/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pyVarSyncGame_h
#define pyVarSyncGame_h
/////////////////////////////////////////////////////////////////////////////
//
// NAME: pyVarSyncGame
//
// PURPOSE: Class wrapper for the VarSync game client
//
#include "pfGameMgr/pfGameMgr.h"
#include
#include "../../pyGlueHelpers.h"
#include "../pyGameCli.h"
#include "../../pyKey.h"
class pyVarSyncGame : public pyGameCli
{
protected:
pyVarSyncGame();
pyVarSyncGame(pfGameCli* client);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptVarSyncGame);
static PyObject* New(pfGameCli* client);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVarSyncGame object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVarSyncGame); // converts a PyObject to a pyVarSyncGame (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
static void AddPlasmaMethods(std::vector& methods);
static bool IsVarSyncGame(std::wstring guid);
static void JoinCommonVarSyncGame(pyKey& callbackKey);
void SetStringVar(unsigned long id, std::wstring val);
void SetNumericVar(unsigned long id, double val);
void RequestAllVars();
void CreateStringVar(std::wstring name, std::wstring val);
void CreateNumericVar(std::wstring name, double val);
};
#endif // pyVarSyncGame_h