/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetCli/pnNetCli.h
*
***/
#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETCLI_PNNETCLI_H
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETCLI_PNNETCLI_H
/*****************************************************************************
*
*
How to create a message sender/receiver:
1. Define message ids
enum {
kMsgMoveObject,
kMsgPlayerJoin,
kMsgPing,
kMsgPingReply,
// etc.
};
2. Define packed message structures
#include
struct MoveObject {
uint32_t messageId;
uint32_t objectId;
float newPos[3];
};
struct PlayerJoin {
uint32_t messageId;
uint32_t playerId;
wchar_t name[kPlayerNameMaxLength];
uint8_t data[kPlayerDataMaxLength];
uint32_t vaultDataLen;
uint8_t vaultData[1]; // vaultData[vaultDataLen], actually
// no more fields after variable-length data
};
struct Ping {
uint32_t messageId;
uint32_t pingTimeMs;
};
struct PingReply {
uint32_t messageId;
uint32_t pingTimeMs;
}
#include
3. Define message fields
static const NetMsgField kFieldObjectId = NET_MSG_FIELD_DWORD();
static const NetMsgField kFieldPlayerId = NET_MSG_FIELD_DWORD();
static const NetMsgField kFieldObjectPos = NET_MSG_FIELD_FLOAT_ARRAY(3);
static const NetMsgField kFieldPlayerName = NET_MSG_FIELD_STRING(kPlayerNameMaxLength);
static const NetMsgField kFieldPlayerData = NET_MSG_FIELD_PTR(kPlayerDataMaxLength);
static const NetMsgField kFieldVaultDataLen = NET_MSG_FIELD_VAR_COUNT(kVaultDataMaxLength);
static const NetMsgField kFieldVaultData = NET_MSG_FIELD_VAR_PTR();
static const NetMsgField kFieldPingTimeMs = NET_MSG_FIELD_DWORD();
4. Build field and message description blocks
// MoveObject
static const NetMsgField s_moveObjectFields[] = {
kFieldObjectId,
kFieldObjectPos,
};
static const NetMsg s_msgMoveObject = NET_MSG(kMsgMoveObject, s_msgMoveObjectFields);
// PlayerJoin
static const NetMsgField s_playerJoinFields[] = {
kFieldPlayerId,
kFieldPlayerName,
kFieldPlayerData,
kFieldVaultDataLen,
kFieldVaultData,
};
static const NetMsg s_playerJoin = NET_MSG(kMsgPlayerJoin, s_msgPlayerJoin);
5. Register message description blocks
// for server:
static const NetMsgInitSend s_srvSend[] = {
{ s_moveObject },
{ s_playerJoin },
{ s_ping },
};
static const NetMsgInitRecv s_srvRecv[] = {
{ s_pingReply, RecvMsgPingReply },
};
s_srvConn = NetMsgProtocolRegister(
kNetProtocolCliToGame,
true,
s_srvSend, arrsize(s_srvSend),
s_srvRecv, arrsize(s_srvRecv)
);
// for client:
static const NetMsgInitSend s_cliSend[] = {
{ s_pingReply },
};
static const NetMsgInitRecv s_cliRecv[] = {
{ s_moveObject, RecvMsgMoveObject },
{ s_playerJoin, RecvMsgPlayerJoin },
{ s_ping, RecvMsgPing },
};
s_cliConn = NetMsgProtocolRegister(
kNetProtocolCliToGame,
false,
s_cliSend, arrsize(s_cliSend),
s_cliRecv, arrsize(s_cliRecv)
);
5. Send messages
static void SendMoveObject (NetCli client, const Object * obj) {
const uintptr_t msgMoveObject[] = {
kMsgMoveObject,
obj->id,
3, (uintptr_t) &obj->pos,
};
NetCliSend(client, msgMoveObject, arrsize(msgMoveObject));
}
static void SendPlayerJoin (NetCli client, const Player * player) {
const uintptr_t msgPlayerJoin[] = {
kMsgPlayerJoin,
player->name,
player->data,
player->vault->Count(),
player->vault->Ptr()
};
NetCliSend(client, msgPlayerJoin, arrsize(msgPlayerJoin));
};
static void SendPing (NetCli player) {
const uintptr_t msgPing[] = {
kMsgPing,
TimeGetMs(),
};
NetCliSend(player, msgPing, arrsize(msgPing));
}
6. Receive messages
bool RecvMsgPing (const uint8_t msg[], NetCli * from, void * param) {
Player * player = (Player *) param;
const Ping * ping = (const Ping *) msg;
const uintptr_t msgPingReply[] = {
kMsgPingReply,
ping->pingTimeMs,
};
MsgConnSend(from, msgPingReply, arrsize(msgPingReply));
}
*
***/
/*****************************************************************************
*
* Constants
*
***/
/*****************************************************************************
*
* Field definition types
*
***/
enum ENetMsgFieldType {
// Compressable fields
kNetMsgFieldInteger,
kNetMsgFieldReal,
kNetMsgFieldString, // variable length unicode string
kNetMsgFieldData, // data with length <= sizeof(uint32_t)
kNetMsgFieldPtr, // pointer to fixed length data
kNetMsgFieldVarPtr, // pointer to variable length data
// Non-compressible fields (images, sounds, encrypted data, etc)
kNetMsgFieldRawData, // data with length <= sizeof(uint32_t)
kNetMsgFieldRawPtr, // pointer to fixed length data
kNetMsgFieldRawVarPtr, // pointer to variable length data
kNetMsgFieldVarCount, // count for kNetMsgFieldVarPtr and kNetMsgFieldRawVarPtr
kNumNetMsgFieldTypes
};
struct NetMsgField {
ENetMsgFieldType type; // element type
unsigned count; // max number of elements
unsigned size; // element size
};
struct NetMsg {
const char * name;
unsigned messageId;
const NetMsgField * fields;
unsigned count;
};
// Opaque types
struct NetCli;
struct NetCliQueue;
/*****************************************************************************
*
* Msg and field definition macros
*
***/
#define NET_MSG(msgId, msgFields) { #msgId, msgId, msgFields, arrsize(msgFields) }
#define NET_MSG_FIELD(type, count, size) { type, count, size }
#define NET_MSG_FIELD_BYTE() NET_MSG_FIELD(kNetMsgFieldInteger, 0, sizeof(uint8_t))
#define NET_MSG_FIELD_WORD() NET_MSG_FIELD(kNetMsgFieldInteger, 0, sizeof(uint16_t))
#define NET_MSG_FIELD_DWORD() NET_MSG_FIELD(kNetMsgFieldInteger, 0, sizeof(uint32_t))
#define NET_MSG_FIELD_QWORD() NET_MSG_FIELD(kNetMsgFieldInteger, 0, sizeof(uint64_t))
#define NET_MSG_FIELD_FLOAT() NET_MSG_FIELD(kNetMsgFieldReal, 0, sizeof(float))
#define NET_MSG_FIELD_DOUBLE() NET_MSG_FIELD(kNetMsgFieldReal, 0, sizeof(double))
#define NET_MSG_FIELD_BYTE_ARRAY(maxCount) NET_MSG_FIELD(kNetMsgFieldInteger, maxCount, sizeof(uint8_t))
#define NET_MSG_FIELD_WORD_ARRAY(maxCount) NET_MSG_FIELD(kNetMsgFieldInteger, maxCount, sizeof(uint16_t))
#define NET_MSG_FIELD_DWORD_ARRAY(maxCount) NET_MSG_FIELD(kNetMsgFieldInteger, maxCount, sizeof(uint32_t))
#define NET_MSG_FIELD_QWORD_ARRAY(maxCount) NET_MSG_FIELD(kNetMsgFieldInteger, maxCount, sizeof(uint64_t))
#define NET_MSG_FIELD_FLOAT_ARRAY(maxCount) NET_MSG_FIELD(kNetMsgFieldReal, maxCount, sizeof(float))
#define NET_MSG_FIELD_DOUBLE_ARRAY(maxCount) NET_MSG_FIELD(kNetMsgFieldReal, maxCount, sizeof(double))
#define NET_MSG_FIELD_STRING(maxLength) NET_MSG_FIELD(kNetMsgFieldString, maxLength, sizeof(wchar_t))
#define NET_MSG_FIELD_DATA(maxBytes) NET_MSG_FIELD(kNetMsgFieldData, maxBytes, 1)
#define NET_MSG_FIELD_PTR(maxBytes) NET_MSG_FIELD(kNetMsgFieldPtr, maxBytes, 1)
#define NET_MSG_FIELD_RAW_DATA(maxBytes) NET_MSG_FIELD(kNetMsgFieldRawData, maxBytes, 1)
#define NET_MSG_FIELD_RAW_PTR(maxBytes) NET_MSG_FIELD(kNetMsgFieldRawPtr, maxBytes, 1)
#define NET_MSG_FIELD_VAR_PTR() NET_MSG_FIELD(kNetMsgFieldVarPtr, 0, 0)
#define NET_MSG_FIELD_RAW_VAR_PTR() NET_MSG_FIELD(kNetMsgFieldRawVarPtr, 0, 0)
#define NET_MSG_FIELD_VAR_COUNT(elemSize, maxCount) NET_MSG_FIELD(kNetMsgFieldVarCount, maxCount, elemSize)
/*****************************************************************************
*
* Message channels
*
***/
struct NetMsgInitSend {
NetMsg msg;
};
struct NetMsgInitRecv {
NetMsg msg;
bool (* recv)(const uint8_t msg[], unsigned bytes, void * param);
};
void NetMsgProtocolRegister (
uint32_t protocol, // from pnNetBase/pnNbProtocol.h
bool server,
const NetMsgInitSend sendMsgs[], // messages this program can send
uint32_t sendMsgCount,
const NetMsgInitRecv recvMsgs[], // messages this program can receive
uint32_t recvMsgCount,
// Diffie-Hellman keys
uint32_t dh_g,
const BigNum & dh_xa, // client: dh_x server: dh_a
const BigNum & dh_n
);
void NetMsgProtocolDestroy (
uint32_t protocol,
bool server
);
/*****************************************************************************
*
* NetCliQueue
*
***/
NetCliQueue * NetCliQueueCreate (
unsigned flushTimeMs
);
void NetCliQueueDestroy (
NetCliQueue * queue
);
void NetCliQueueFlush (
NetCliQueue * queue
);
float NetCliQueueQueryFlush (
NetCliQueue * queue
);
/*****************************************************************************
*
* NetCli
*
***/
typedef bool (* FNetCliEncrypt) (
ENetError error,
void * encryptParam
);
NetCli * NetCliConnectAccept (
AsyncSocket sock,
unsigned protocol,
bool unbuffered,
FNetCliEncrypt encryptFcn,
unsigned seedBytes, // optional
const uint8_t seedData[], // optional
void * encryptParam // optional
);
#ifdef SERVER
NetCli * NetCliListenAccept (
AsyncSocket sock,
unsigned protocol,
bool unbuffered,
FNetCliEncrypt encryptFcn,
unsigned seedBytes, // optional
const uint8_t seedData[], // optional
void * encryptParam // optional
);
#endif
#ifdef SERVER
void NetCliListenReject (
AsyncSocket sock,
ENetError error
);
#endif
void NetCliClearSocket (
NetCli * cli
);
void NetCliSetQueue (
NetCli * cli,
NetCliQueue * queue
);
void NetCliDisconnect (
NetCli * cli,
bool hardClose
);
void NetCliDelete (
NetCli * cli,
bool deleteSocket
);
void NetCliFlush (
NetCli * cli
);
void NetCliSend (
NetCli * cli,
const uintptr_t msg[],
unsigned count
);
bool NetCliDispatch (
NetCli * cli,
const uint8_t buffer[],
unsigned bytes,
void * param
);
#endif // PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETCLI_PNNETCLI_H