/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ /***************************************************************************** * * $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.h * ***/ #ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_MARKER_PNGMMARKER_H #error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/Marker/pnGmMarker.h included more than once" #endif #define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_MARKER_PNGMMARKER_H /***************************************************************************** * * Marker * ***/ enum EMarkerInitResult { kMarkerInitSuccess, kMarkerInitError, kNumMarkerInitResults }; enum EMarkerGameType { kMarkerGameQuest, kMarkerGameCGZ, // this is a quest game, but differentiating between the two on the client side makes some things easier kMarkerGameCapture, kMarkerGameCaptureAndHold, kNumMarkerGameTypes }; //============================================================================ // Game type id //============================================================================ const Uuid kGameTypeId_Marker = Uuid(L"000b2c39-0319-4be1-b06c-7a105b160fcf"); //============================================================================ // Network message ids //============================================================================ // Cli2Srv message ids enum { kCli2Srv_Marker_StartGame = kCli2Srv_NumGameMsgIds, kCli2Srv_Marker_PauseGame, kCli2Srv_Marker_ResetGame, kCli2Srv_Marker_ChangeGameName, kCli2Srv_Marker_ChangeTimeLimit, kCli2Srv_Marker_DeleteGame, kCli2Srv_Marker_AddMarker, kCli2Srv_Marker_DeleteMarker, kCli2Srv_Marker_ChangeMarkerName, kCli2Srv_Marker_CaptureMarker, }; // Srv2Cli message ids enum { kSrv2Cli_Marker_TemplateCreated = kSrv2Cli_NumGameMsgIds, kSrv2Cli_Marker_TeamAssigned, kSrv2Cli_Marker_GameType, kSrv2Cli_Marker_GameStarted, kSrv2Cli_Marker_GamePaused, kSrv2Cli_Marker_GameReset, kSrv2Cli_Marker_GameOver, kSrv2Cli_Marker_GameNameChanged, kSrv2Cli_Marker_TimeLimitChanged, kSrv2Cli_Marker_GameDeleted, kSrv2Cli_Marker_MarkerAdded, kSrv2Cli_Marker_MarkerDeleted, kSrv2Cli_Marker_MarkerNameChanged, kSrv2Cli_Marker_MarkerCaptured, }; //============================================================================ // Begin networked data structures #include //============================================================================ //======================================================================== // Message parameters //======================================================================== struct Marker_CreateParam { byte gameType; // member of EMarkerGameType wchar gameName[256]; dword timeLimit; wchar templateID[80]; // empty if creating a new game, guid if a quest game and we need to grab the data from the state server }; //======================================================================== // Tic-Tac-Toe message structures //======================================================================== // Cli2Srv struct Cli2Srv_Marker_StartGame : GameMsgHeader { // nothing }; struct Cli2Srv_Marker_PauseGame : GameMsgHeader { // nothing }; struct Cli2Srv_Marker_ResetGame : GameMsgHeader { // nothing }; struct Cli2Srv_Marker_ChangeGameName : GameMsgHeader { wchar gameName[256]; }; struct Cli2Srv_Marker_ChangeTimeLimit : GameMsgHeader { dword timeLimit; }; struct Cli2Srv_Marker_DeleteGame : GameMsgHeader { // nothing }; struct Cli2Srv_Marker_AddMarker : GameMsgHeader { double x; double y; double z; wchar name[256]; wchar age[80]; }; struct Cli2Srv_Marker_DeleteMarker : GameMsgHeader { dword markerID; }; struct Cli2Srv_Marker_ChangeMarkerName : GameMsgHeader { dword markerID; wchar markerName[256]; }; struct Cli2Srv_Marker_CaptureMarker : GameMsgHeader { dword markerID; }; // Srv2Cli struct Srv2Cli_Marker_TemplateCreated : GameMsgHeader { wchar templateID[80]; }; struct Srv2Cli_Marker_TeamAssigned : GameMsgHeader { byte teamNumber; // 1 or 2 }; struct Srv2Cli_Marker_GameType : GameMsgHeader { byte gameType; // member of EMarkerGameType }; struct Srv2Cli_Marker_GameStarted : GameMsgHeader { // nothing }; struct Srv2Cli_Marker_GamePaused : GameMsgHeader { dword timeLeft; // 0 if quest game, since they don't have a timer }; struct Srv2Cli_Marker_GameReset : GameMsgHeader { // nothing }; struct Srv2Cli_Marker_GameOver : GameMsgHeader { // nothing }; struct Srv2Cli_Marker_GameNameChanged : GameMsgHeader { wchar newName[256]; }; struct Srv2Cli_Marker_TimeLimitChanged : GameMsgHeader { dword newTimeLimit; }; struct Srv2Cli_Marker_GameDeleted : GameMsgHeader { bool failed; // did the delete fail? }; struct Srv2Cli_Marker_MarkerAdded : GameMsgHeader { double x; double y; double z; dword markerID; wchar name[256]; wchar age[80]; }; struct Srv2Cli_Marker_MarkerDeleted : GameMsgHeader { dword markerID; }; struct Srv2Cli_Marker_MarkerNameChanged : GameMsgHeader { dword markerID; wchar newName[256]; }; struct Srv2Cli_Marker_MarkerCaptured : GameMsgHeader { dword markerID; byte team; // 0 for no team, or for quest games }; //============================================================================ // End networked data structures #include //============================================================================