/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
//                                                                          //
//  plDTProgressMgr Header                                                  //
//                                                                          //
//// Description /////////////////////////////////////////////////////////////
//                                                                          //
//  Derived class of plProgressMgr to draw the progress bars via debug text.// 
//                                                                          //
//////////////////////////////////////////////////////////////////////////////

#ifndef _plDTProgressMgr_h
#define _plDTProgressMgr_h

#include "plProgressMgr/plProgressMgr.h"

class plPipeline;

//// Manager Class Definition ////////////////////////////////////////////////

class plDTProgressMgr : public plProgressMgr
{
    protected:
        Int32       fCurrentImage;
        float       fLastDraw;
        plPlate*    fActivePlate;
        plPlate*    fStaticTextPlate;
        StaticText  fShowingStaticText;

        void    Activate();
        void    Deactivate();

        void    IDrawTheStupidThing( plPipeline *p, plOperationProgress *prog, 
                                        UInt16 x, UInt16 y, UInt16 width, UInt16 height );

    public:

        plDTProgressMgr();
        ~plDTProgressMgr();

        virtual void    Draw( plPipeline *p );

        static void     DeclareThyself( void );
};


#endif //_plDTProgressMgr_h