/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#include "plParticleSDLMod.h"
#include "plParticleSystem.h"

#include "pnSceneObject/plSceneObject.h"
#include "plSDL/plSDL.h"
#include "pnKeyedObject/plKey.h"

// static vars
char plParticleSDLMod::kStrNumParticles[]="numParticles";

void plParticleSDLMod::IPutCurrentStateIn(plStateDataRecord* dstState)
{
    plSceneObject* sobj=GetTarget();
    if (!sobj)
        return;

    UInt32 flags = sobj->GetKey()->GetUoid().GetLocation().GetFlags();

    const plParticleSystem *sys = plParticleSystem::ConvertNoRef(sobj->GetModifierByType(plParticleSystem::Index()));
    if (!sys)
        return;
    
    int num = sys->GetNumValidParticles(true);
    dstState->FindVar(kStrNumParticles)->Set(num);
}

void plParticleSDLMod::ISetCurrentStateFrom(const plStateDataRecord* srcState)
{
    plSceneObject* sobj=GetTarget();
    if (!sobj)
        return;

    plParticleSystem *sys = const_cast<plParticleSystem*>(plParticleSystem::ConvertNoRef(sobj->GetModifierByType(plParticleSystem::Index())));
    if (!sys)
        return;

    int num;
    srcState->FindVar(kStrNumParticles)->Get(&num);
    if (num > sys->GetMaxTotalParticles())
        num = sys->GetMaxTotalParticles();
    
    sys->WipeExistingParticles();
    sys->GenerateParticles(num);
}

UInt32 plParticleSDLMod::IApplyModFlags(UInt32 sendFlags)
{
    if (fAttachedToAvatar)
        return (sendFlags | plSynchedObject::kDontPersistOnServer | plSynchedObject::kIsAvatarState);
    return sendFlags;
}