/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

Additional permissions under GNU GPL version 3 section 7

If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/

#include "hsTypes.h"
#include "plCollisionDetector.h"
#include "../plMessage/plCollideMsg.h"
#include "plgDispatch.h"
#include "../plMessage/plActivatorMsg.h"
#include "../pnMessage/plCameraMsg.h"
#include "../pnMessage/plTimeMsg.h"
#include "../plMessage/plInputIfaceMgrMsg.h"
#include "../pnInputCore/plControlEventCodes.h"
#include "../pnNetCommon/plNetApp.h"
#include "../pnSceneObject/plSceneObject.h"
#include "../pnNetCommon/plNetApp.h"
#include "../plNetClient/plNetLinkingMgr.h"

#include "plPhysical.h"

#include "../pnMessage/plPlayerPageMsg.h"
#include "../plMessage/plSimStateMsg.h"

#include "../pnSceneObject/plCoordinateInterface.h"
#include "../plAvatar/plArmatureMod.h"
#include "../plAvatar/plAvatarMgr.h"
#include "../plAvatar/plAvBrainHuman.h"
#include "../plAvatar/plAvBrainDrive.h"
#include "../plAvatar/plPhysicalControllerCore.h"

#include "../plModifier/plDetectorLog.h"

#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
#include "../plPhysX/plSimulationMgr.h"
#endif

plArmatureMod* plCollisionDetector::IGetAvatarModifier(plKey key)
{
	plSceneObject* avObj = plSceneObject::ConvertNoRef(key->ObjectIsLoaded());
	if (avObj)
	{
		// search through its modifiers to see if one of them is an avatar modifier
		plArmatureMod* avMod = nil;
		for (int i = 0; i < avObj->GetNumModifiers(); i++)
		{
			const plModifier* mod = avObj->GetModifier(i);
			// see if it is an avatar mod base class
			avMod = const_cast<plArmatureMod*>(plArmatureMod::ConvertNoRef(mod));
			if (avMod)
				return avMod;
		}
	}

	return nil;
}

bool plCollisionDetector::IIsDisabledAvatar(plKey key)
{
	plArmatureMod* avMod = IGetAvatarModifier(key);
	plArmatureBrain* avBrain = avMod ? avMod->GetCurrentBrain() : nil;
	return (plAvBrainDrive::ConvertNoRef(avBrain) != nil);
}

hsBool plCollisionDetector::MsgReceive(plMessage* msg)
{
	plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);

	if (pCollMsg)
	{
		// If the avatar is disabled (flying around), don't trigger
		if (IIsDisabledAvatar(pCollMsg->fOtherKey))
			return false;

		if (fType & kTypeBump) 
		{
			if (!fBumped && !fTriggered)
			{
				for (int i = 0; i < fReceivers.Count(); i++)
				{
					plActivatorMsg* pMsg = TRACKED_NEW plActivatorMsg;
					pMsg->AddReceiver( fReceivers[i] );

					if (fProxyKey)
						pMsg->fHiteeObj = fProxyKey;
					else
						pMsg->fHiteeObj = GetTarget()->GetKey();
					pMsg->fHitterObj = pCollMsg->fOtherKey;
					pMsg->SetSender(GetKey());
					pMsg->SetTriggerType( plActivatorMsg::kCollideContact );
					plgDispatch::MsgSend( pMsg );
				}
				fBumped = true;
				fTriggered = true;
				plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
				return true;
			}
			if (fTriggered)
			{
				fBumped = true;
				return true;
			}
			return false;
		}

		for (int i = 0; i < fReceivers.Count(); i++)
		{
			plActivatorMsg* pMsg = TRACKED_NEW plActivatorMsg;
			pMsg->AddReceiver( fReceivers[i] );
			if (fProxyKey)
				pMsg->fHiteeObj = fProxyKey;
			else
				pMsg->fHiteeObj = GetTarget()->GetKey();
			pMsg->fHitterObj = pCollMsg->fOtherKey;
			pMsg->SetSender(GetKey());
			
			if (fType & kTypeEnter && pCollMsg->fEntering)
			{
				pMsg->SetTriggerType( plActivatorMsg::kCollideEnter );
				plgDispatch::MsgSend( pMsg );
				continue;
			}
			if (fType & kTypeUnEnter && pCollMsg->fEntering)
			{
				pMsg->SetTriggerType( plActivatorMsg::kEnterUnTrigger );
				plgDispatch::MsgSend( pMsg );
				continue;
			}
			if(fType & kTypeExit && !pCollMsg->fEntering)
			{
				pMsg->SetTriggerType( plActivatorMsg::kCollideExit );
				plgDispatch::MsgSend( pMsg );
				continue;
			}
			if(fType & kTypeUnExit && !pCollMsg->fEntering)
			{
				pMsg->SetTriggerType( plActivatorMsg::kExitUnTrigger );
				plgDispatch::MsgSend( pMsg );
				continue;
			}
			if (fType & kTypeAny)
			{
				pMsg->SetTriggerType( plActivatorMsg::kCollideContact );
				plgDispatch::MsgSend( pMsg );
				continue;
			}

			delete (pMsg);
		}
		return true;
	}

	plEvalMsg* pEval = plEvalMsg::ConvertNoRef(msg);
	if (pEval)
	{
		if (!fBumped && fTriggered)
		{
			plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
			for (int i = 0; i < fReceivers.Count(); i++)
			{
				plActivatorMsg* pMsg = TRACKED_NEW plActivatorMsg;
				pMsg->AddReceiver( fReceivers[i] );
				if (fProxyKey)
					pMsg->fHiteeObj = fProxyKey;
				else
					pMsg->fHiteeObj = GetTarget()->GetKey();
				pMsg->SetSender(GetKey());
				pMsg->SetTriggerType( plActivatorMsg::kCollideUnTrigger );
				plgDispatch::MsgSend( pMsg );
				fTriggered = false;
			}
		}
		else
		if (fTriggered && fBumped)
		{
			fBumped = false;
		}
		return true;
	}

	return plDetectorModifier::MsgReceive(msg);
}

void plCollisionDetector::Read(hsStream* stream, hsResMgr* mgr)
{
	plDetectorModifier::Read(stream, mgr);
	stream->ReadSwap(&fType);
}
void plCollisionDetector::Write(hsStream* stream, hsResMgr* mgr)
{
	plDetectorModifier::Write(stream, mgr);
	stream->WriteSwap(fType);
}

/////////////////////////////////
/////////////////////////////////
/////////////////////////////////
/////////////////////////////////
// camera region detector

plCameraRegionDetector::~plCameraRegionDetector()
{
	for(int i = 0; i < fMessages.Count(); i++)
	{	
		plMessage* pMsg = fMessages[i];
		fMessages.Remove(i);
		delete(pMsg);
	}
	fMessages.SetCountAndZero(0);
}

void plCameraRegionDetector::ISendTriggerMsg()
{
	for (int i = 0; i < fMessages.Count(); ++i)
	{   
		hsRefCnt_SafeRef(fMessages[i]);
		if (fIsInside)
			fMessages[i]->SetCmd(plCameraMsg::kEntering);
		else
			fMessages[i]->ClearCmd(plCameraMsg::kEntering);

		plgDispatch::MsgSend(fMessages[i]);
	}
}

hsBool plCameraRegionDetector::MsgReceive(plMessage* msg)
{
	plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
	if (pCollMsg)
	{
		// camera collisions are only for the local player
		if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey)
			return true;
		
		if (!fWaitingForEval)
			IRegisterForEval();

		fEntering = (pCollMsg->fEntering != 0);

#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
		fLastStep = plSimulationMgr::GetInstance()->GetStepCount();
#endif
		return true;
	}

	return plObjectInVolumeDetector::MsgReceive(msg);
}
void plCameraRegionDetector::Read(hsStream* stream, hsResMgr* mgr)
{
	plDetectorModifier::Read(stream, mgr);
	int n = stream->ReadSwap32();
	fMessages.SetCountAndZero(n);
	for(int i = 0; i < n; i++ )
	{	
		plCameraMsg* pMsg =  plCameraMsg::ConvertNoRef(mgr->ReadCreatable(stream));
		fMessages[i] = pMsg;
	}

}
void plCameraRegionDetector::Write(hsStream* stream, hsResMgr* mgr)
{
	plDetectorModifier::Write(stream, mgr);
	stream->WriteSwap32(fMessages.GetCount());
	for(int i = 0; i < fMessages.GetCount(); i++ )
		mgr->WriteCreatable( stream, fMessages[i] );

}

void plCameraRegionDetector::IHandleEval(plEvalMsg*)
{
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
	if (plSimulationMgr::GetInstance()->GetStepCount() - fLastStep > 1)
	{
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
		if (fIsInside != fEntering)
		{
			fIsInside = fEntering;
			DetectorLog("%s CameraRegion: %s", fIsInside ? "Entering" : "Exiting", GetKeyName());
			ISendTriggerMsg();
		}
		plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
		fWaitingForEval = false;
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
	}
#endif
}

/////////////////////////////////
/////////////////////////////////
/////////////////////////////////
/////////////////////////////////
// object-in-volume detector

void plObjectInVolumeDetector::ITrigger(plKey hitter, bool entering)
{
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
	for (bookKeepingList::iterator it = fCollisionList.begin(); it != fCollisionList.end(); ++it)
	{
		plCollisionBookKeepingInfo* collisionInfo = *it;
		if (collisionInfo->fHitter == hitter)
		{
			collisionInfo->fEntering = entering;
			collisionInfo->fLastStep = plSimulationMgr::GetInstance()->GetStepCount();
			return;
		}
	}
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND

	plCollisionBookKeepingInfo* collisionInfo = new plCollisionBookKeepingInfo(hitter, entering);
	fCollisionList.push_back(collisionInfo);
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
	collisionInfo->fLastStep = plSimulationMgr::GetInstance()->GetStepCount();
#endif
}

void plObjectInVolumeDetector::IRegisterForEval()
{
	fWaitingForEval = true;
	plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
}

void plObjectInVolumeDetector::ISendTriggerMsg(plKey hitter, bool entering)
{
	plActivatorMsg* activatorMsg = new plActivatorMsg();
	activatorMsg->SetSender(GetKey());
	activatorMsg->AddReceivers(fReceivers);
	activatorMsg->fHiteeObj = fProxyKey ? fProxyKey : GetTarget()->GetKey();
	activatorMsg->fHitterObj = hitter;
	if (entering)
		activatorMsg->SetTriggerType(plActivatorMsg::kVolumeEnter);
	else
		activatorMsg->SetTriggerType(plActivatorMsg::kVolumeExit);

	plgDispatch::MsgSend(activatorMsg);
}

hsBool plObjectInVolumeDetector::MsgReceive(plMessage* msg)
{
	plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
	if (pCollMsg)
	{
		// If the avatar is disabled (flying around), don't trigger
		if (IIsDisabledAvatar(pCollMsg->fOtherKey))
			return false;
       
		if (!fWaitingForEval)
			IRegisterForEval();

		ITrigger(pCollMsg->fOtherKey, (pCollMsg->fEntering != 0));
		return true;
	}

	plEvalMsg* pEval = plEvalMsg::ConvertNoRef(msg);
	if (pEval)
		IHandleEval(pEval);

	plPlayerPageMsg* pageMsg = plPlayerPageMsg::ConvertNoRef(msg);
	if (pageMsg && pageMsg->fUnload)
	{
		ITrigger(pageMsg->fPlayer, false);
	}

	return plCollisionDetector::MsgReceive(msg);
}

void plObjectInVolumeDetector::IHandleEval(plEvalMsg*)
{
	bookKeepingList::iterator it = fCollisionList.begin();
	while (it != fCollisionList.end())
	{
		plCollisionBookKeepingInfo* collisionInfo = *it;
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
		if (plSimulationMgr::GetInstance()->GetStepCount() - collisionInfo->fLastStep > 1)
		{
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
			bool wasInside = fCurrentResidents.find(collisionInfo->fHitter) != fCurrentResidents.end();
			if (collisionInfo->fEntering != wasInside)
			{
				if (collisionInfo->fEntering)
				{
					fCurrentResidents.insert(collisionInfo->fHitter);
					DetectorLog("%s: Sending Volume Enter ActivatorMsg", GetKeyName());
					ISendTriggerMsg(collisionInfo->fHitter, true);
				}
				else
				{
					fCurrentResidents.erase(collisionInfo->fHitter);
					DetectorLog("%s: Sending Volume Exit ActivatorMsg", GetKeyName());
					ISendTriggerMsg(collisionInfo->fHitter, false);
				}
			}

			delete collisionInfo;
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
			it = fCollisionList.erase(it);
		}
		else
		{
			++it;
		}
#else
			++it;
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
	}

#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
	if (fCollisionList.empty())
	{
		plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
		fWaitingForEval = false;
	}
#else
	fCollisionList.clear();
	plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
	fWaitingForEval = false;
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
}

void plObjectInVolumeDetector::SetTarget(plSceneObject* so)
{
	plCollisionDetector::SetTarget(so);

	if (so)
		plgDispatch::Dispatch()->RegisterForExactType(plPlayerPageMsg::Index(), GetKey());
	else
		plgDispatch::Dispatch()->UnRegisterForExactType(plPlayerPageMsg::Index(), GetKey());
}

void plObjectInVolumeDetector::Read(hsStream* stream, hsResMgr* mgr)
{
	plCollisionDetector::Read(stream, mgr);
}

void plObjectInVolumeDetector::Write(hsStream* stream, hsResMgr* mgr)
{
	plCollisionDetector::Write(stream, mgr);
}


///////////////////////////////////////////////////////////////////////////////


plObjectInVolumeAndFacingDetector::plObjectInVolumeAndFacingDetector() :
	fFacingTolerance(0),
	fNeedWalkingForward(false),
	fAvatarInVolume(false),
	fTriggered(false)
{
}

plObjectInVolumeAndFacingDetector::~plObjectInVolumeAndFacingDetector()
{
}

void plObjectInVolumeAndFacingDetector::SetFacingTolerance(int degrees)
{
	fFacingTolerance = hsCosine(hsScalarDegToRad(degrees));
}

void plObjectInVolumeAndFacingDetector::ICheckForTrigger()
{
	plArmatureMod* armMod = plAvatarMgr::GetInstance()->GetLocalAvatar();
	plSceneObject* avatar = armMod ? armMod->GetTarget(0) : nil;
	plSceneObject* target = GetTarget();

	if (armMod && target)
	{
		hsVector3 playerView = avatar->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kView);
		hsVector3 objView = target->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kView);

		playerView.Normalize();
		objView.Normalize();

		hsScalar dot = playerView * objView;
//		hsStatusMessageF("Dot: %f Tolerance: %f", dot, fFacingTolerance);
		bool facing = dot >= fFacingTolerance;

		bool movingForward = false;
		if (fNeedWalkingForward)
		{
			// And are we walking towards it?
			plArmatureBrain* abrain =  armMod->FindBrainByClass(plAvBrainHuman::Index()); //armMod->GetCurrentBrain();
			plAvBrainHuman* brain = plAvBrainHuman::ConvertNoRef(abrain);
			if (brain && brain->IsMovingForward() && brain->fWalkingStrategy->IsOnGround())
				movingForward = true;
		}
		else
			movingForward = true;

		if (facing && movingForward && !fTriggered)
		{
			DetectorLog("%s: Trigger InVolume&Facing", GetKeyName());
			fTriggered = true;
			ISendTriggerMsg(avatar->GetKey(), true);
		}
		else if (!facing && fTriggered)
		{
			DetectorLog("%s: Untrigger InVolume&Facing", GetKeyName());
			fTriggered = false;
			ISendTriggerMsg(avatar->GetKey(), false);
		}
	}
}

hsBool plObjectInVolumeAndFacingDetector::MsgReceive(plMessage* msg)
{
	// Avatar is entering or exiting our detector box
	plCollideMsg* collMsg = plCollideMsg::ConvertNoRef(msg);
	if (collMsg)
	{
		// make sure this is the local player... the notify will be the thing that propagates over the network
		if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != collMsg->fOtherKey)
			return true;

		// If the avatar is disabled (flying around), don't trigger
		if (IIsDisabledAvatar(collMsg->fOtherKey))
			return false;

		fAvatarInVolume = (collMsg->fEntering != 0);

		if (fAvatarInVolume)
		{
			plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
			ICheckForTrigger();
		}
		else
		{
			plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());

			// Avatar is leaving the volume, make sure to untrigger if we haven't already
			if (fTriggered)
			{
				fTriggered = false;
				ISendTriggerMsg(plNetClientApp::GetInstance()->GetLocalPlayerKey(), false);
			}
		}

		return true;
	}

	// Avatar is inside our detector box, so every frame we check if we need to trigger
	plEvalMsg* evalMsg = plEvalMsg::ConvertNoRef(msg);
	if (evalMsg)
	{
		ICheckForTrigger();
		return true;
	}

	return plObjectInVolumeDetector::MsgReceive(msg);
}

void plObjectInVolumeAndFacingDetector::Read(hsStream* stream, hsResMgr* mgr)
{
	plObjectInVolumeDetector::Read(stream, mgr);

	fFacingTolerance = stream->ReadSwapScalar();
	fNeedWalkingForward = stream->Readbool();
}

void plObjectInVolumeAndFacingDetector::Write(hsStream* stream, hsResMgr* mgr)
{
	plObjectInVolumeDetector::Write(stream, mgr);

	stream->WriteSwapScalar(fFacingTolerance);
	stream->Writebool(fNeedWalkingForward);
}

/////////////////////////////////
/////////////////////////////////
/////////////////////////////////
/////////////////////////////////
// subworld region detector

plSubworldRegionDetector::~plSubworldRegionDetector()
{
}


hsBool plSubworldRegionDetector::MsgReceive(plMessage* msg)
{
	plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);

	if (pCollMsg)
	{	
		if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey)
			return true;

		plArmatureMod* avMod = IGetAvatarModifier(pCollMsg->fOtherKey);
		if (avMod)
		{
			DetectorLog("%s subworld detector %s", pCollMsg->fEntering ? "Entering" : "Exiting", GetKeyName());

			if ((pCollMsg->fEntering && !fOnExit) ||
				(!pCollMsg->fEntering && fOnExit))
			{
				if (fSub)
				{
					plSceneObject* SO = plSceneObject::ConvertNoRef(fSub->ObjectIsLoaded());
					if (SO)
					{
						DetectorLogSpecial("Switching to subworld %s", fSub->GetName());

						plKey nilKey;
						plSubWorldMsg* msg = TRACKED_NEW plSubWorldMsg(GetKey(), avMod->GetKey(), fSub);
						msg->Send();
					}
				}
				else
				{
					DetectorLogSpecial("Switching to main subworld");
					plSubWorldMsg* msg = TRACKED_NEW plSubWorldMsg(GetKey(), avMod->GetKey(), nil);
					msg->Send();
				}
			}
		}

		return true;
	}

	return plCollisionDetector::MsgReceive(msg);
}

void plSubworldRegionDetector::Read(hsStream* stream, hsResMgr* mgr)
{
	plDetectorModifier::Read(stream, mgr);
	fSub = mgr->ReadKey(stream);
	fOnExit = stream->ReadBool();
}
void plSubworldRegionDetector::Write(hsStream* stream, hsResMgr* mgr)
{
	plDetectorModifier::Write(stream, mgr);
	mgr->WriteKey(stream, fSub);
	stream->WriteBool(fOnExit);
}

///////////////////////////////////
///////////////////////////////////
/// plPanicLinkDetector
///////////////////////////////////
hsBool plPanicLinkRegion::MsgReceive(plMessage* msg)
{
	plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);

	if (pCollMsg)
	{
		if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey)
			return true;

		if (pCollMsg->fEntering)
		{
			plArmatureMod* avMod = IGetAvatarModifier(pCollMsg->fOtherKey);
			if (avMod)
			{
				hsPoint3 pos;
				if (avMod->GetController())
				{
					avMod->GetController()->GetPositionSim(pos);
					DetectorLogSpecial("Avatar is panic linking. Position %f,%f,%f and is %s", pos.fX, pos.fY, pos.fZ, avMod->GetController()->IsEnabled() ? "enabled" : "disabled");
				}
				avMod->PanicLink(fPlayLinkOutAnim);
			}
		}

		return true;
	}

	return plCollisionDetector::MsgReceive(msg);
}

void plPanicLinkRegion::Read(hsStream* stream, hsResMgr* mgr)
{
	plCollisionDetector::Read(stream, mgr);

	fPlayLinkOutAnim = stream->ReadBool();
}

void plPanicLinkRegion::Write(hsStream* stream, hsResMgr* mgr)
{
	plCollisionDetector::Write(stream, mgr);

	stream->WriteBool(fPlayLinkOutAnim);
}

/////////////////////////////////////////////////////////////////
//
// PLSIMPLEREGIONSENSOR
//
/////////////////////////////////////////////////////////////////

// ctor default
plSimpleRegionSensor::plSimpleRegionSensor()
: fEnterMsg(nil), fExitMsg(nil)
{
}

// ctor canonical
plSimpleRegionSensor::plSimpleRegionSensor(plMessage *enterMsg, plMessage *exitMsg)
: fEnterMsg(enterMsg), fExitMsg(exitMsg)
{
}

// dtor
plSimpleRegionSensor::~plSimpleRegionSensor()
{
	if(fEnterMsg)
		fEnterMsg->UnRef();
	if(fExitMsg)
		fExitMsg->UnRef();
}

// WRITE
void plSimpleRegionSensor::Write(hsStream *stream, hsResMgr *mgr)
{
	plSingleModifier::Write(stream, mgr);
	if(fEnterMsg)
	{
		stream->Writebool(true);
		mgr->WriteCreatable(stream, fEnterMsg);
	} else {
		stream->Writebool(false);
	}
	if(fExitMsg)
	{
		stream->Writebool(true);
		mgr->WriteCreatable(stream, fExitMsg);
	} else {
		stream->Writebool(false);
	}
}

// READ
void plSimpleRegionSensor::Read(hsStream *stream, hsResMgr *mgr)
{
	plSingleModifier::Read(stream, mgr);
	if(stream->Readbool())
	{
		fEnterMsg = plMessage::ConvertNoRef(mgr->ReadCreatable(stream));
	} else {
		fEnterMsg = nil;
	}

	if(stream->Readbool())
	{
		fExitMsg = plMessage::ConvertNoRef(mgr->ReadCreatable(stream));
		hsAssert(fExitMsg, "Corrupted plSimpleRegionSensor during read.");
	} else {
		fExitMsg = nil;
	}
}

// MSGRECEIVE
hsBool plSimpleRegionSensor::MsgReceive(plMessage *msg)
{
	plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);

	if (pCollMsg)
	{
		// make sure this is the local player... the notify will be the thing that propagates over the network
		if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey)
			return true;

		plKey theThingWhatDoneHitUs = pCollMsg->fOtherKey;
		
		if(pCollMsg->fEntering)
		{
			if(fEnterMsg)
			{
				fEnterMsg->ClearReceivers();
				fEnterMsg->AddReceiver(theThingWhatDoneHitUs);
				fEnterMsg->Ref();
				fEnterMsg->Send();
			}
		} 
		else {
			if(fExitMsg)
			{
				fExitMsg->ClearReceivers();
				fExitMsg->AddReceiver(theThingWhatDoneHitUs);
				fExitMsg->Ref();
				fExitMsg->Send();
			}
		}
		return true;
	}
	return plSingleModifier::MsgReceive(msg);
}

// IEVAL
hsBool plSimpleRegionSensor::IEval(double secs, hsScalar del, UInt32 dirty)
{
	return false;
}

//////////////////////////////////////////////////////////////////////////////

// Nuke the Read/Write functions on the next file format change
void plSwimDetector::Write(hsStream *stream, hsResMgr *mgr)
{
	plSimpleRegionSensor::Write(stream, mgr);

	stream->WriteByte(0);
	stream->WriteSwapScalar(0);
	stream->WriteSwapScalar(0);
}

void plSwimDetector::Read(hsStream *stream, hsResMgr *mgr)
{
	plSimpleRegionSensor::Read(stream, mgr);

	stream->ReadByte();
	stream->ReadSwapScalar();
	stream->ReadSwapScalar();
}
hsBool plSwimDetector::MsgReceive(plMessage *msg)
{
	plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);

	if (pCollMsg)
	{
		//removed local player check because this will apply the brain to the local 
		//controller of the foreign avatar which we still want.
		//and if we prop swim state by notify messages we still have a chance of missing it from players
		//who were in the region before we linked in
		plKey theThingWhatDoneHitUs = pCollMsg->fOtherKey;
		if(pCollMsg->fEntering)
		{
			if(fEnterMsg)
			{
				fEnterMsg->ClearReceivers();
				fEnterMsg->AddReceiver(theThingWhatDoneHitUs);
				fEnterMsg->Ref();
				fEnterMsg->Send();
			}
		} 
		else {
		if(fExitMsg)
			{
				fExitMsg->ClearReceivers();
				fExitMsg->AddReceiver(theThingWhatDoneHitUs);
				fExitMsg->Ref();
				fExitMsg->Send();
			}
		}
		return true;
	}
	return plSimpleRegionSensor::MsgReceive(msg);
}
hsBool  plRidingAnimatedPhysicalDetector::MsgReceive(plMessage *msg)
{
	
	plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);

	if (pCollMsg)
	{
		//removed local player check because this will apply the brain to the local 
		//controller of the foreign avatar which we still want.
		//and if we prop  state by notify messages we still have a chance of missing it from players
		//who were in the region before we linked in
		plKey theThingWhatDoneHitUs = pCollMsg->fOtherKey;
		if(pCollMsg->fEntering)
		{
			if(fEnterMsg)
			{
				fEnterMsg->ClearReceivers();
				fEnterMsg->AddReceiver(theThingWhatDoneHitUs);
				fEnterMsg->Ref();
				fEnterMsg->Send();
			}
		} 
		else {
		if(fExitMsg)
			{
				fExitMsg->ClearReceivers();
				fExitMsg->AddReceiver(theThingWhatDoneHitUs);
				fExitMsg->Ref();
				fExitMsg->Send();
			}
		}
		return true;
	}
	return plSimpleRegionSensor::MsgReceive(msg);
}