/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . 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You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef plPythonParameter_h_inc #define plPythonParameter_h_inc #include "../pnKeyedObject/plKey.h" // // This is the data for the parameters (or attributes) for the PythonFile components // // What is in the records is the id of the attribute and its value // // NOTE: Lists of values for parameters will have a specific type that means list // however, the list of values will not be in one record but many records, with // the fID being the same. // typedef struct plPythonParameter { public: // this is a unique (within one Python mod) id for this parameter Int32 fID; // then comes the value, which is a type followed by the data enum valueType { kInt=1, kFloat, kBoolean, kString, kSceneObject, kSceneObjectList, kActivatorList, kResponderList, kDynamicText, kGUIDialog, kExcludeRegion, kAnimation, kAnimationName, kBehavior, kMaterial, kGUIPopUpMenu, kGUISkin, kWaterComponent, kSwimCurrentInterface, kClusterComponentList, kMaterialAnimation, kGrassShaderComponent, kNone }; Int32 fValueType; // what type of value (dataType enum) // the data of the value union { Int32 fIntNumber; hsScalar fFloatNumber; hsBool fBool; char* fString; } datarecord; plKey fObjectKey; // the plKey of the scene object (should be part of the union, but unions don't allow complex types) plPythonParameter() { fID = 0; fValueType = kNone; } plPythonParameter(Int32 id) { fID = id; fValueType = kNone; } plPythonParameter& operator=(const plPythonParameter& other) { return Copy(other); } // copy constructor plPythonParameter(const plPythonParameter& other) { fID = 0; fValueType = kNone; Copy(other); } plPythonParameter& Copy(const plPythonParameter& other) { fID = other.fID; switch ( other.fValueType ) { case kInt: SetToInt(other.datarecord.fIntNumber); break; case kFloat: SetToFloat(other.datarecord.fFloatNumber); break; case kBoolean: SetToBoolean(other.datarecord.fBool); break; case kString: SetToString(other.datarecord.fString); break; case kSceneObject: SetToSceneObject(other.fObjectKey); break; case kSceneObjectList: SetToSceneObject(other.fObjectKey,true); break; case kActivatorList: SetToActivator(other.fObjectKey); break; case kResponderList: SetToResponder(other.fObjectKey); break; case kDynamicText: SetToDynamicText(other.fObjectKey); break; case kGUIDialog: SetToGUIDialog(other.fObjectKey); break; case kExcludeRegion: SetToExcludeRegion(other.fObjectKey); break; case kAnimation: SetToAnimation(other.fObjectKey); break; case kAnimationName: SetToAnimationName(other.datarecord.fString); break; case kBehavior: SetToBehavior(other.fObjectKey); break; case kMaterial: SetToMaterial(other.fObjectKey); break; case kGUIPopUpMenu: SetToGUIPopUpMenu(other.fObjectKey); break; case kGUISkin: SetToGUISkin(other.fObjectKey); break; case kWaterComponent: SetToWaterComponent(other.fObjectKey); break; case kSwimCurrentInterface: SetToSwimCurrentInterface(other.fObjectKey); break; case kClusterComponentList: SetToClusterComponent(other.fObjectKey); break; case kMaterialAnimation: SetToMaterialAnimation(other.fObjectKey); break; case kGrassShaderComponent: SetToGrassShaderComponent(other.fObjectKey); break; } return *this; } ~plPythonParameter() { SetToNone(); } void SetToNone() { // remove the string if one was created if ( fValueType == kString || fValueType == kAnimationName ) delete [] datarecord.fString; fValueType = kNone; } void SetToInt(Int32 number) { SetToNone(); fValueType = kInt; datarecord.fIntNumber = number; } void SetToFloat(hsScalar number) { SetToNone(); fValueType = kFloat; datarecord.fFloatNumber = number; } void SetToBoolean(hsBool state) { SetToNone(); fValueType = kBoolean; datarecord.fBool = state; } void SetToString(const char* string) { SetToNone(); fValueType = kString; datarecord.fString = hsStrcpy(string); } void SetToSceneObject(plKey key, hsBool list=false) { SetToNone(); if (list) fValueType = kSceneObjectList; else fValueType = kSceneObject; fObjectKey = key; } void SetToActivator(plKey key) { SetToNone(); fValueType = kActivatorList; fObjectKey = key; } void SetToResponder(plKey key) { SetToNone(); fValueType = kResponderList; fObjectKey = key; } void SetToDynamicText(plKey key) { SetToNone(); fValueType = kDynamicText; fObjectKey = key; } void SetToGUIDialog(plKey key) { SetToNone(); fValueType = kGUIDialog; fObjectKey = key; } void SetToExcludeRegion(plKey key) { SetToNone(); fValueType = kExcludeRegion; fObjectKey = key; } void SetToWaterComponent(plKey key) { SetToNone(); fValueType = kWaterComponent; fObjectKey = key; } void SetToSwimCurrentInterface(plKey key) { SetToNone(); fValueType = kSwimCurrentInterface; fObjectKey = key; } void SetToAnimation(plKey key) { SetToNone(); fValueType = kAnimation; fObjectKey = key; } void SetToAnimationName(const char* string) { SetToNone(); fValueType = kAnimationName; datarecord.fString = hsStrcpy(string); } void SetToBehavior(plKey key) { SetToNone(); fValueType = kBehavior; fObjectKey = key; } void SetToMaterial(plKey key) { SetToNone(); fValueType = kMaterial; fObjectKey = key; } void SetToGUIPopUpMenu(plKey key) { SetToNone(); fValueType = kGUIPopUpMenu; fObjectKey = key; } void SetToGUISkin(plKey key) { SetToNone(); fValueType = kGUISkin; fObjectKey = key; } void SetToClusterComponent(plKey key) { SetToNone(); fValueType = kClusterComponentList; fObjectKey = key; } void SetToMaterialAnimation(plKey key) { SetToNone(); fValueType = kMaterialAnimation; fObjectKey = key; } void SetToGrassShaderComponent(plKey key) { SetToNone(); fValueType = kGrassShaderComponent; fObjectKey = key; } // read and write routines for export and reading in at runtime void Read(hsStream *stream, hsResMgr* mgr) { SetToNone(); fID = stream->ReadSwap32(); fValueType = stream->ReadSwap32(); // read the different types of data int count; switch ( fValueType ) { case kInt: datarecord.fIntNumber = stream->ReadSwap32(); break; case kFloat: stream->ReadSwap(&datarecord.fFloatNumber); break; case kBoolean: datarecord.fBool = stream->ReadSwap32(); break; case kString: case kAnimationName: count = stream->ReadSwap32(); if ( count != 0 ) { datarecord.fString = TRACKED_NEW char[count+1]; stream->ReadSwap(count,datarecord.fString); } else datarecord.fString = nil; break; case kSceneObject: case kSceneObjectList: case kActivatorList: case kResponderList: case kDynamicText: case kGUIDialog: case kExcludeRegion: case kAnimation: case kBehavior: case kMaterial: case kGUIPopUpMenu: case kGUISkin: case kWaterComponent: case kSwimCurrentInterface: case kClusterComponentList: case kMaterialAnimation: case kGrassShaderComponent: fObjectKey = mgr->ReadKey(stream); break; } } void Write(hsStream * stream, hsResMgr* mgr) { int count; stream->WriteSwap32(fID); stream->WriteSwap32(fValueType); switch ( fValueType ) { case kInt: stream->WriteSwap32(datarecord.fIntNumber); break; case kFloat: stream->WriteSwap(datarecord.fFloatNumber); break; case kBoolean: stream->WriteSwap32(datarecord.fBool); break; case kString: case kAnimationName: if ( datarecord.fString != nil ) count = hsStrlen(datarecord.fString)+1; else count = 0; stream->WriteSwap(count); if ( count != 0 ) stream->WriteSwap(count,datarecord.fString); break; case kSceneObject: case kSceneObjectList: case kActivatorList: case kResponderList: case kDynamicText: case kGUIDialog: case kExcludeRegion: case kAnimation: case kBehavior: case kMaterial: case kGUIPopUpMenu: case kGUISkin: case kWaterComponent: case kSwimCurrentInterface: case kClusterComponentList: case kMaterialAnimation: case kGrassShaderComponent: mgr->WriteKey(stream, fObjectKey); break; } } } plPythonParameter; #endif // plPythonParameter_h_inc