/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef hsFiles_Defined
#define hsFiles_Defined
#include "hsStream.h"
#include
#if HS_BUILD_FOR_UNIX
#include
#define kFolderIterator_MaxPath PATH_MAX
#include
#define SetCurrentDirectory chdir
#elif !HS_BUILD_FOR_PS2
#define kFolderIterator_MaxPath _MAX_PATH
#else
#define kFolderIterator_MaxPath 255
#endif
#if HS_BUILD_FOR_MAC
#include
#include
#endif
#if HS_BUILD_FOR_WIN32
# define PATH_SEPARATOR '\\'
# define WPATH_SEPARATOR L'\\'
# define PATH_SEPARATOR_STR "\\"
# define WPATH_SEPARATOR_STR L"\\"
#elif HS_BUILD_FOR_UNIX
# define PATH_SEPARATOR '/'
# define WPATH_SEPARATOR L'/'
# define PATH_SEPARATOR_STR "/"
# define WPATH_SEPARATOR_STR L"/"
#endif
///////////////////////////////////////////////////////////////////////
#if !HS_BUILD_FOR_PS2
class hsFile {
hsFile& operator=(const hsFile&); // disallow assignment
protected:
char* fPathAndName;
FILE* fFILE;
public:
hsFile();
hsFile(const char pathAndName[]);
virtual ~hsFile();
const char* GetName();
virtual const char* GetPathAndName();
virtual void SetPathAndName(const char pathAndName[]);
virtual FILE* OpenFILE(const char mode[], hsBool throwIfFailure = false);
virtual hsStream* OpenStream(const char mode[], hsBool throwIfFailure = false);
virtual void Close(); // called automatically in the destructor
};
typedef hsFile hsUnixFile; // for compatibility
#if HS_BUILD_FOR_MAC
class hsMacFile : public hsFile {
enum {
kRefNum_Dirty,
kPathName_Dirty
};
FSSpec fSpec;
Int16 fRefNum;
UInt16 fFlags;
void SetSpecFromName();
void SetNameFromSpec();
public:
hsMacFile();
hsMacFile(const FSSpec* spec);
hsMacFile(const char pathAndName[]);
virtual ~hsMacFile();
const FSSpec* GetSpec() const { return &fSpec; }
void SetSpec(const FSSpec* spec);
hsBool Create(OSType creator, OSType fileType, ScriptCode scriptCode = smSystemScript);
hsBool OpenDataFork(SInt8 permission, Int16* refnum);
// Overrides
virtual const char* GetPathAndName();
virtual void SetPathAndName(const char pathAndName[]);
virtual hsStream* OpenStream(const char mode[], hsBool throwIfFailure = false);
virtual void Close();
};
typedef hsMacFile hsOSFile;
#else
typedef hsFile hsOSFile;
#endif
#endif // HS_BUILD_FOR_PS2
///////////////////////////////////////////////////////////////////////
class hsFolderIterator {
char fPath[kFolderIterator_MaxPath];
struct hsFolderIterator_Data* fData;
bool fCustomFilter;
public:
#ifdef HS_BUILD_FOR_WIN32
hsFolderIterator(const char path[] = nil, bool useCustomFilter=false);
#else
hsFolderIterator(const char path[] = nil, bool unused=true);
hsFolderIterator(const struct FSSpec* spec); // Alt constructor
#endif
virtual ~hsFolderIterator();
const char* GetPath() const { return fPath; }
void SetPath(const char path[]);
void Reset();
hsBool NextFile();
hsBool NextFileSuffix(const char suffix[]);
const char* GetFileName() const;
int GetPathAndName(char pathandname[] = nil);
hsBool IsDirectory( void ) const;
FILE* OpenFILE(const char mode[]);
#if HS_BUILD_FOR_MAC
void SetMacFolder(const char path[]);
void SetMacFolder(OSType folderType);
void SetMacFolder(Int16 vRefNum, Int32 dirID);
hsBool NextMacFile(OSType targetFileType, OSType targetCreator);
const struct FSSpec* GetMacSpec() const;
OSType GetMacFileType() const;
OSType GetMacCreator() const;
#elif HS_BUILD_FOR_WIN32
void SetWinSystemDir(const char subdir[]); // e.g. "Fonts"
void SetFileFilterStr(const char filterStr[]); // e.g. "*.*"
#endif
};
#ifdef HS_BUILD_FOR_WIN32
// only implemented on Win32 for now
class hsWFolderIterator {
wchar fPath[kFolderIterator_MaxPath];
struct hsWFolderIterator_Data* fData;
bool fCustomFilter;
public:
hsWFolderIterator(const wchar path[] = nil, bool useCustomFilter=false);
virtual ~hsWFolderIterator();
const wchar* GetPath() const { return fPath; }
void SetPath(const wchar path[]);
void Reset();
hsBool NextFile();
hsBool NextFileSuffix(const wchar suffix[]);
const wchar* GetFileName() const;
int GetPathAndName(wchar pathandname[] = nil);
hsBool IsDirectory( void ) const;
FILE* OpenFILE(const wchar mode[]);
void SetWinSystemDir(const wchar subdir[]); // e.g. "Fonts"
void SetFileFilterStr(const wchar filterStr[]); // e.g. "*.*"
};
#endif
#endif