/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/

#ifndef plDynaWakeMgr_inc
#define plDynaWakeMgr_inc

#include "plDynaRippleMgr.h"

class plArmatureUpdateMsg;
class plAnimPath;

class plDynaWakeMgr : public plDynaRippleMgr
{
protected:
    hsVector3           fDefaultDir;
    plAnimPath*         fAnimPath;

    hsScalar            fAnimWgt;
    hsScalar            fVelWgt;

    virtual hsVector3   IGetDirection(const plDynaDecalInfo& info, const hsPoint3& pos) const;

    virtual hsBool      IRippleFromShape(const plPrintShape* shape, hsBool force=false);

    virtual int         INewDecal();
public:
    plDynaWakeMgr();
    virtual ~plDynaWakeMgr();

    CLASSNAME_REGISTER( plDynaWakeMgr );
    GETINTERFACE_ANY( plDynaWakeMgr, plDynaRippleMgr );

    virtual void Read(hsStream* stream, hsResMgr* mgr);
    virtual void Write(hsStream* stream, hsResMgr* mgr);

    void            SetAnimPath(plAnimPath* a);
    plAnimPath*     GetAnimPath() const { return fAnimPath; }

    void                SetDefaultDir(const hsVector3& v);
    const hsVector3&    GetDefaultDir() const { return fDefaultDir; }

    void                SetAnimWeight(hsScalar f) { fAnimWgt = f; }
    hsScalar            GetAnimWeight() const { return fAnimWgt; }

    void                SetVelocityWeight(hsScalar f) { fVelWgt = f; }
    hsScalar            GetVelocityWeight() const { return fVelWgt; }
};


#endif // plDynaWakeMgr_inc