/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/

#ifndef plDXPixelShader_inc
#define plDXPixelShader_inc

#include "plDXShader.h"

class plShader;
class plDXPipeline;

struct IDirect3DPixelShader9;

class plDXPixelShader : public plDXShader
{
    virtual HRESULT     ICreate(plDXPipeline* pipe); // On error, sets error string.
    virtual HRESULT     ISetConstants(plDXPipeline* pipe);

    IDirect3DPixelShader9 *fHandle;

public:
    plDXPixelShader(plShader* owner);
    virtual ~plDXPixelShader();

    void            Release();
    void            Link(plDXPixelShader** back) { plDXDeviceRef::Link((plDXDeviceRef**)back); }

    hsBool          VerifyFormat(UInt8 format) const;
    IDirect3DPixelShader9 *GetShader(plDXPipeline* pipe);
};


#endif // plDXPixelShader_inc