/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
void DummyCodeIncludeFunc();            //Anim Comp
void DummyCodeIncludeFuncActive();      //Activator Comp
void DummyCodeIncludeFuncResponder();   //Responder Comp
void DummyCodeIncludeFuncAudio();       //Audio Comps
void DummyCodeIncludeFuncA();           //Player Comp   
void DummyCodeIncludeFuncCollection();  //  ???  Isn't used! ??? Why is it here? ???
void DummyCodeIncludeFuncTypes();       //Type Comps (Portal, StartingPoint, etc...)
void DummyCodeIncludeFuncMisc();        //Misc Comps (Interesting, PageInfo, Room, etc..)
void DummyCodeIncludeFuncPhys();        //Physical Comps
void DummyCodeIncludeFuncParticles();   //Particle Comps
void DummyCodeIncludeAvatarFunc();      //Avatar Comps
void DummyCodeIncludeFuncSmooth();      //Smoot Comp
void DummyCodeIncludeFuncClickable();   //Clickable Comp
void DummyCodeIncludeFuncSeekPoint();   //Avatar Seekpoint Comp
void DummyCodeIncludeFuncSingleSht();   //OneShot Comp
void DummyCodeIncludeFuncAGComp();      //Avatar Anim Comp
void DummyCodeIncludeFuncClickDrag();   //click-draggable gadget
void DummyCodeIncludeFuncInventStuff(); //InventoryObj Comp
void DummyCodeIncludeFuncVolumeGadget();// phys volume activator
//void DummyCodeIncludeFuncActivatorGadget();// activator activator
void DummyCodeIncludeFuncImpactGadget();  // collision activator
void DummyCodeIncludeFuncSoftVolume();  // Soft Volume
void DummyCodeIncludeFuncPhysConst();   // Phys Constraints
void DummyCodeIncludeFuncCameras();      // new cameras
void DummyCodeIncludePythonFileFunc();
void DummyCodeIncludeFuncDistrib();     // Geometry distribution functions
void DummyCodeIncludeFuncCluster();     // Geometry clustering functions
void DummyCodeIncludeFuncExcludeRegion();
void DummyCodeIncludeFuncGUI();         // User Interface components
void DummyCodeIncludeFuncIgnore();          // User Interface components

void DummyCodeIncludeFuncBlow();        // Procedural wind modifier
void DummyCodeIncludeFuncWater();       // All things wet.
void DummyCodeIncludeFuncLightMap();    // LightMap
void DummyCodeIncludeFuncXImposter();   // Like a billboard, but exier.
void DummyCodeIncludeFuncRepComp();     // Different representations
void DummyCodeIncludeFuncLineFollow();  // Things that follow a line
void DummyCodeIncludeFuncMorph();       // Like putty in my hands
void DummyCodeIncludeFuncLODFade();     // Alpha blending lod transition
void DummyCodeIncludeFuncBehaviors();   // Av Behaviors, like Sitting
void DummyCodeIncludeFuncNavigablesRegion(); //Ladder Climbing...
void DummyCodeIncludeFuncTemplate();
void DummyCodeIncludeFuncClothing();
void DummyCodeIncludeFuncMultistageBeh();
void DummyCodeIncludeFuncAnimDetector();
void DummyCodeIncludeFuncShadow(); // Components controlling shadow generation.
void DummyCodeIncludeFuncFootstepSound();
void DummyCodeIncludeFuncFootPrint(); // dynamic decals
void DummyCodeIncludFuncNPCSpawn();  // npc spawners
void DummyCodeIncludeFuncClimbTrigger();
void DummyCodeIncludeFuncObjectFlocker();
void DummyCodeIncludeFuncGrassShader();