/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
/*****************************************************************************
*
*   $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.h
*   
***/

#ifdef PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETGAMELIB_PRIVATE_PLNGLGAME_H
#error "Header $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLNETGAMELIB_PRIVATE_PLNGLGAME_H


/*****************************************************************************
*
*   Client-side Game functions
*
***/

//============================================================================
// Connect
//============================================================================
void NetCliGameStartConnect (
    const NetAddressNode &  node
);

//============================================================================
// Disconnect
//============================================================================
void NetCliGameDisconnect ();

//============================================================================
// Join Age
//============================================================================
typedef void (*FNetCliGameJoinAgeRequestCallback)(
    ENetError       result,
    void *          param
);
void NetCliGameJoinAgeRequest (
    unsigned                            ageMcpId,
    const Uuid &                        accountUuid,
    unsigned                            playerInt,
    FNetCliGameJoinAgeRequestCallback   callback,
    void *                              param
);

//============================================================================
// Propagate app-specific data
//============================================================================
typedef void (*FNetCliGameRecvBufferHandler)(
    unsigned                        type,
    unsigned                        bytes,
    const byte                      buffer[]
);
void NetCliGameSetRecvBufferHandler (
    FNetCliGameRecvBufferHandler    handler
);
void NetCliGamePropagateBuffer (
    unsigned                        type,
    unsigned                        bytes,
    const byte                      buffer[]
);

//============================================================================
// GameMgrMsg
//============================================================================
struct GameMsgHeader;
typedef void (*FNetCliGameRecvGameMgrMsgHandler)(GameMsgHeader * msg);
void NetCliGameSetRecvGameMgrMsgHandler (FNetCliGameRecvGameMgrMsgHandler handler);
void NetCliGameSendGameMgrMsg (GameMsgHeader * msg);