/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ ////////////////////////////////////////////////////////////////////// // // pyKey - the wrapper class around a plKey so that Python can handle it // ////////////////////////////////////////////////////////////////////// #include "pyKey.h" #include "../pnKeyedObject/plKey.h" #include "plgDispatch.h" #include "plPythonFileMod.h" #include "../pnMessage/plEnableMsg.h" #include "hsResMgr.h" #include "pySceneObject.h" #include "../pnSceneObject/plSceneObject.h" pyKey::pyKey() { fKey=nil; #ifndef BUILDING_PYPLASMA fPyFileMod=nil; fNetForce=false; #endif } pyKey::pyKey(plKey key) { fKey = key; #ifndef BUILDING_PYPLASMA fPyFileMod=nil; fNetForce=false; #endif } #ifndef BUILDING_PYPLASMA pyKey::pyKey(plKey key, plPythonFileMod* pymod) { fKey = key; fPyFileMod=pymod; fNetForce=false; } void pyKey::SetNetForce(hsBool state) { // set our flag fNetForce = state; } // send enable message to the plKey void pyKey::Enable() { IEnable(true); } // send disable message to the plKey void pyKey::Disable() { IEnable(false); } #endif hsBool pyKey::operator==(const pyKey &key) const { plKey ours = ((pyKey*)this)->getKey(); plKey theirs = ((pyKey&)key).getKey(); if ( ours == nil && theirs == nil ) return true; else if ( ours != nil && theirs != nil ) return (ours->GetUoid()==theirs->GetUoid()); else return false; } #ifndef BUILDING_PYPLASMA PyObject* pyKey::GetPySceneObject() { plKey theKey = getKey(); //if a modifier return the scene objects key plModifier* mod = plModifier::ConvertNoRef(theKey->ObjectIsLoaded()); if (mod) { if(mod->GetNumTargets()>0) { return pySceneObject::New(mod->GetTarget(0)->GetKey()); } else return nil; } // create pySceneObject that will be managed by Python return pySceneObject::New(getKey()); } // send disable message to the plKey void pyKey::IEnable(hsBool state) { // create message plEnableMsg* pMsg = TRACKED_NEW plEnableMsg; if (fNetForce ) { // set the network propagate flag to make sure it gets to the other clients pMsg->SetBCastFlag(plMessage::kNetPropagate); pMsg->SetBCastFlag(plMessage::kNetForce); } pMsg->AddReceiver(fKey); // which way are we doin' it? if ( state ) pMsg->SetCmd(plEnableMsg::kEnable); else pMsg->SetCmd(plEnableMsg::kDisable); plgDispatch::MsgSend( pMsg ); // whoosh... off it goes } // if this is a modifier then get the (first) object its attached to PyObject* pyKey::GetParentObject() { if (fKey) { // see if this a modifier that is loaded plModifier* mod = plModifier::ConvertNoRef(fKey->ObjectIsLoaded()); if (mod) { if ( mod->GetNumTargets() > 0 ) return pyKey::New(mod->GetTarget(0)->GetKey()); } } return nil; } // special functions when the plKey is a pointer to the PythonModifier // // Was the last plNotifyMsg a locally sent? hsBool pyKey::WasLocalNotify() { // see if we have a PythonFileModifier pointer if ( fPyFileMod ) return fPyFileMod->WasLocalNotify(); // otherwise... just say it is local return true; } // Is python file mod attached to clone hsBool pyKey::IsAttachedToClone() { // see if we have a PythonFileModifier pointer if ( fPyFileMod ) return fPyFileMod->AmIAttachedToClone(); // otherwise return nope return false; } plPipeline* pyKey::GetPipeline() { if ( fPyFileMod ) return fPyFileMod->GetPipeline(); return nil; } // get the notify list count Int32 pyKey::NotifyListCount() { // see if we have a PythonFileModifier pointer if ( fPyFileMod ) return fPyFileMod->NotifyListCount(); // otherwise... just say notify list receivers return 0; } // get a notify list item plKey pyKey::GetNotifyListItem(Int32 i) { // see if we have a PythonFileModifier pointer if ( fPyFileMod ) return fPyFileMod->GetNotifyListItem(i); // otherwise... just say it is local return nil; } // Set the dirty state on the PythonModifier void pyKey::DirtySynchState(const char* SDLStateName, UInt32 sendFlags) { // see if we have a PythonFileModifier pointer if ( fPyFileMod ) fPyFileMod->DirtySynchState(SDLStateName, sendFlags); } // register for control key events with the pythonfile modifier void pyKey::EnableControlKeyEvents() { // see if we have a PythonFileModifier pointer if ( fPyFileMod ) // if so, then pass on the command request fPyFileMod->EnableControlKeyEvents(); } // unregister for control key events with the pythonfile modifier void pyKey::DisableControlKeyEvents() { // see if we have a PythonFileModifier pointer if ( fPyFileMod ) // if so, then pass on the command request fPyFileMod->DisableControlKeyEvents(); } #endif // BUILDING_PYPLASMA