/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "hsConfig.h" #include "hsWindows.h" // plInputManager.cpp #define DIRECTINPUT_VERSION 0x0800 #include #include "hsTypes.h" #include "plInputManager.h" #include "plPipeline.h" #include "plInputDevice.h" #include "plDInputDevice.h" #include "../plMessage/plInputEventMsg.h" #include "plInputInterfaceMgr.h" #include "hsStream.h" #include "../pnKeyedObject/plKey.h" #include "../pnKeyedObject/plFixedKey.h" #include "hsResMgr.h" #include "hsTimer.h" #include "plgDispatch.h" #include "../pnMessage/plTimeMsg.h" #include "../pnMessage/plCmdIfaceModMsg.h" #include "../pnMessage/plPlayerPageMsg.h" hsBool plInputManager::fUseDInput = false; UInt8 plInputManager::bRecenterMouse = 0; HWND plInputManager::fhWnd = nil; #define NUM_ACTIONS 17 struct plDIDevice { plDIDevice() : fDevice(nil), fCaps(nil) {;} plDIDevice(IDirectInputDevice8* _device) : fCaps(nil) { fDevice = _device;} IDirectInputDevice8* fDevice; DIDEVCAPS* fCaps; }; struct plDInput { plDInput() : fDInput(nil), fActionFormat(nil) {;} IDirectInput8* fDInput; hsTArray fSticks; DIACTIONFORMAT* fActionFormat; }; class plDInputMgr { public: plDInputMgr(); ~plDInputMgr(); void Init(HINSTANCE hInst, HWND hWnd); void Update(); void AddDevice(IDirectInputDevice8* device); void ConfigureDevice(); virtual hsBool MsgReceive(plMessage* msg); // dinput callback functions static int __stdcall EnumGamepadCallback(const DIDEVICEINSTANCE* device, void* pRef); // I should be using these but they don't work... // static int __stdcall SetAxisRange(const DIDEVICEOBJECTINSTANCE* obj, void* pRef); // static int __stdcall EnumSuitableDevices(const struct DIDEVICEINSTANCEA* devInst, struct IDirectInputDevice8* dev, unsigned long why, unsigned long devRemaining, void* pRef); protected: plDInput* fDI; hsTArray fInputDevice; static DIACTION fActionMap[]; HWND fhWnd; }; // function pointers to dinput callbacks typedef int (__stdcall * Pfunc1) (const DIDEVICEINSTANCE* device, void* pRef); // I should need these... //typedef int (__stdcall * Pfunc2) (const DIDEVICEOBJECTINSTANCE* device, void* pRef); //typedef int (__stdcall * Pfunc3) (const struct DIDEVICEINSTANCEA* devInst, struct IDirectInputDevice8* dev, unsigned long why, unsigned long devRemaining, void* pRef); plInputManager* plInputManager::fInstance = nil; plInputManager::plInputManager( HWND hWnd ) : fDInputMgr(nil), fInterfaceMgr(nil) { fhWnd = hWnd; fInstance = this; fActive = false; fFirstActivated = false; fMouseScale = 1.f; } plInputManager::plInputManager() : fDInputMgr(nil), fInterfaceMgr(nil) { fInstance = this; fActive = false; fFirstActivated = false; fMouseScale = 1.f; } plInputManager::~plInputManager() { fInterfaceMgr->Shutdown(); fInterfaceMgr = nil; for (int i = 0; i < fInputDevices.Count(); i++) { fInputDevices[i]->Shutdown(); delete(fInputDevices[i]); } if (fDInputMgr) delete fDInputMgr; } //static void plInputManager::SetRecenterMouse(hsBool b) { if (b) bRecenterMouse++; else if (bRecenterMouse > 0) bRecenterMouse--; } void plInputManager::RecenterCursor() { RECT rect; GetClientRect(fhWnd, &rect); POINT pt; // pt.y = ( (rect.bottom - rect.top) / 2 ) / fInstance->fMouseScale; // pt.x = ( (rect.right - rect.left) / 2 ) / fInstance->fMouseScale; ClientToScreen(fhWnd, &pt); SetCursorPos( pt.x, pt.y ); } void plInputManager::CreateInterfaceMod(plPipeline* p) { fInterfaceMgr = TRACKED_NEW plInputInterfaceMgr(); fInterfaceMgr->Init(); } void plInputManager::InitDInput(HINSTANCE hInst, HWND hWnd) { if (fUseDInput) { fDInputMgr = TRACKED_NEW plDInputMgr; fDInputMgr->Init(hInst, hWnd); } } hsBool plInputManager::MsgReceive(plMessage* msg) { for (int i=0; iMsgReceive(msg)) return true; if (fDInputMgr) return fDInputMgr->MsgReceive(msg); return hsKeyedObject::MsgReceive(msg); } void plInputManager::Update() { if (fDInputMgr) fDInputMgr->Update(); } void plInputManager::SetMouseScale( hsScalar s ) { /* RECT rect; POINT currPos; // Gotta make sure to move the mouse to the correct new position for the scale GetClientRect( fhWnd, &rect ); GetCursorPos( &currPos ); ScreenToClient( fhWnd, &currPos ); float x = (float)currPos.x / rect.right; float y = (float)currPos.y / rect.bottom; x *= fMouseScale; y *= fMouseScale; fMouseScale = s; // Refreshes all of the input devices so that they can reset mouse limits, etc RECT rect2 = rect; rect2.right /= fMouseScale; rect2.bottom /= fMouseScale; ::MapWindowPoints( fhWnd, NULL, (POINT *)&rect2, 2 ); BOOL ret = ::ClipCursor( &rect ); // Now move the cursor to the right spot currPos.x = ( x / fMouseScale ) * rect.right; currPos.y = ( y / fMouseScale ) * rect.bottom; ClientToScreen( fhWnd, &currPos ); SetCursorPos( currPos.x, currPos.y ); */ } // Sometimes the keyboard driver "helps" us translating a key involved in a key // combo. For example pressing shif-numpad8 will actually generate a KEY_UP event, // the same as the up arrow. This function undoes that translation. plKeyDef plInputManager::UntranslateKey(plKeyDef key, hsBool extended) { if (!extended) { if (key == KEY_UP) return KEY_NUMPAD8; if (key == KEY_DOWN) return KEY_NUMPAD2; if (key == KEY_LEFT) return KEY_NUMPAD4; if (key == KEY_RIGHT) return KEY_NUMPAD6; } return key; } void plInputManager::HandleWin32ControlEvent(UINT message, WPARAM Wparam, LPARAM Lparam, HWND hWnd) { if( !fhWnd ) fhWnd = hWnd; hsBool bExtended; switch (message) { case SYSKEYDOWN: case KEYDOWN: { bExtended = Lparam >> 24 & 1; hsBool bRepeat = ((Lparam >> 29) & 0xf) != 0; for (int i=0; iHandleKeyEvent( KEYDOWN, UntranslateKey((plKeyDef)Wparam, bExtended), true, bRepeat ); } break; case SYSKEYUP: case KEYUP: { bExtended = Lparam >> 24 & 1; for (int i=0; iHandleKeyEvent( KEYUP, UntranslateKey((plKeyDef)Wparam, bExtended), false, false ); } break; case MOUSEWHEEL: { plMouseEventMsg* pMsg = TRACKED_NEW plMouseEventMsg; int zDelta = GET_WHEEL_DELTA_WPARAM(Wparam); pMsg->SetWheelDelta((float)zDelta); if (zDelta < 0) pMsg->SetButton(kWheelNeg); else pMsg->SetButton(kWheelPos); RECT rect; GetClientRect(hWnd, &rect); pMsg->SetXPos(LOWORD(Lparam) / (float)rect.right); pMsg->SetYPos(HIWORD(Lparam) / (float)rect.bottom); pMsg->Send(); } break; case MOUSEMOVE: case L_BUTTONDN: case L_BUTTONUP: case R_BUTTONDN: case R_BUTTONUP: case L_BUTTONDBLCLK: case R_BUTTONDBLCLK: case M_BUTTONDN: case M_BUTTONUP: { RECT rect; GetClientRect(hWnd, &rect); plIMouseXEventMsg* pXMsg = TRACKED_NEW plIMouseXEventMsg; plIMouseYEventMsg* pYMsg = TRACKED_NEW plIMouseYEventMsg; plIMouseBEventMsg* pBMsg = TRACKED_NEW plIMouseBEventMsg; pXMsg->fWx = LOWORD(Lparam); pXMsg->fX = (float)LOWORD(Lparam) / (float)rect.right; pYMsg->fWy = HIWORD(Lparam); pYMsg->fY = (float)HIWORD(Lparam) / (float)rect.bottom; // Apply mouse scale // pXMsg->fX *= fMouseScale; // pYMsg->fY *= fMouseScale; if (Wparam & MK_LBUTTON && message != L_BUTTONUP) { pBMsg->fButton |= kLeftButtonDown; } else { pBMsg->fButton |= kLeftButtonUp; } if (Wparam & MK_RBUTTON && message != R_BUTTONUP) { pBMsg->fButton |= kRightButtonDown; } else { pBMsg->fButton |= kRightButtonUp; } if (Wparam & MK_MBUTTON && message != M_BUTTONUP) { pBMsg->fButton |= kMiddleButtonDown; } else { pBMsg->fButton |= kMiddleButtonUp; } if( message == L_BUTTONDBLCLK ) pBMsg->fButton |= kLeftButtonDblClk; // We send the double clicks separately if( message == R_BUTTONDBLCLK ) pBMsg->fButton |= kRightButtonDblClk; for (int i=0; iMsgReceive(pXMsg); fInputDevices[i]->MsgReceive(pYMsg); fInputDevices[i]->MsgReceive(pBMsg); } POINT pt; if (RecenterMouse() && (pXMsg->fX <= 0.1 || pXMsg->fX >= 0.9) ) { pt.x = (rect.right - rect.left) / 2; pt.y = HIWORD(Lparam); ClientToScreen(hWnd, &pt); SetCursorPos( pt.x, pt.y ); } else if (RecenterMouse() && (pYMsg->fY <= 0.1 || pYMsg->fY >= 0.9) ) { pt.y = (rect.bottom - rect.top) / 2; pt.x = LOWORD(Lparam); ClientToScreen(hWnd, &pt); SetCursorPos( pt.x, pt.y ); } if (RecenterMouse() && Lparam == 0) { pt.y = (rect.bottom - rect.top) / 2; pt.x = (rect.right - rect.left) / 2; ClientToScreen(hWnd, &pt); SetCursorPos( pt.x, pt.y ); } delete(pXMsg); delete(pYMsg); delete(pBMsg); } break; case WM_ACTIVATE: { bool activated = ( LOWORD( Wparam ) == WA_INACTIVE ) ? false : true; Activate( activated ); } break; } } //// Activate //////////////////////////////////////////////////////////////// // Handles what happens when the app (window) activates/deactivates void plInputManager::Activate( bool activating ) { int i; for( i = 0; i < fInputDevices.GetCount(); i++ ) fInputDevices[ i ]->HandleWindowActivate( activating, fhWnd ); fActive = activating; fFirstActivated = true; } //// AddInputDevice ////////////////////////////////////////////////////////// void plInputManager::AddInputDevice( plInputDevice *pDev ) { fInputDevices.Append( pDev ); if( fFirstActivated ) pDev->HandleWindowActivate( fActive, fhWnd ); } // // // dinput manager // // plDInputMgr::plDInputMgr() : fDI(nil) { fDI = TRACKED_NEW plDInput; } plDInputMgr::~plDInputMgr() { if (fDI) { for (int i = 0; i < fDI->fSticks.Count(); i++) { plDIDevice* pD = fDI->fSticks[i]; pD->fDevice->Release(); delete(pD->fCaps); delete(pD); } fDI->fSticks.SetCountAndZero(0); delete(fDI->fActionFormat); fDI->fDInput->Release(); for(int j = 0; j < fInputDevice.Count(); j++) delete(fInputDevice[j]); fInputDevice.SetCountAndZero(0); delete fDI; } } void plDInputMgr::Init(HINSTANCE hInst, HWND hWnd) { HRESULT hr; hr = DirectInput8Create(hInst, DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&fDI->fDInput, NULL); hsAssert(!hr, "failed to initialize directInput!"); // enumerate game controllers Pfunc1 fPtr = &plDInputMgr::EnumGamepadCallback; int i = 0; // set up the action mapping fDI->fActionFormat = TRACKED_NEW DIACTIONFORMAT; fDI->fActionFormat->dwSize = sizeof(DIACTIONFORMAT); fDI->fActionFormat->dwActionSize = sizeof(DIACTION); fDI->fActionFormat->dwDataSize = NUM_ACTIONS * sizeof(DWORD); fDI->fActionFormat->dwNumActions = NUM_ACTIONS; fDI->fActionFormat->guidActionMap = PL_ACTION_GUID; fDI->fActionFormat->dwGenre = DIVIRTUAL_FIGHTING_THIRDPERSON; fDI->fActionFormat->rgoAction = fActionMap; fDI->fActionFormat->dwBufferSize = 16; fDI->fActionFormat->lAxisMin = -1000; fDI->fActionFormat->lAxisMax = 1000; sprintf( fDI->fActionFormat->tszActionMap, "Plasma 2.0 Game Actions" ); // this call should not work: fDI->fDInput->EnumDevices(DI8DEVCLASS_GAMECTRL, fPtr, fDI, DIEDFL_ATTACHEDONLY); // apply the mapping to the game controller // this is the correct way to apply the action map: // Pfunc3 fPtr3 = &plDInputMgr::EnumSuitableDevices; // hr = fDI->fDInput->EnumDevicesBySemantics(NULL, fDI->fActionFormat, EnumSuitableDevices, fDI, NULL); for (i = 0; i < fDI->fSticks.Count(); i++) { fDI->fSticks[i]->fCaps = TRACKED_NEW DIDEVCAPS; fDI->fSticks[i]->fCaps->dwSize = sizeof(DIDEVCAPS); hr = fDI->fSticks[i]->fDevice->GetCapabilities(fDI->fSticks[i]->fCaps); hsAssert(!hr, "Unable to acquire devcaps in DInput Device!"); hr = fDI->fSticks[i]->fDevice->Acquire(); hsAssert(!hr, "Unable to acquire DInput Device!"); } fhWnd = hWnd; for (i = 0; i < fDI->fSticks.Count(); i++) fInputDevice.Append( TRACKED_NEW plDInputDevice ); } void plDInputMgr::Update() { HRESULT hr; if (!fDI->fSticks.Count()) return; // Poll the devices to read the current state for (int i = 0; i < fDI->fSticks.Count(); i++) { hr = fDI->fSticks[i]->fDevice->Poll(); if (FAILED(hr)) { // Attempt to reacquire joystick while(hr == DIERR_INPUTLOST) { hr = fDI->fSticks[i]->fDevice->Acquire(); char str[256]; sprintf(str, "DInput Device # %d connection lost - press Ignore to attempt to reacquire!", i); hsAssert(!hr, str); } } DIDEVICEOBJECTDATA data; ULONG size = 1; hr = fDI->fSticks[i]->fDevice->GetDeviceData(sizeof(DIDEVICEOBJECTDATA),&data,&size,0); fInputDevice[i]->Update(&data); } } void plDInputMgr::AddDevice(IDirectInputDevice8* device) { HRESULT hr = device->BuildActionMap(fDI->fActionFormat, NULL, NULL); if (!FAILED(hr)) device->SetActionMap( fDI->fActionFormat, NULL, NULL ); } void plDInputMgr::ConfigureDevice() { ::ShowCursor( TRUE ); DICOLORSET dics; ZeroMemory(&dics, sizeof(DICOLORSET)); dics.dwSize = sizeof(DICOLORSET); DICONFIGUREDEVICESPARAMS dicdp; ZeroMemory(&dicdp, sizeof(dicdp)); dicdp.dwSize = sizeof(dicdp); dicdp.dwcUsers = 1; dicdp.lptszUserNames = NULL; dicdp.dwcFormats = 1; dicdp.lprgFormats = fDI->fActionFormat; dicdp.hwnd = fhWnd; dicdp.lpUnkDDSTarget = NULL; fDI->fDInput->ConfigureDevices(NULL, &dicdp, DICD_EDIT, NULL); for (int i = 0; i < fDI->fSticks.Count(); i++) fDI->fSticks[i]->fDevice->SetActionMap( fDI->fActionFormat, NULL, DIDSAM_FORCESAVE ); ::ShowCursor( FALSE ); } hsBool plDInputMgr::MsgReceive(plMessage* msg) { plInputEventMsg* pMsg = plInputEventMsg::ConvertNoRef(msg); if (pMsg && pMsg->fEvent == plInputEventMsg::kConfigure) { ConfigureDevice(); } return false; } // dinput required callback functions: // enumerate the dinput devices int __stdcall plDInputMgr::EnumGamepadCallback(const DIDEVICEINSTANCE* device, void* pRef) { HRESULT hr; plDInput* pDI = (plDInput*)pRef; IDirectInputDevice8* fStick = nil; hr = pDI->fDInput->CreateDevice(device->guidInstance, &fStick, NULL); if(!FAILED(hr)) { pDI->fSticks.Append(TRACKED_NEW plDIDevice(fStick)); // the following code pertaining to the action map shouldn't be here. // in fact this shouldn't work at all according to MS, but this is // currently the only way this works. Whatever - the correct // code is here and commented out in case this ever gets fixed by MS // in a future release of dinput. HRESULT hr = fStick->BuildActionMap(pDI->fActionFormat, NULL, NULL); if (!FAILED(hr)) { hr = fStick->SetActionMap( pDI->fActionFormat, NULL, NULL ); DIPROPDWORD dipW; dipW.diph.dwSize = sizeof(DIPROPDWORD); dipW.diph.dwHeaderSize = sizeof(DIPROPHEADER); dipW.diph.dwHow = DIPH_DEVICE; dipW.diph.dwObj = 0; dipW.dwData = 500; // 5% of axis range for deadzone hr = fStick->SetProperty(DIPROP_DEADZONE , &dipW.diph); } return DIENUM_CONTINUE; } return DIENUM_STOP; } // look for axes on the controller and set the output range to +-100 // apparently not needed with action mapping: /* int __stdcall plDInputMgr::SetAxisRange(const DIDEVICEOBJECTINSTANCE* obj, void* pRef) { HRESULT hr; DIPROPRANGE diprg; diprg.diph.dwSize = sizeof(DIPROPRANGE); diprg.diph.dwHeaderSize = sizeof(DIPROPHEADER); diprg.diph.dwHow = DIPH_BYID; diprg.diph.dwObj = obj->dwType; diprg.lMin = -100; diprg.lMax = +100; plDInput* pDI = (plDInput*)pRef; for (int i = 0; i < pDI->fSticks.Count(); i++) hr = pDI->fSticks[i]->fDevice->SetProperty(DIPROP_RANGE, &diprg.diph); if(!FAILED(hr)) return DIENUM_CONTINUE; return DIENUM_STOP; } */ // apply mapping to controller // not used. why? no one really knows. // leave this here in case dinput ever gets fixed... /* int __stdcall plDInputMgr::EnumSuitableDevices(const struct DIDEVICEINSTANCEA* devInst, struct IDirectInputDevice8* dev, unsigned long why, unsigned long devRemaining, void* pRef) { plDInput* pDI = (plDInput*)pRef; HRESULT hr = dev->BuildActionMap(pDI->fActionFormat, NULL, NULL); if (!FAILED(hr)) { hr = dev->SetActionMap( pDI->fActionFormat, NULL, NULL ); } return DIENUM_STOP; } */ DIACTION plDInputMgr::fActionMap[NUM_ACTIONS] = { {A_CONTROL_MOVE, DIAXIS_TPS_MOVE, 0, "Walk Forward-Backward" ,}, {A_CONTROL_TURN, DIAXIS_TPS_TURN, 0, "Turn Left-Right" ,}, {A_CONTROL_MOUSE_X, DIAXIS_ANY_1, 0, "Move Camera Left-Right",}, {A_CONTROL_MOUSE_Y, DIAXIS_ANY_2, 0, "Move Camera Up-Down" ,}, {B_CONTROL_ACTION, DIBUTTON_TPS_ACTION, 0, "Action" ,}, {B_CONTROL_JUMP, DIBUTTON_TPS_JUMP, 0, "Jump" ,}, {B_CONTROL_STRAFE_LEFT, DIBUTTON_TPS_STEPLEFT, 0, "Strafe Left" ,}, {B_CONTROL_STRAFE_RIGHT, DIBUTTON_TPS_STEPRIGHT, 0, "Strafe Right" ,}, {B_CONTROL_MODIFIER_FAST, DIBUTTON_TPS_RUN, 0, "Run" ,}, {B_CONTROL_EQUIP, DIBUTTON_TPS_SELECT, 0, "Equip Item" ,}, {B_CONTROL_DROP, DIBUTTON_TPS_USE, 0, "Drop Item" ,}, {B_CONTROL_MOVE_FORWARD, DIBUTTON_ANY(0), 0, "Walk Forward" ,}, {B_CONTROL_MOVE_BACKWARD, DIBUTTON_ANY(1), 0, "Walk Backward" ,}, {B_CONTROL_ROTATE_LEFT, DIBUTTON_ANY(2), 0, "Turn Left" ,}, {B_CONTROL_ROTATE_RIGHT, DIBUTTON_ANY(3), 0, "Turn Right" ,}, {B_CONTROL_TURN_TO, DIBUTTON_ANY(4), 0, "Pick Item" ,}, {B_CAMERA_RECENTER, DIBUTTON_ANY(5), 0, "Recenter Camera" ,}, };