/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Additional permissions under GNU GPL version 3 section 7 If you modify this Program, or any covered work, by linking or combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK (or a modified version of those libraries), containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the licensors of this Program grant you additional permission to convey the resulting work. Corresponding Source for a non-source form of such a combination shall include the source code for the parts of OpenSSL and IJG JPEG Library used as well as that of the covered work. You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "plPageOptimizer.h" #include "../pnKeyedObject/plUoid.h" #include "../plResMgr/plResManager.h" #include "../plResMgr/plRegistryHelpers.h" #include "../plResMgr/plKeyFinder.h" #include "../plResMgr/plRegistryNode.h" #include "../pnFactory/plFactory.h" #include "../pnKeyedObject/plKeyImp.h" #include "../plFile/plFileUtils.h" #include "hsStream.h" plPageOptimizer* plPageOptimizer::fInstance = nil; plPageOptimizer::plPageOptimizer(const char* pagePath) : fOptimized(true), fPageNode(nil), fPagePath(pagePath) { fInstance = this; strcpy(fTempPagePath, fPagePath); plFileUtils::StripExt(fTempPagePath); strcat(fTempPagePath, "_opt.prp"); fResMgr = (plResManager*)hsgResMgr::ResMgr(); } void plPageOptimizer::IFindLoc() { class plPageIt : public plRegistryPageIterator { public: plLocation fLoc; virtual hsBool EatPage(plRegistryPageNode* keyNode) { fLoc = keyNode->GetPageInfo().GetLocation(); return true; } }; plPageIt it; fResMgr->IterateAllPages(&it); fLoc = it.fLoc; } void plPageOptimizer::Optimize() { fResMgr->AddSinglePage(fPagePath); // Get the location of the page we're optimizing IFindLoc(); hsBool loaded = true; // Get the key for the scene node, we'll load it to force a load on all the objects plKey snKey = plKeyFinder::Instance().FindSceneNodeKey(fLoc); if (snKey) { // Load all the keys fPageNode = fResMgr->FindPage(fLoc); fResMgr->LoadPageKeys(fPageNode); // Put all the keys in a vector, so they won't get unreffed class plVecKeyCollector : public plRegistryKeyIterator { public: KeyVec& fKeys; plVecKeyCollector(KeyVec& keys) : fKeys(keys) {} virtual hsBool EatKey(const plKey& key) { fKeys.push_back(key); return true; } }; plVecKeyCollector keyIt(fAllKeys); fResMgr->IterateKeys(&keyIt); // Set our load proc, which will track the order that objects are loaded fResMgr->SetProgressBarProc(KeyedObjectProc); // Load the page snKey->VerifyLoaded(); // Unload everything snKey->RefObject(); snKey->UnRefObject(); snKey = nil; } else { loaded = false; } if (loaded) IRewritePage(); UInt32 oldSize = plFileUtils::GetFileSize(fPagePath); UInt32 newSize = plFileUtils::GetFileSize(fTempPagePath); if (!loaded) { printf("no scene node.\n"); } else if (fOptimized) { plFileUtils::RemoveFile(fTempPagePath); printf("already optimized.\n"); } else if (oldSize == newSize) { plFileUtils::RemoveFile(fPagePath, true); plFileUtils::FileMove(fTempPagePath, fPagePath); printf("complete\n"); } else { plFileUtils::RemoveFile(fTempPagePath); printf("failed. File sizes different\n"); } } void plPageOptimizer::KeyedObjectProc(plKey key) { const char* keyName = key->GetName(); const char* className = plFactory::GetNameOfClass(key->GetUoid().GetClassType()); // For now, ignore any key that isn't in the location we're looking at. That means stuff like textures. if (fInstance->fLoc != key->GetUoid().GetLocation()) return; KeySet& loadedKeys = fInstance->fLoadedKeys; KeyVec& loadOrder = fInstance->fKeyLoadOrder; KeySet::iterator it = loadedKeys.lower_bound(key); if (it != loadedKeys.end() && *it == key) { printf("Keyed object %s(%s) loaded more than once\n", keyName, className); } else { loadedKeys.insert(it, key); loadOrder.push_back(key); } } void plPageOptimizer::IWriteKeyData(hsStream* oldPage, hsStream* newPage, plKey key) { class plUpdateKeyImp : public plKeyImp { public: void SetStartPos(UInt32 startPos) { fStartPos = startPos; } }; plUpdateKeyImp* keyImp = (plUpdateKeyImp*)(plKeyImp*)key; UInt32 startPos = keyImp->GetStartPos(); UInt32 len = keyImp->GetDataLen(); oldPage->SetPosition(startPos); if (len > fBuf.size()) fBuf.resize(len); oldPage->Read(len, &fBuf[0]); UInt32 newStartPos = newPage->GetPosition(); // If we move any buffers, this page wasn't optimized already if (newStartPos != startPos) fOptimized = false; keyImp->SetStartPos(newStartPos); newPage->Write(len, &fBuf[0]); } void plPageOptimizer::IRewritePage() { hsUNIXStream newPage; if (newPage.Open(fTempPagePath, "wb")) { hsUNIXStream oldPage; oldPage.Open(fPagePath); const plPageInfo& pageInfo = fPageNode->GetPageInfo(); UInt32 dataStart = pageInfo.GetDataStart(); fBuf.resize(dataStart); oldPage.Read(dataStart, &fBuf[0]); newPage.Write(dataStart, &fBuf[0]); int size = (int)fKeyLoadOrder.size(); for (int i = 0; i < size; i++) IWriteKeyData(&oldPage, &newPage, fKeyLoadOrder[i]); // If there are any objects that we didn't write (because they didn't load for // some reason), put them at the end for (int i = 0; i < fAllKeys.size(); i++) { hsBool found = (fLoadedKeys.find(fAllKeys[i]) != fLoadedKeys.end()); if (!found) IWriteKeyData(&oldPage, &newPage, fAllKeys[i]); } UInt32 newKeyStart = newPage.GetPosition(); UInt32 oldKeyStart = pageInfo.GetIndexStart(); oldPage.SetPosition(oldKeyStart); UInt32 numTypes = oldPage.ReadSwap32(); newPage.WriteSwap32(numTypes); for (UInt32 i = 0; i < numTypes; i++) { UInt16 classType = oldPage.ReadSwap16(); UInt32 len = oldPage.ReadSwap32(); UInt8 flags = oldPage.ReadByte(); UInt32 numKeys = oldPage.ReadSwap32(); newPage.WriteSwap16(classType); newPage.WriteSwap32(len); newPage.WriteByte(flags); newPage.WriteSwap32(numKeys); for (UInt32 j = 0; j < numKeys; j++) { plUoid uoid; uoid.Read(&oldPage); UInt32 startPos = oldPage.ReadSwap32(); UInt32 dataLen = oldPage.ReadSwap32(); // Get the new start pos plKeyImp* key = (plKeyImp*)fResMgr->FindKey(uoid); startPos = key->GetStartPos(); uoid.Write(&newPage); newPage.WriteSwap32(startPos); newPage.WriteSwap32(dataLen); } } newPage.Close(); oldPage.Close(); } }