/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////// // // /////////////////////////////////////////////// #include "pyKey.h" #include "pyColor.h" #include "cyPythonInterface.h" #include "../pfGameGUIMgr/pfGameGUIMgr.h" #include "../pfGameGUIMgr/pfGUIDialogMod.h" #include "pyGUIDialog.h" // the rest of the controls #include "pyGUIControlButton.h" #include "pyGUIControlCheckBox.h" #include "pyGUIControlEditBox.h" #include "pyGUIControlListBox.h" #include "pyGUIControlRadioGroup.h" #include "pyGUIControlTextBox.h" #include "pyGUIControlValue.h" #include "pyGUIControlDynamicText.h" #include "pyGUIControlMultiLineEdit.h" #include "pyGUIPopUpMenu.h" #include "pyGUIControlClickMap.h" // specific value controls #include "../pfGameGUIMgr/pfGUIKnobCtrl.h" #include "../pfGameGUIMgr/pfGUIUpDownPairMod.h" #include "../plInputCore/plInputInterface.h" pyGUIDialog::pyGUIDialog(pyKey& gckey) { fGCkey = gckey.getKey(); } pyGUIDialog::pyGUIDialog(plKey objkey) { fGCkey = objkey; } pyGUIDialog::pyGUIDialog() { fGCkey = nil; } hsBool pyGUIDialog::IsGUIDialog(pyKey& gckey) { if ( gckey.getKey() && pfGUIDialogMod::ConvertNoRef(gckey.getKey()->GetObjectPtr()) ) return true; return false; } UInt32 pyGUIDialog::WhatControlType(pyKey& gckey) { // Do the pop-up menu test first, since it's derived from dialog if ( pyGUIPopUpMenu::IsGUIPopUpMenu(gckey) ) return kPopUpMenu; else if ( pyGUIDialog::IsGUIDialog(gckey) ) return kDialog; else if ( pyGUIControlButton::IsGUIControlButton(gckey) ) return kButton; else if ( pyGUIControlCheckBox::IsGUIControlCheckBox(gckey) ) return kCheckBox; else if ( pyGUIControlEditBox::IsGUIControlEditBox(gckey) ) return kEditBox; else if ( pyGUIControlListBox::IsGUIControlListBox(gckey) ) return kListBox; else if ( pyGUIControlRadioGroup::IsGUIControlRadioGroup(gckey) ) return kRadioGroup; else if ( pyGUIControlTextBox::IsGUIControlTextBox(gckey) ) return kTextBox; else if ( pyGUIControlValue::IsGUIControlValue(gckey) ) { // then see what kind of value control it is if ( pfGUIKnobCtrl::ConvertNoRef(gckey.getKey()->GetObjectPtr()) ) return kKnob; else if ( pfGUIUpDownPairMod::ConvertNoRef(gckey.getKey()->GetObjectPtr()) ) return kUpDownPair; else return 0; } else if ( pyGUIControlDynamicText::IsGUIControlDynamicText( gckey ) ) return kDynamicText; else if ( pyGUIControlMultiLineEdit::IsGUIControlMultiLineEdit( gckey ) ) return kMultiLineEdit; else if ( pyGUIControlClickMap::IsGUIControlClickMap( gckey ) ) return kClickMap; else return 0; } // override the equals to operator hsBool pyGUIDialog::operator==(const pyGUIDialog &gcobj) const { plKey theirs = ((pyGUIDialog&)gcobj).getObjKey(); if ( fGCkey == nil && theirs == nil ) return true; else if ( fGCkey != nil && theirs != nil ) return (fGCkey->GetUoid()==theirs->GetUoid()); else return false; } // getter and setters plKey pyGUIDialog::getObjKey() { return fGCkey; } PyObject* pyGUIDialog::getObjPyKey() { // create a pyKey object that Python will manage return pyKey::New(fGCkey); } // interface functions UInt32 pyGUIDialog::GetTagID() { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) return pdmod->GetTagID(); } return 0; } void pyGUIDialog::SetEnabled( hsBool e ) { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) pdmod->SetEnabled(e); } } hsBool pyGUIDialog::IsEnabled( void ) { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) return pdmod->IsEnabled(); } return false; } const char* pyGUIDialog::GetName( void ) { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) return pdmod->GetName(); } return ""; } UInt32 pyGUIDialog::GetVersion(void) { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) return pdmod->GetVersion(); } return 0; } UInt32 pyGUIDialog::GetNumControls( void ) { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) return pdmod->GetNumControls(); } return 0; } PyObject* pyGUIDialog::GetControl( UInt32 idx ) { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) { pfGUIControlMod* pcontrolmod = pdmod->GetControl(idx); if ( pcontrolmod ) return pyKey::New(pcontrolmod->GetKey()); } } // if we got here then there must have been an error char errmsg[256]; sprintf(errmsg,"Index %d not found in GUIDialog %s",idx,GetName()); PyErr_SetString(PyExc_KeyError, errmsg); PYTHON_RETURN_ERROR; } void pyGUIDialog::SetFocus( pyKey& gcKey ) { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) { pfGUIControlMod* pcontrolmod = pfGUIControlMod::ConvertNoRef(gcKey.getKey()->ObjectIsLoaded()); if ( pcontrolmod ) pdmod->SetFocus(pcontrolmod); } } } void pyGUIDialog::Show( void ) { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) { pdmod->Show(); pdmod->RefreshAllControls(); } } } void pyGUIDialog::ShowNoReset( void ) { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) pdmod->ShowNoReset(); } } void pyGUIDialog::Hide( void ) { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) pdmod->Hide(); } } PyObject* pyGUIDialog::GetControlFromTag( UInt32 tagID ) { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) { pfGUIControlMod* pcontrolmod = pdmod->GetControlFromTag(tagID); if ( pcontrolmod ) return pyKey::New(pcontrolmod->GetKey()); } } // if we got here then there must have been an error char errmsg[256]; sprintf(errmsg,"TagID %d not found in GUIDialog %s",tagID,GetName()); PyErr_SetString(PyExc_KeyError, errmsg); PYTHON_RETURN_ERROR; } // get color schemes PyObject* pyGUIDialog::GetForeColor() { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) { pfGUIColorScheme* color = pdmod->GetColorScheme(); return pyColor::New(color->fForeColor.r,color->fForeColor.g,color->fForeColor.b,color->fForeColor.a); } } PYTHON_RETURN_NONE; } PyObject* pyGUIDialog::GetSelColor() { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) { pfGUIColorScheme* color = pdmod->GetColorScheme(); return pyColor::New(color->fSelForeColor.r,color->fSelForeColor.g,color->fSelForeColor.b,color->fSelForeColor.a); } } PYTHON_RETURN_NONE; } PyObject* pyGUIDialog::GetBackColor() { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) { pfGUIColorScheme* color = pdmod->GetColorScheme(); return pyColor::New(color->fBackColor.r,color->fBackColor.g,color->fBackColor.b,color->fBackColor.a); } } PYTHON_RETURN_NONE; } PyObject* pyGUIDialog::GetBackSelColor() { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) { pfGUIColorScheme* color = pdmod->GetColorScheme(); return pyColor::New(color->fSelBackColor.r,color->fSelBackColor.g,color->fSelBackColor.b,color->fSelBackColor.a); } } PYTHON_RETURN_NONE; } UInt32 pyGUIDialog::GetFontSize() { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) { pfGUIColorScheme* color = pdmod->GetColorScheme(); return color->fFontSize; } } // create a pyColor that will be managed by Python return 0; } // set color scheme void pyGUIDialog::SetForeColor( hsScalar r, hsScalar g, hsScalar b, hsScalar a ) { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) { pfGUIColorScheme* color = pdmod->GetColorScheme(); if ( r >= 0.0 && r <= 1.0 ) color->fForeColor.r = r; if ( g >= 0.0 && g <= 1.0 ) color->fForeColor.g = g; if ( b >= 0.0 && g <= 1.0 ) color->fForeColor.b = b; if ( a >= 0.0 && g <= 1.0 ) color->fForeColor.a = a; } } } void pyGUIDialog::SetSelColor( hsScalar r, hsScalar g, hsScalar b, hsScalar a ) { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) { pfGUIColorScheme* color = pdmod->GetColorScheme(); if ( r >= 0.0 && r <= 1.0 ) color->fSelForeColor.r = r; if ( g >= 0.0 && g <= 1.0 ) color->fSelForeColor.g = g; if ( b >= 0.0 && g <= 1.0 ) color->fSelForeColor.b = b; if ( a >= 0.0 && g <= 1.0 ) color->fSelForeColor.a = a; } } } void pyGUIDialog::SetBackColor( hsScalar r, hsScalar g, hsScalar b, hsScalar a ) { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) { pfGUIColorScheme* color = pdmod->GetColorScheme(); if ( r >= 0.0 && r <= 1.0 ) color->fBackColor.r = r; if ( g >= 0.0 && g <= 1.0 ) color->fBackColor.g = g; if ( b >= 0.0 && g <= 1.0 ) color->fBackColor.b = b; if ( a >= 0.0 && g <= 1.0 ) color->fBackColor.a = a; } } } void pyGUIDialog::SetBackSelColor( hsScalar r, hsScalar g, hsScalar b, hsScalar a ) { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) { pfGUIColorScheme* color = pdmod->GetColorScheme(); if ( r >= 0.0 && r <= 1.0 ) color->fSelBackColor.r = r; if ( g >= 0.0 && g <= 1.0 ) color->fSelBackColor.g = g; if ( b >= 0.0 && g <= 1.0 ) color->fSelBackColor.b = b; if ( a >= 0.0 && g <= 1.0 ) color->fSelBackColor.a = a; } } } void pyGUIDialog::SetFontSize(UInt32 fontsize) { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) { pfGUIColorScheme* color = pdmod->GetColorScheme(); color->fFontSize = (UInt8)fontsize; } } } void pyGUIDialog::UpdateAllBounds( void ) { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) pdmod->UpdateAllBounds(); } } void pyGUIDialog::RefreshAllControls( void ) { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) pdmod->RefreshAllControls(); } } void pyGUIDialog::NoFocus( ) { if ( fGCkey ) { pfGUIDialogMod* pdmod = pfGUIDialogMod::ConvertNoRef(fGCkey->ObjectIsLoaded()); if ( pdmod ) { pdmod->SetFocus(nil); } } } void pyGUIDialog::GUICursorOff() { if ( pfGameGUIMgr::GetInstance() ) pfGameGUIMgr::GetInstance()->SetCursorOpacity(0.0f); } void pyGUIDialog::GUICursorOn() { if ( pfGameGUIMgr::GetInstance() ) pfGameGUIMgr::GetInstance()->SetCursorOpacity(1.0f); } void pyGUIDialog::GUICursorDimmed() { if ( pfGameGUIMgr::GetInstance() ) pfGameGUIMgr::GetInstance()->SetCursorOpacity(0.4f); }