/*==LICENSE==*

CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011  Cyan Worlds, Inc.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

You can contact Cyan Worlds, Inc. by email legal@cyan.com
 or by snail mail at:
      Cyan Worlds, Inc.
      14617 N Newport Hwy
      Mead, WA   99021

*==LICENSE==*/

#ifndef plSceneObject_inc
#define plSceneObject_inc

#include "hsBitVector.h"
#include "pnKeyedObject/hsKeyedObject.h"
#include "pnMessage/plRefMsg.h"
#include "pnNetCommon/plSynchedObject.h"
#include "pnNetCommon/plSynchedValue.h"
#include "pnModifier/plModifier.h"
#include "hsStream.h"

class plObjInterface;
class plDrawInterface;
class plSimulationInterface;
class plCoordinateInterface;
class plAudioInterface;
class plMessage;
class hsStream;
class hsResMgr;
class plMessage;
class plDispatchBase;
struct hsMatrix44;

// The following two aren't dragging the Conversion side into the runtime.
// They are just to let the converter do things we don't want done at runtime.
// Nice that we can make friends with these opaque classes.
class plMaxNode;
class plMaxNodeBase;

class plSceneObject : public plSynchedObject {
    friend class plSynchedValueBase;
private:
    plDrawInterface*            GetVolatileDrawInterface() { return fDrawInterface; }
    plSimulationInterface*      GetVolatileSimulationInterface() { return fSimulationInterface; }
    plCoordinateInterface*      GetVolatileCoordinateInterface() { return fCoordinateInterface; }
    plAudioInterface*           GetVolatileAudioInterface() { return fAudioInterface; }
    plObjInterface*             GetVolatileGenericInterface(UInt16 classIdx) const;

    plModifier*                 GetVolatileModifier(int i) { return fModifiers[i]; }

    plKey                       fSceneNode;

    friend class plModifier;
    friend class plCoordinateInterface;
    friend class plObjInterface;
    friend class plMaxNode;
    friend class plMaxNodeBase;

    hsBool IMsgHandle(plMessage* msg);
protected:

    plDrawInterface*            fDrawInterface;
    plSimulationInterface*      fSimulationInterface;
    plCoordinateInterface*      fCoordinateInterface;
    plAudioInterface*           fAudioInterface;

    hsTArray<plModifier*>       fModifiers;

    hsTArray<plObjInterface*> fGenerics;

    void                    ISetDrawInterface(plDrawInterface* di);
    void                    ISetSimulationInterface(plSimulationInterface* si);
    void                    ISetAudioInterface(plAudioInterface* ai);
    void                    ISetCoordinateInterface(plCoordinateInterface* ci);

    void                    IAddGeneric(plObjInterface* gen);
    void                    IRemoveGeneric(plObjInterface* gen);
    void                    IRemoveAllGenerics();
    void                    IPropagateToGenerics(plMessage* msg);
    void                    IPropagateToGenerics(const hsBitVector& types, plMessage* msg);

    void                    IAddModifier(plModifier* mo, int i);
    void                    IRemoveModifier(plModifier* mo);
    hsBool                  IPropagateToModifiers(plMessage* msg);

    void                    ISetInterface(plObjInterface* iface);
    void                    IRemoveInterface(plObjInterface* iface);
    void                    IRemoveInterface(Int16 idx, plObjInterface* iface=nil);

    void                    ISetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l);

public:

    plSceneObject();
    virtual ~plSceneObject();

    CLASSNAME_REGISTER( plSceneObject );
    GETINTERFACE_ANY( plSceneObject, plSynchedObject );

    virtual void Read(hsStream* stream, hsResMgr* mgr);
    virtual void Write(hsStream* stream, hsResMgr* mgr);

    virtual const plDrawInterface*              GetDrawInterface() const { return fDrawInterface; }
    virtual const plSimulationInterface*        GetSimulationInterface() const { return fSimulationInterface; }
    virtual const plCoordinateInterface*        GetCoordinateInterface() const { return fCoordinateInterface; }
    virtual const plAudioInterface*             GetAudioInterface() const { return fAudioInterface; }

    int                     GetNumGenerics() const { return fGenerics.GetCount(); }
    const plObjInterface*   GetGeneric(int i) const { return fGenerics[i]; }

    plObjInterface*         GetGenericInterface(UInt16 classIdx) const { return GetVolatileGenericInterface(classIdx); }

    int                     GetNumModifiers() const { return fModifiers.GetCount(); }
    const plModifier*       GetModifier(int i) const { return fModifiers[i]; }
    const plModifier*       GetModifierByType(UInt16 classIdx) const;

    virtual hsBool MsgReceive(plMessage* msg);
    virtual hsBool Eval(double secs, hsScalar del);

    void                    SetSceneNode(plKey newNode);
    plKey                   GetSceneNode() const;

    // Network only strange function. Do not emulate or generalize this functionality.
    virtual void SetNetGroup(plNetGroupId netGroup);

    virtual void    ReleaseData( void );

    // Force an immediate re-sync of the transforms in the hierarchy this object belongs to,
    // as opposed to waiting for the plTransformMsg to resync.
    void FlushTransform(); 
    void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l);
    hsMatrix44 GetLocalToWorld() const;
    hsMatrix44 GetWorldToLocal() const;
    hsMatrix44 GetLocalToParent() const;
    hsMatrix44 GetParentToLocal() const;

    hsBool  IsFinal();  // "is ready to process Loads"  

    // Export only
    virtual void SetDrawInterface(plDrawInterface* di);
    virtual void SetSimulationInterface(plSimulationInterface* si);
    virtual void SetAudioInterface(plAudioInterface* ai);
    virtual void SetCoordinateInterface(plCoordinateInterface* ci);

    virtual void AddModifier(plModifier* mo);
    virtual void RemoveModifier(plModifier* mo);
};

#endif // plSceneObject_inc