/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/
#include "pyVarSyncGame.h"

///////////////////////////////////////////////////////////////////////////////
//
// Base VarSync game client class
//

const unsigned kGameId = 255; // random number that should be high enough to avoid collisions with other global games

pyVarSyncGame::pyVarSyncGame(): pyGameCli() {}

pyVarSyncGame::pyVarSyncGame(pfGameCli* client): pyGameCli(client)
{
    if (client && (client->GetGameTypeId() != kGameTypeId_VarSync))
        gameClient = nil; // wrong type, just clear it out
}

bool pyVarSyncGame::IsVarSyncGame(std::wstring guid)
{
    Uuid gameUuid(guid.c_str());
    return gameUuid == kGameTypeId_VarSync;
}

void pyVarSyncGame::JoinCommonVarSyncGame(pyKey& callbackKey)
{
    // NOTE: We don't let the player specify the game ID, because there should only be one of these in an age, ever
    VarSync_CreateParam init;
    pfGameMgr::GetInstance()->JoinCommonGame(callbackKey.getKey(), kGameTypeId_VarSync, kGameId, sizeof(init), &init);
}

void pyVarSyncGame::SetStringVar(unsigned long id, std::wstring val)
{
    if (gameClient)
    {
        pfGmVarSync* vsync = pfGmVarSync::ConvertNoRef(gameClient);
        vsync->SetStringVar(id, val.c_str());
    }
}

void pyVarSyncGame::SetNumericVar(unsigned long id, double val)
{
    if (gameClient)
    {
        pfGmVarSync* vsync = pfGmVarSync::ConvertNoRef(gameClient);
        vsync->SetNumericVar(id, val);
    }
}

void pyVarSyncGame::RequestAllVars()
{
    if (gameClient)
    {
        pfGmVarSync* vsync = pfGmVarSync::ConvertNoRef(gameClient);
        vsync->RequestAllVars();
    }
}

void pyVarSyncGame::CreateStringVar(std::wstring name, std::wstring val)
{
    if (gameClient)
    {
        pfGmVarSync* vsync = pfGmVarSync::ConvertNoRef(gameClient);
        vsync->CreateStringVar(name.c_str(), val.c_str());
    }
}

void pyVarSyncGame::CreateNumericVar(std::wstring name, double val)
{
    if (gameClient)
    {
        pfGmVarSync* vsync = pfGmVarSync::ConvertNoRef(gameClient);
        vsync->CreateNumericVar(name.c_str(), val);
    }
}