/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#include "pnMessage/plSimulationMsg.h"
#include "hsGeometry3.h"
class plLinearVelocityMsg :  public plSimulationMsg 
{
public:
    // pass-through constructors
    plLinearVelocityMsg() : plSimulationMsg() {};
    plLinearVelocityMsg(const plKey &sender, const plKey &receiver, const double *time) 
        : plSimulationMsg(sender,receiver, time), fVelocity(0.0f,0.0f,0.0f)  {};
    CLASSNAME_REGISTER( plLinearVelocityMsg );
    GETINTERFACE_ANY( plLinearVelocityMsg, plSimulationMsg);
    void Velocity(hsVector3& vel){fVelocity=vel;}
    const hsVector3& Velocity(){return fVelocity;}
protected:
    hsVector3 fVelocity;

};