byte vaultData[1]; // vaultData[vaultDataLen], actually // no more fields after variable-length data }; struct Ping { dword messageId; dword pingTimeMs; }; struct PingReply { dword messageId; dword pingTimeMs; } #include 3. Define message fields static const NetMsgField kFieldObjectId = NET_MSG_FIELD_DWORD(); static const NetMsgField kFieldPlayerId = NET_MSG_FIELD_DWORD(); static const NetMsgField kFieldObjectPos = NET_MSG_FIELD_FLOAT_ARRAY(3); static const NetMsgField kFieldPlayerName = NET_MSG_FIELD_STRING(kPlayerNameMaxLength); static const NetMsgField kFieldPlayerData = NET_MSG_FIELD_PTR(kPlayerDataMaxLength); static const NetMsgField kFieldVaultDataLen = NET_MSG_FIELD_VAR_COUNT(kVaultDataMaxLength); static const NetMsgField kFieldVaultData = NET_MSG_FIELD_VAR_PTR(); static const NetMsgField kFieldPingTimeMs = NET_MSG_FIELD_DWORD(); 4. Build field and message description blocks // MoveObject static const NetMsgField s_moveObjectFields[] = { kFieldObjectId, kFieldObjectPos, }; static const NetMsg s_msgMoveObject = NET_MSG(kMsgMoveObject, s_msgMoveObjectFields); // PlayerJoin static const NetMsgField s_playerJoinFields[] = { kFieldPlayerId, kFieldPlayerName, kFieldPlayerData, kFieldVaultDataLen, kFieldVaultData, }; static const NetMsg s_playerJoin = NET_MSG(kMsgPlayerJoin, s_msgPlayerJoin); 5. Register message description blocks // for server: static const NetMsgInitSend s_srvSend[] = { { s_moveObject }, { s_playerJoin }, { s_ping }, }; static const NetMsgInitRecv s_srvRecv[] = { { s_pingReply, RecvMsgPingReply }, }; s_srvConn = NetMsgProtocolRegister( kNetProtocolCliToGame, true, s_srvSend, arrsize(s_srvSend), s_srvRecv, arrsize(s_srvRecv) ); // for client: static const NetMsgInitSend s_cliSend[] = { { s_pingReply }, }; static const NetMsgInitRecv s_cliRecv[] = { { s_moveObject, RecvMsgMoveObject }, { s_playerJoin, RecvMsgPlayerJoin }, { s_ping, RecvMsgPing }, }; s_cliConn = NetMsgProtocolRegister( kNetProtocolCliToGame, false, s_cliSend, arrsize(s_cliSend), s_cliRecv, arrsize(s_cliRecv) ); 5. Send messages static void SendMoveObject (NetCli client, const Object * obj) { const unsigned_ptr msgMoveObject[] = { kMsgMoveObject, obj->id, 3, (unsigned_ptr) &obj->pos, }; NetCliSend(client, msgMoveObject, arrsize(msgMoveObject)); } static void SendPlayerJoin (NetCli client, const Player * player) { const unsigned_ptr msgPlayerJoin[] = { kMsgPlayerJoin, player->name, player->data, player->vault->Count(), player->vault->Ptr() }; NetCliSend(client, msgPlayerJoin, arrsize(msgPlayerJoin)); }; static void SendPing (NetCli player) { const unsigned_ptr msgPing[] = { kMsgPing, TimeGetMs(), }; NetCliSend(player, msgPing, arrsize(msgPing)); } 6. Receive messages bool RecvMsgPing (const byte msg[], NetCli * from, void * param) { Player * player = (Player *) param; const Ping * ping = (const Ping *) msg; const unsigned_ptr msgPingReply[] = { kMsgPingReply, ping->pingTimeMs, }; MsgConnSend(from, msgPingReply, arrsize(msgPingReply)); } * ***/ /***************************************************************************** * * Constants * ***/ /***************************************************************************** * * Field definition types * ***/ enum ENetMsgFieldType { // Compressable fields kNetMsgFieldInteger, kNetMsgFieldReal, kNetMsgFieldString, // variable length unicode string kNetMsgFieldData, // data with length <= sizeof(dword) kNetMsgFieldPtr, // pointer to fixed length data kNetMsgFieldVarPtr, // pointer to variable length data // Non-compressible fields (images, sounds, encrypted data, etc) kNetMsgFieldRawData, // data with length <= sizeof(dword) kNetMsgFieldRawPtr, // pointer to fixed length data kNetMsgFieldRawVarPtr, // pointer to variable length data kNetMsgFieldVarCount, // count for kNetMsgFieldVarPtr and kNetMsgFieldRawVarPtr kNumNetMsgFieldTypes }; struct NetMsgField { ENetMsgFieldType type; // element type unsigned count; // max number of elements unsigned size; // element size }; struct NetMsg { const char * name; unsigned messageId; const NetMsgField * fields; unsigned count; }; // Opaque types struct NetCli; struct NetCliQueue; /***************************************************************************** * * Msg and field definition macros * ***/ #define NET_MSG(msgId, msgFields) { #msgId, msgId, msgFields, arrsize(msgFields) } #define NET_MSG_FIELD(type, count, size) { type, count, size } #define NET_MSG_FIELD_BYTE() NET_MSG_FIELD(kNetMsgFieldInteger, 0, sizeof(byte)) #define NET_MSG_FIELD_WORD() NET_MSG_FIELD(kNetMsgFieldInteger, 0, sizeof(word)) #define NET_MSG_FIELD_DWORD() NET_MSG_FIELD(kNetMsgFieldInteger, 0, sizeof(dword)) #define NET_MSG_FIELD_QWORD() NET_MSG_FIELD(kNetMsgFieldInteger, 0, sizeof(qword)) #define NET_MSG_FIELD_FLOAT() NET_MSG_FIELD(kNetMsgFieldReal, 0, sizeof(float)) #define NET_MSG_FIELD_DOUBLE() NET_MSG_FIELD(kNetMsgFieldReal, 0, sizeof(double)) #define NET_MSG_FIELD_BYTE_ARRAY(maxCount) NET_MSG_FIELD(kNetMsgFieldInteger, maxCount, sizeof(byte)) #define NET_MSG_FIELD_WORD_ARRAY(maxCount) NET_MSG_FIELD(kNetMsgFieldInteger, maxCount, sizeof(word)) #define NET_MSG_FIELD_DWORD_ARRAY(maxCount) NET_MSG_FIELD(kNetMsgFieldInteger, maxCount, sizeof(dword)) #define NET_MSG_FIELD_QWORD_ARRAY(maxCount) NET_MSG_FIELD(kNetMsgFieldInteger, maxCount, sizeof(qword)) #define NET_MSG_FIELD_FLOAT_ARRAY(maxCount) NET_MSG_FIELD(kNetMsgFieldReal, maxCount, sizeof(float)) #define NET_MSG_FIELD_DOUBLE_ARRAY(maxCount) NET_MSG_FIELD(kNetMsgFieldReal, maxCount, sizeof(double)) #define NET_MSG_FIELD_STRING(maxLength) NET_MSG_FIELD(kNetMsgFieldString, maxLength, sizeof(wchar)) #define NET_MSG_FIELD_DATA(maxBytes) NET_MSG_FIELD(kNetMsgFieldData, maxBytes, 1) #define NET_MSG_FIELD_PTR(maxBytes) NET_MSG_FIELD(kNetMsgFieldPtr, maxBytes, 1) #define NET_MSG_FIELD_RAW_DATA(maxBytes) NET_MSG_FIELD(kNetMsgFieldRawData, maxBytes, 1) #define NET_MSG_FIELD_RAW_PTR(maxBytes) NET_MSG_FIELD(kNetMsgFieldRawPtr, maxBytes, 1) #define NET_MSG_FIELD_VAR_PTR() NET_MSG_FIELD(kNetMsgFieldVarPtr, 0, 0) #define NET_MSG_FIELD_RAW_VAR_PTR() NET_MSG_FIELD(kNetMsgFieldRawVarPtr, 0, 0) #define NET_MSG_FIELD_VAR_COUNT(elemSize, maxCount) NET_MSG_FIELD(kNetMsgFieldVarCount, maxCount, elemSize) /***************************************************************************** * * Message channels * ***/ struct NetMsgInitSend { NetMsg msg; }; struct NetMsgInitRecv { NetMsg msg; bool (* recv)(const byte msg[], unsigned bytes, void * param); }; void NetMsgProtocolRegister ( unsigned protocol, // from pnNetBase/pnNbProtocol.h bool server, const NetMsgInitSend sendMsgs[], // messages this program can send unsigned sendMsgCount, const NetMsgInitRecv recvMsgs[], // messages this program can receive unsigned recvMsgCount, // Diffie-Hellman keys unsigned dh_g, const BigNum & dh_xa, // client: dh_x server: dh_a const BigNum & dh_n ); void NetMsgProtocolDestroy ( unsigned protocol, bool server ); /***************************************************************************** * * NetCliQueue * ***/ NetCliQueue * NetCliQueueCreate ( unsigned flushTimeMs ); void NetCliQueueDestroy ( NetCliQueue * queue ); void NetCliQueueFlush ( NetCliQueue * queue ); float NetCliQueueQueryFlush ( NetCliQueue * queue ); /***************************************************************************** * * NetCli * ***/ typedef bool (* FNetCliEncrypt) ( ENetError error, void * encryptParam ); NetCli * NetCliConnectAccept ( AsyncSocket sock, unsigned protocol, bool unbuffered, FNetCliEncrypt encryptFcn, unsigned seedBytes, // optional const byte seedData[], // optional void * encryptParam // optional ); #ifdef SERVER NetCli * NetCliListenAccept ( AsyncSocket sock, unsigned protocol, bool unbuffered, FNetCliEncrypt encryptFcn, unsigned seedBytes, // optional const byte seedData[], // optional void * encryptParam // optional ); #endif #ifdef SERVER void NetCliListenReject ( AsyncSocket sock, ENetError error ); #endif void NetCliClearSocket ( NetCli * cli ); void NetCliSetQueue ( NetCli * cli, NetCliQueue * queue ); void NetCliDisconnect ( NetCli * cli, bool hardClose ); void NetCliDelete ( NetCli * cli, bool deleteSocket ); void NetCliFlush ( NetCli * cli ); void NetCliSend ( NetCli * cli, const unsigned_ptr msg[], unsigned count ); bool NetCliDispatch ( NetCli * cli, const byte buffer[], unsigned bytes, void * param ); #endif // PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETCLI_PNNETCLI_H