/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "max.h"
#include "python.h"
#include
class plAutoUIBlock;
class plPythonMgr
{
protected:
plPythonMgr();
bool IQueryPythonFile(char *fileName);
void IAddBool(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddInt(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddFloat(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddString(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddSceneObj(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddSceneObjList(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddActivator(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddActivatorList(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddResponder(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddResponderList(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddDynamicText(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddGUIDialog(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddExcludeRegion(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddAnimation(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddBehavior(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddMaterial(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddGUIPopUpMenu(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddGUISkin(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddWaterComponent(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddSwimCurrentInterface(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddDropDownList(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddClusterComponent(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddMaterialAnimation(plAutoUIBlock *autoUI, PyObject *tuple, char *paramName, int id, int vid, std::vector* vstates);
void IAddGrassComponent(plAutoUIBlock *autoUI, PyObject *objTuple, std::string paramName, int id, int vid, std::vector* vstates);
public:
static plPythonMgr& Instance();
void LoadPythonFiles();
};